Inferno
A hard unique difficulty that changes enemy skills, AI, scaling and more! Features 6 Mastery Skins. Small patch.
Date uploaded | 2 months ago |
Version | 1.7.4 |
Download link | HIFU-Inferno-1.7.4.zip |
Downloads | 8118 |
Dependency string | HIFU-Inferno-1.7.4 |
This mod requires the following mods to function
KingEnderBrine-LobbySkinsFix
Fixes issues with switching to modded skin and back to vanilla in lobby
Preferred version: 1.2.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117Moffein-AI_Blacklist
Lets you blacklist items from Monsters, Vengeance Doppelgangers, Scavengers, and Mithrix. Server-Side and Vanilla-Compatible.
Preferred version: 1.6.4Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.2README
Modding Server:
Inferno
This difficulty aims to make the game tougher in a fair and learnable way. It requires lots of awareness and skill.
For comparison's sake, I believe this is the hardest, below that of Armageddon, however you can configure it to be much more difficult, pretty much impossible.
It should feel a lot more like the planet doesn't want you here, and is there to obliterate you. You are likely gonna get swarmed.
Note: Other mods that change enemies/directors might not be compatible or fair with this difficulty.
Infernal Eclipse
Eclipse with Inferno as its base difficulty... Featuring custom medals and a cool background. (can be disabled in realtime in the settings or config) This was a highly requested feature so I chose to include it.
Skin Credits
- Thanks to dotflare for doing 98% of the work
More skins are going to be added whenever dotflare OR other people feel like working on them.
CHANGELOG
1.7.6 Patch Notes
- Fixed Downpour compatibility
1.7.5 Patch Notes
- Fixed arena vanishing lol
1.7.4 Patch Notes
- Forgor to remove multiplayer testing thing
1.7.3 Patch Notes
- Updated for SOTS.
- Made skin achievements give 30 lunar coins each.
- Made the difficulty icon and lobby icon (no game ending icon yet) show up as Infernal Eclipse under the right circumstances.
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- This is just a small patch to fix it quickly before any additions, since the base game is gonna be a bit rocky with updates for some time.
1.7.2 Patch Notes
- Fixed Mercenary skin breaking due to Devotion Update (they really had to reoder array indices instead of appending to the end) (also I think the Devotion Update skin is just a worse version of the Headless merc :shrug:)
1.7.1 Patch Notes
- Added extra compatibility for EclipseExtended
- Added difficulty icon swap for Infernal Eclipse
- Updated the localization files
1.7.0 Patch Notes
- Added Infernal Eclipse (configurable ofc)
- Added some extra flare here and there
1.6.2 Patch Notes
- Small optimizations
- Bugfixes
1.6.1 Patch Notes
- Nerfed Beetle damage quite a bit
1.6.0 Patch Notes
- Added 3 new mastery skins (Artificer, Mercenary, Railgunner)
- Added config options for
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- Mithrix Changes (not perfect sadly)
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- Pillar Speed
- Buffed Clay Templar Damage slightly
- Bugfixes
1.5.1 Patch Notes
- Made all champions teleport when out of bounds
- Made Mithrix cleanse debuffs during the leap
- Bugfixes
1.5.0 Patch Notes
- Made the readme a lil' slicker
- Added Config options for
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- Enemy % Cooldown Reduction Scaling
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- Ally Permanent Damage % (0 by default kirn lmao)
- Moved some configs around
- Added AI Scaling for Mini Mushrum and Beetle
- Added Anti-cheese for all Mithrix Phases
- Made all monster projectiles last at least 4 seconds
- Made monsters not spawn during Mithrix Phase 3
- Buffed Enemy Regen Scaling
- Buffed Alloy Worship Unit Fire And Stop Movement Type
- Buffed Clay Apothecary Face Slam Blast Radius and Cooldowns
