LordVGames-LordsItemEdits icon

LordsItemEdits

A W.I.P collection of item edits by me that makes some items more fun, interesting, and/or better for performance.

Last updated 2 days ago
Total downloads 3342
Total rating 1 
Categories Mods Tweaks Items
Dependency string LordVGames-LordsItemEdits-0.4.1
Dependants 1 other package depends on this package

This mod requires the following mods to function

Smooth_Salad-ShaderSwapper-1.0.1 icon
Smooth_Salad-ShaderSwapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Preferred version: 1.0.1
RiskofThunder-R2API_ContentManagement-1.0.10 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.10
RiskofThunder-R2API_Core-5.1.6 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.6
bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
MonoDetour-MonoDetour_BepInEx_5-0.7.7 icon
MonoDetour-MonoDetour_BepInEx_5

HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.

Preferred version: 0.7.7

README

LordsItemEdits

There's a bunch of items in RoR2 that are either underwhelming, aren't very fun/interesting or can cause performance problems late-game. This mod will (eventually) have all my edits for items that fix one or both of those problems. All item edits can be configured on/off, with some having an additional setting(s).

Current Item Changes

Item New Description & Why
ATG

NO IN-GAME DESCRIPTION CHANGE

I've made the missiles work more like plasma shrimp, where they have a much shorter time to fly to the targeted enemy and are much less of a burden on performance compared to normal missiles. If you want the missiles to be faster but still be real missiles then check out FasterProcChains.
Bottled Chaos

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Bottled chaos gets a good equipment cooldown reduction added to it to help make your current equipment more useful while also helping bottled chaos work with itself since you'll be using your equipment more often now.
Electric Boomerang

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Vanilla electric boomerang is usually able to permastun an enemy, or a few if they're lined up right, which makes fighting a lot of enemies completely free. This makes it synergize with skills that stun on hit, along with giving it a damage boost since it won't be proccing as much. This will also still work on bosses, as long as the skill hit can stun.
Executive Card



Executive card now works more like an actual equipment and less like an elite aspect. The core functionality of getting more items from multi-shops and getting some money back from purchases is still there, but it's limited by the equipment's 80 second cooldown. Yes this is an equipment and not a normal item but shush it's close enough.
Molten Perforator

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Molten perforator is one of the few items that are a huge contributor to lag late-game. The item was kindof a mix between a single-target and AoE damage item, so I've designed this new iteration of molten perforator to be like that, albeit maybe more AoE than single target.
Pluripotent Larva

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This brings back the old functionality of pluripotent larva described in the item's logbook entry: reviving as a void ally! (Except void barancles and void reavers by default) The old design made you stay as the void ally for the rest of the run, which is really not a good idea, so I've made it turn you back into your normal character when you enter the next stage.
Pocket I.C.B.M

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Pocket I.C.B.M is another huge contributor to lag late-game with how many extra missiles it creates that then cause more proc chains leading to more lag. Now, the damage of fired missiles is tripled instead of firing 2 others, effectively being the same damage increase with the missile hit just with less procs afterwards.
Polylute

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To add to the item changes done mainly for late-game performance, I've made polylute stack damage instead of hit count. Effectively the same damage, but with less proc chains, so there's less lag and (kinda?) better balance.

Future Item Edit Plans

  • Stun Grenade
  • Unstable Transmitter
  • War Bonds
  • Sticky Bomb
  • Lost Seers Lenses
  • More(?)

Starstorm 2 Item Edits

I've edited some other items from Starstorm 2 as well, they can be found in LordsStarstormEdits.