Some mods may be broken due to the recent Alloyed Collective update.
This package has been marked as deprecated, and it's suggested another
alternative is used.
RandomlyGeneratedItems
Adds a configurable amount of randomly generated items with randomly generated names, icons and models. Can be networked by setting seed to be the same across everyone. Probably really unbalanced but funny!
| Last updated | 2 years ago |
| Total downloads | 18074 |
| Total rating | 7 |
| Categories | Mods Items |
| Dependency string | HIFUPulse-RandomlyGeneratedItems-0.0.6 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2102README
Modding Server:
0.0.6 Patch Notes
- Reverted 0.0.5
0.0.5 Patch Notes
- Updated BepInIncompatibility
0.0.4 Patch Notes
- Bugfix
0.0.3 Patch Notes
- Changed default item number to prevent bad PCs from getting stuck
- Buffed the readme
- Bugfix
0.0.2 Patch Notes
- Added a list of effects, stats and conditions
- Buffed Regen stat
- Bugfix
Screenshots

Info
This mod generates random items, with semi-random stats and certain effects/conditions. I wanted to balance them out a bit, but haven't done a good job for most lmao
A rough list of what it can generate
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Conditions
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The max amount of Conditions is 2
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- While you have a shield
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- While moving
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- After standing still for 1 second
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- While out of combat
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- While out of danger
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- While below 50% health
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- While at full health
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- While midair
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- While debuffed
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- For the first 3 minutes every stage
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- During the Teleporter Event We don't have a condition mask yet, so you could get While at full health and While below 50% health at the same time, making the item useless
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Effects
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The max amount of Effects is 1
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- Passive
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- % Attack Speed
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- % Move Speed
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- % Max Health
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- % Base Damage
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- % Shield
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- Flat Armor
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- % Regen
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- % Crit
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- % Secondary CDR
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- % Utility CDR
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- % Special CDR
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- % All Skill CDR
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- On Hit
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- Fire a projectile
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- Apply Bleed
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- On Taking Damage
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- Retaliate a projectile
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- Gain a speed buff
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- On Skill Use
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- Fire a projectile
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- On Heal
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- Gain barrier
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- % Heal
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- On Kill
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- Fire a projectile
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- % Heal
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- On Elite Kill
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- Gain barrier
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What is the item limit?
INFINITY
Why are there so few effects!?
Feel free to contribute to this mess, it's probably spaghetti code as I'm really bad at randomness. I actually got my friend pseudopulse to help me out here, I was really struggling myself.
