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HasteReapr-AssassinMod-1.1.3 icon

AssassinMod

Adds the Assassin from Realm of the Mad God as a playable character! EmoteAPI Compatible! This is a BETA release! There's still some work to be done before it's fully finished.

Date uploaded a year ago
Version 1.1.3
Download link HasteReapr-AssassinMod-1.1.3.zip
Downloads 66863
Dependency string HasteReapr-AssassinMod-1.1.3

This mod requires the following mods to function

RiskofThunder-R2API_Unlockable-1.0.0 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.0
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Dot-1.0.0 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_DamageType-1.0.3 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.3
RiskofThunder-R2API_Core-5.0.6 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.6

README

Assassin

BETA Release, almost everything is working, but there's still a little work to be done!

Adds the Assassin from Realm of the Mad God as a playable character!

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Any feed can be submitted to the discord; https://discord.gg/xpP6AgxWYG

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Passive : Mad God's Rage

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Getting hit below 60% HP will increase your attack speed and damage by 7.5% per stack, for 3 seconds.

Primary : Dagger

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Your primary skill as The Assassin is throwing daggers, dealing 150% damage on hit.

Secondary : Poison

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Your secondary skill as The Assassin is throwing poisons, dealing 250% damage on hit, and an additional 500% damage over time.

Utility : Teleport

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Your utility skill as The Assassin is throwing down a smoke bomb, then throwing out a teleportation potion, which teleports you to it's location on impact.

Alternative Utility : Cloaking Roll

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Your alternate utility sill as The Assassin is cloaking before rolling a good distance. Under the influence of War Cry gives you the War Banner effect upon finishing the roll.

Special : War Cry

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Your special skill as The Assassin is the War Cry, buffing yourself for 5 seconds, increasing the power of your other skills. While under the influence you throw 3 daggers in a tight spread, throw recursive poisons, and drop a real bomb out when you teleport.


Credit & Thanks

Thanks to DotFlare for modeling, animating and texturing the assassin! (and weapons)

Thanks to goodguy for making the skill icons for the passive, both utlities and special.

  • Their discord : goodguy#3899

Thanks to the RoR2 Modding Server for helping me with all my dumb questions!

Known Issues


  • The knives can hit eachother and stack hitboxes, rendering it impossible to hit an enemy.

Changelog


1.1.3

  • Fixed a bug where backup magazines would not work, and would consume the whole stack to throw only one poison.
  • Updated SFX to be less annoying.
  • Added ragdoll
  • Fixed War Cry timing

1.1.2

  • Fixed a bug where having too high of an attack speed would prevent War Cry from applying the buff.
  • Fixed a bug where debug messages would appear when taunting with EmoteAPI.
  • Fixed a bug where cloaking roll woudn't properly apply cloak.

1.1.1

  • Fixed a typo on the README.

1.1.0

  • Added proper credit for artist and animators.
  • Added some sounds.
  • Updated character select icon to look more vanilla-like.
  • Finally fixed the vfx, they are now properly transparent and trail correctly.
  • Added a thing so when taunting via EmoteAPI, it hides the knives.

1.0.4

  • Added support for EmoteAPI
  • Added proper animations, such as character select screen, etc.
  • Added alternate utility, Cloaking Roll
  • Fixed vfx not appearing.
  • Once again attempted to fix poison DoT, again did not work.
  • Added proper skill icons for dagger and poison.
  • Fixed conflicting name bug.
  • Nerf War Cry duration, from 10 seconds to 20. It was a bit too spammable with ~50% uptime if you had perfect timing.
  • Updated icon

1.0.3

  • Added new placeholder icons for special, and passive.
  • Added default skin icon.
  • Increased poison cooldown from 2 -> 4.
  • Added vfx to help aid in seeing the projectiles when they're throwing.
  • Attempted to fix poison DoT not working properly, probably failed again. I haven't done a full run so I do not know if the scaling with increased damage properly works.
  • Added passive, Mad God's Rage.

1.0.2

  • Fixed image displays on README.md.
  • Changed poison projectile size.
  • Fixed a bug with Dagger, where crits would inflict hemmorage.
  • Updated Dagger VFX.
  • Removed double jump, as it felt very OP.
  • Added a proper selection icon, though it is temporary until a proper render can be made
  • Made projectiles spawn from the hands
  • Added proper animations
  • Removed poison flurry, replacing it with "War Cry". Poison flurry felt like a lame thing in general, and with animations it just looks goofy.

1.0.1

1.0.0

  • Uploaded to Thunderstore