- Buffed Grovetender Damage
- Buffed Imp Health and Double Slash Damage
- Buffed Larva Health
- Buffed Lesser Wisp Damage
- Buffed Mithrix in so many ways 3kliksphilip could make a 20 minute long video
- Buffed Parent Teleport Distance, HP Threshold and Cooldowns
- Buffed Scavenger Sit HP Threshold and Range
- Buffed Solus Control Unit Special HP Threshold and Primary Stock Count
- Buffed Void Barnacle Range
- Buffed Void Devastator Cooldowns
- Buffed Void Reaver Fire Portal Bomb Damage and Count
- Buffed Wandering Vagrant Spawn Animation Duration
- Buffed Xi Construct Range and Laser Aim Speed
- Berfed Imp Overlord Ground Pound Distance
- Nerfed Bighorn Bison Cooldowns
- Nerfed Clay Dunestrider Prep TarBall Animation Speed
- Nerfed Clay Templar Damage
- Nerfed Grovetender Animation Speeds
- Nerfed Lunar Exploder Cooldowns
- Nerfed Lunar Golem Cooldowns
- Bugfixes (this impacts the difficulty quite a bit)
- Beetles hitting twice still isn't fixed (I have no idea how to
1.4.1 Patch Notes
- Bugfixes
1.4.0 Patch Notes
- Added a bunch of stuff to make it harder and more fun, written below
- Added Config options for
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- Enemy Armor Scaling
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- Enemy Health Scaling
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- Boss Health scaling
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- AI Scaling
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- Combat Director Credit Multiplier
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- Holdout Zone Speed
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- Holdout Zone Radius
- Buffed Beetle Queen Cooldowns
- Buffed Clay Apothecary Cooldowns
- Buffed Hermit Crab Cooldowns
- Buffed Lunar Golem Cooldowns
- Nerfed Lunar Exploder Cooldowns
- Nerfed Clay Templar Speed
- Nerfed Mithrix Phase 4 health a lot
- Split Config
- Simplified Config descriptions
1.3.2 Patch Notes
- Bugfixes
1.3.1 Patch Notes
- Bugfixes
1.3.0 Patch Notes
- Added 3 Mastery Skins (Commando, Bandit, Captain)
- Adjusted Stone Golems, much worse aim, much faster laser charging
- Adjusted boss health
- Miscellaneous buffs
- Added Config options for
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- Level and Difficulty Boost
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- Scale Level and Difficulty Boost with player count
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- Monster Limit
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- Enable AI Changes
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- Enable Skill Changes
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- Enable Stat Changes
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- Enable Combat Director Changes
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- Make Mithrix scale with Attack Speed
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- Randomization
- All Config options now update in realtime, as well as the description
- Updated description
- Bugfixes
1.1.7 Patch Notes
- Added slight vignette and red color grading
- Buffed HIFU's modding skills
1.1.6 Patch Notes
- Updated Risk of Options icon
- Yeah that's it (it was bugging me fr)
1.1.5 Patch Notes
- Added Risk of Options support
- Nerfed Phase 4 Mithrix
1.1.4 Patch Notes
- Buffed Magma Worm and Overloading Worm speed
- Nerfed Xi Construct range further
- Nerfed Stone golem aim further
- Nerfed HIFU's sanity
- Tried to add my own AI and failed for the 20th time (im going insane)
- General optimization
1.1.3 Patch Notes
- Bugfixes
1.1.2 Patch Notes
- Added config options for
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- Difficulty Scaling
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- Level move speed
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- Level regen
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- Level attack speed
