AssassinMod
Adds the Assassin from Realm of the Mad God as a playable character! EmoteAPI Compatible! This is a BETA release! There's still some work to be done before it's fully finished.
Date uploaded | a year ago |
Version | 1.1.3 |
Download link | HasteReapr-AssassinMod-1.1.3.zip |
Downloads | 66863 |
Dependency string | HasteReapr-AssassinMod-1.1.3 |
This mod requires the following mods to function
RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.0RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1README
Assassin
BETA Release, almost everything is working, but there's still a little work to be done!
Adds the Assassin from Realm of the Mad God as a playable character!
Any feed can be submitted to the discord; https://discord.gg/xpP6AgxWYG
Passive : Mad God's Rage
Getting hit below 60% HP will increase your attack speed and damage by 7.5% per stack, for 3 seconds.
Primary : Dagger
Your primary skill as The Assassin is throwing daggers, dealing 150% damage on hit.
Secondary : Poison
Your secondary skill as The Assassin is throwing poisons, dealing 250% damage on hit, and an additional 500% damage over time.
Utility : Teleport
Your utility skill as The Assassin is throwing down a smoke bomb, then throwing out a teleportation potion, which teleports you to it's location on impact.
Alternative Utility : Cloaking Roll
Your alternate utility sill as The Assassin is cloaking before rolling a good distance. Under the influence of War Cry gives you the War Banner effect upon finishing the roll.
Special : War Cry
Your special skill as The Assassin is the War Cry, buffing yourself for 5 seconds, increasing the power of your other skills. While under the influence you throw 3 daggers in a tight spread, throw recursive poisons, and drop a real bomb out when you teleport.
Credit & Thanks
Thanks to DotFlare for modeling, animating and texturing the assassin! (and weapons)
- His discord tag : dotflare#7898
- His twitter : https://twitter.com/dotflare3
Thanks to goodguy for making the skill icons for the passive, both utlities and special.
- Their discord : goodguy#3899
Thanks to the RoR2 Modding Server for helping me with all my dumb questions!
Known Issues
The knives can hit eachother and stack hitboxes, rendering it impossible to hit an enemy.
Changelog
1.1.3
- Fixed a bug where backup magazines would not work, and would consume the whole stack to throw only one poison.
- Updated SFX to be less annoying.
- Added ragdoll
- Fixed War Cry timing
1.1.2
- Fixed a bug where having too high of an attack speed would prevent War Cry from applying the buff.
- Fixed a bug where debug messages would appear when taunting with EmoteAPI.
- Fixed a bug where cloaking roll woudn't properly apply cloak.
1.1.1
- Fixed a typo on the README.
1.1.0
- Added proper credit for artist and animators.
- Added some sounds.
- Updated character select icon to look more vanilla-like.
- Finally fixed the vfx, they are now properly transparent and trail correctly.
- Added a thing so when taunting via EmoteAPI, it hides the knives.
1.0.4
- Added support for EmoteAPI
- Added proper animations, such as character select screen, etc.
- Added alternate utility, Cloaking Roll
- Fixed vfx not appearing.
- Once again attempted to fix poison DoT, again did not work.
- Added proper skill icons for dagger and poison.
- Fixed conflicting name bug.
- Nerf War Cry duration, from 10 seconds to 20. It was a bit too spammable with ~50% uptime if you had perfect timing.
- Updated icon
1.0.3
- Added new placeholder icons for special, and passive.
- Added default skin icon.
- Increased poison cooldown from 2 -> 4.
- Added vfx to help aid in seeing the projectiles when they're throwing.
- Attempted to fix poison DoT not working properly, probably failed again. I haven't done a full run so I do not know if the scaling with increased damage properly works.
- Added passive, Mad God's Rage.
1.0.2
- Fixed image displays on README.md.
- Changed poison projectile size.
- Fixed a bug with Dagger, where crits would inflict hemmorage.
- Updated Dagger VFX.
- Removed double jump, as it felt very OP.
- Added a proper selection icon, though it is temporary until a proper render can be made
- Made projectiles spawn from the hands
- Added proper animations
- Removed poison flurry, replacing it with "War Cry". Poison flurry felt like a lame thing in general, and with animations it just looks goofy.
1.0.1
- Added README.md
1.0.0
- Uploaded to Thunderstore