DropletsActivateInteractItems
This mod makes it so orbs from Monster Tooth, Bandolier, and Ghor's Tome will trigger items that normally only activate when interacting (Fireworks, Squid Polyp, and Defiant Gouge)
Last updated | 3 years ago |
Total downloads | 3268 |
Total rating | 0 |
Categories | Tweaks Items Server-side |
Dependency string | ItsDeltin-DropletsActivateInteractItems-1.0.1 |
Dependants | 1 other package depends on this package |
README
Droplets Activate Interact Items
This mod makes it so orbs from Monster Tooth, Bandolier, and Ghor's Tome will trigger items that normally only activate when interacting (Fireworks, Squid Polyp, and Defiant Gouge).
This enables synergy from the items listed which are generally considered weak, and allows for a whole new, viable firework build.
Balancing
I recommend playing with the default settings at first to see if those feel right to you. If you feel that this mod is overtuned or too weak, the config allows for some powerful fine tuning.
By default, fireworks are launched every time you pick up a Monster Tooth's healing orb. Lets say you want fireworks to only be launched 20% of the time plus 10% for each Monster Tooth stack. You can do that by changing the Fireworks - Activation Chance
setting's value from 100
to 20 + (n - 1) * 10
.
Each source (Monster Tooth healing orb, Bandolier ammo pack, and Ghor's Tome gold) has their own section so you can balance them accordingly.
v1.0.1
Removed debug hotkeys
v1.0.0
Initial release