EliteSpawningOverhaul
Overhauls the elite spawning system to allow for finer control by modders
Last updated | 3 years ago |
Total downloads | 174660 |
Total rating | 22 |
Categories | Mods Libraries Server-side |
Dependency string | Jarlyk-EliteSpawningOverhaul-1.2.2 |
Dependants | 70 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1README
Elite Spawning Overhaul
The current system for spawning elites in Risk of Rain 2 is fairly limiting for modders, as you can only specify hp/dmg boosts on a per-tier basis and have no way to adjust spawning probabilities. This mod overhauls the elite spawning logic to provide finer-grained control. This mod doesn't do much by itself, but may be used as a dependency by mods that work with elites.
Elite Affix Cards
Elites are made eligible for spawning by creating an EliteAffixCard and adding it to the Eso.Cards list. This list is pre-populated with cards for the vanilla elites.
Installation
Place EliteSpawningOverhaul.dll in your BepInEx\plugins folder. If you're using a Mod Manager, it may place it under its own folder under plugins, which is also fine.
Contact
You can reach me via Github or can find me on the modding Discord at https://discord.gg/5MbXZvd. As with most mods, this is a hobby project, so please understand that response times to questions and time to update for new RoR2 releases may vary.
License
This mod is released under the standard MIT license, which is a permissive license that allows for free use with attribution, while disclaiming liability. The text of this is included in the release archive in License.txt.
Changelog
1.2.2 | 2021-01-30
- Added null check in CombatDirector OnSpawned callback; root cause is likely vanilla, but NRE spam is particularly bad when running modded due to the logging overhead
1.2.1 | 2020-12-19
- Fixed exception when trying to update materials on custom elites
1.2.0 | 2020-12-19
- Rebuilt for latest game patch
- Added EliteOptions to optionally disable automatic material coloration
1.1.0 | 2020-08-22
- Custom elites are now given a material coloration matching their eliteDef by default
1.0.1 | 2020-08-18
- Fixed bug where often non-elites would spawn with elite hp/dmg
1.0.0 | 2020-08-15
- Updated for RoR2 v1.0 Release
0.3.1 | 2019-12-18
- Fixed build issues with December Content Update
0.3.0 | 2019-11-14
- Updated for new BepInEx/R2API
0.2.0 | 2019-09-20
- Updated for RoR2 Skills 2.0 Release
0.1.0 | 2019-08-16
- Initial tracked version