SoraKH2
Base-Form Sora with 4 Spells and access to 3 Drive Forms: Valour, Wisdom, Master
By JavAngle
Date uploaded | 4 years ago |
Version | 0.6.5 |
Download link | JavAngle-SoraKH2-0.6.5.zip |
Downloads | 19392 |
Dependency string | JavAngle-SoraKH2-0.6.5 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1README
Sora from KH2 including his base form and 3 drive forms [Work in Progress]
planned changes:
Add tooltips to display mechanics such as gaining aditional drive for attacking in MP recharge, and pressing m2 to cut to a finisher in Valour form
Make it easier to land M1 attack mid-air
Buff Master Form attack rate
Nerf Valour form lunge distance
Rework Wisdom form attacks to fire without a target, and to stop firing on dead enemies
Add particle effects to abilities that lack them
Make Spells grant drive guage
Nerf base form Fire damage
rework Blizzard to that it fires multiple shots in Wisdom Form and Master Form
Fix netcode issues (may be a while as I don't know where to start with that one)
Rework master Form's attack finisher (the current one is a little rushed an currently pulls in allies, and even sometimes flings you across the map in multiplayer)
Rework Magnet (I mainly want to give it a unique particle effect, as well as make enemies orbit the magnet)
Buff M1 attacks to be even more rewarding while in MP recharge
Fix a bug that prevents on hit effects from working with the M1 attacks
#special thanks to Jarlyk - Who helped me get started modding at all, let alone this game Rob - Who created the character template I used, and helped resolve various issues TheTimesweeper - Who helped me to remove an early error I was having Jelly - Who tried to help me with an issue that didn't actually exist (I thought Sora was invisible, turns out he was just very small) iDeathHD - Who showed me where to see defualt character and ability stats, and also helped me fix an incompatability issue (pretty sloth colours! O.O) Harb - Who's debug toolkit is invaluable for testing Mries92 - For helping me fix an issue with my mods dependancies Rico - For helping me fix an issue with my mods dependancies Tymmey - For helping me to fix an bug relating to not having a defualt skin set-up Ebkr - For showing me that WinRAR isn't very good, and that windows has an inbuilt ZIP function (WinRAR archives are not ZIP files, and thus don't work on the Thunderstore) Demtrick - Who brought a bunch of bugs to my attention that required fixing Ghor - Who told me where to look to utilise keybinds Rein - Who gave me a lot of information about keybinds
and to the Risk of Rain 2 Modding discord - a great community of very patient and helpful people
and of course, to YOU! - for checking out my mod ( Now don't you feel speshul! <3 )
changelog
0.6.5 - the M2 Update | Added Reflect, a spell that blocks all incoming damage and reflects 300% of the damage taken to nearby enemies | renamed "Quick Run/Aerial Dodge" to "Quick Run/Aerial Dodge/Reflect" | Changed Quick Run/Aerial Dodge/Reflect's description to include Reflect | Quick Run now scales with movement speed, and kills momentum at the end of the dash, preventing Sora from catapulting up cliffs as much | Reworked how Quick Run/Aeriel Dodge/Reflect is handled (should have no effect on gameplay) | Magic Menu can now be closed with the sprint button regardless of wheather or not you can sprint (e.g. while standing still) | [Note: you have always been able to exit the menu with sprint, it's now just that bit more consistent] | Magic Menu now mentions that it can be cancelled by sprinting in its description | Fixed an aesthetic issue where Sora would freak out a little at the peak of his jump 0.6.0 - The Attack Command Update: | Fixed M1 not proccing on-hit effect items. | Fixed custom sounds Being global. | Added Effect to M1, making attack speed increase the number of times procs are rolled for (meaning an attack speed of 200% would result in a chance for two procs per hit). | Added Effect to M1, making landing hits while in MP Recharge speed up the recharge timer. | Reworked M1 drive Gain, you gain less drive for landing standard attacks, but more drive for landing finisher attacks. | Changed the tooltip for M1, making it more descriptive. | Slight balance change to base damage. | Added Trails to base-form Keyblade attacks. | Added a particle effect to Guard Break (3rd hit of base-form grounded M1). | Added sounds for; M1 attacks, M1 attacks hitting, Aerial Dodge, and entering Drive-Forms. 0.5.4 - fixed compatability issues. 0.5.3 - fixed an error that caused KingModUtilities to be required. 0.5.2 - I thought the mod broke and panicked. 0.5.1 - attempted conflict resolution. 0.5.0 - release.