- I forgor
- Added list of changes doc
1.1.1 Patch Notes
- Updated the localization files
1.1.0 Patch Notes
- New Icon
- Mastery Skins coming soon ! ! (Thanks dotflare)
- Buffed Monster level regen, level attack speed and level move speed
- Changed how the above works - worldspawn enemies are now affected
- Buffed all spawn animation times to 2.5s
- Buffed projectile speed a bit - they are now 25% faster instead of 20%
- Buffed Mithrix attacks for all phases
- Buffed Elder Lemurian flamebreath
- Buffed Aurelionite gold fist
- Buffed Beetle Guard sunder animation times and count
1.0.5 Patch Notes
- Buffed Imp Overlord void spikes, move speed, tweaked AI
- Buffed Geep and Gip damage and move speed
- Buffed Aurelionite health, move speed, tweaked AI to match stone titan
- Buffed Beetle Queen - tweaked AI
- Buffed Imp - tweaked AI
- Buffed Mini Mushrum cooldowns
- Buffed Beetle Guard animation times
- Buffed Mithrix Phase 1 and 3 aggression, wave damage, wave count, tweaked AI
- Buffed Phase 4 Mithrix - unable to be frozen
- Buffed Elder Lemurian firebreath radius and spread
- Nerfed Imp Overlord void spikes damage
- Nerfed Phase 4 Mithrix orb slam animation time
- Nerfed Stone Golem aim very slightly
- Nerfed Xi Construct aim a looot
- Nerfed Elder Lemurian firebreath animation times
- Nerfed Clay Templar damage
1.0.4 Patch Notes
- Nerfed Minor Construct fire rate quite a bit
- Nerfed Blind Pest damage quite a bit
- Nerfed Monster aim very slightly
1.0.3 Patch Notes
- Buffed Monster projectile speed by 20%
- A couple bugfixes, one of which will make the game harder
1.0.2 Patch Notes
- Changed Imp AI a little bit
- Changed Mini Mushrum AI
- Changed Wandering Vagrant AI - shouldn't be as close now
- Buffed Beetles, Lesser Wisps and Void Reavers - they are now resistant to stuns
- Buffed Solus Control Unit health and speed
- Buffed Scavenger speed
- Buffed Larva health
- Buffed Imp dash distance
- Buffed Imp slash boost
- Buffed Alloy Vulture cooldowns
- Buffed Clay Dunestrider animation times, tarball count and barrage ball count
- Buffed Alpha Construct animation times
- Buffed Wandering Vagrant animation times
- Buffed Xi Construct aim
- Buffed Hermit Crab mortar count, damage overall and animation times
- Buffed Grandparent rock throw animation times and speed
- Buffed Brass Contraption animation times
- Buffed Imp Overlord void spikes damage slightly
- Buffed Imp Overlord ground pound radius slightly
- Nerfed Larva speed massively
- Nerfed Beetle dash animation speed yet again (literally went from 1.5s => 1.62s => 2.7s in three versions lol)
- Nerfed Xi Construct range
- Nerfed Clay Dunestrider barrage ball damage
1.0.1 Patch Notes
- Added Based mod dependency
- Changed Monsters to no longer start with Titanic Knurl
- Changed Mithrix - lower health across the board, higher base damage for Phase 4, Phase 4 item steal should be more similar to vanilla now
- Buffed Monster level regen slightly, with the loss of Titanic Knurl
- Buffed Parent move speed and cooldowns
- Buffed Bighorn Bison move speed, cooldowns and tweaked AI
- Buffed Lunar Exploder cooldowns
- Buffed Lemurian fireball damage slightly
- Buffed Lesser Wisp spawn animation time
- Buffed Mini Mushrum animation times and damage quite a bit
- Buffed Void Barnacles animation time and projectile count
- Buffed Clay Dunestrider balls animation time and projectile count
- Buffed Gup damage and move speed, tweaked AI, each split gains more move speed
- Buffed Void Reaver balls animation time and projectile count
- Buffed Clay Apothecary range and move speed
- Buffed Escape Sequence Lines damage (mfw Mithrix Phase 4 breaks opal and this change rarely comes into play)
- Nerfed Lunar Exploder move speed
- Nerfed Lunar Wisp damage, changed their AI to be more close range
- Nerfed Beetle dash animation time slightly
- Nerfed Stone Golem aim slightly