LordVGames-LordsStarstormEdits icon

LordsStarstormEdits

A collection of my edits for the Starstorm 2 mod to change or rebalance some features, especially beta features.

Last updated a day ago
Total downloads 51
Total rating 0 
Categories Mods Tweaks
Dependency string LordVGames-LordsStarstormEdits-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
MonoDetour-MonoDetour_BepInEx_5-0.7.5 icon
MonoDetour-MonoDetour_BepInEx_5

Integrates MonoDetour's logger with BepInEx 5 and as a side effect initializes MonoDetour early. MonoDetour is an easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.

Preferred version: 0.7.5
TeamMoonstorm-Starstorm2-0.6.25 icon
TeamMoonstorm-Starstorm2

Wayfarer/Follower/Executioner reworks! A sequel to Starstorm 1. Adds new survivors, mechanics, items, skills, enemies, and more!

Preferred version: 0.6.25

README

LordsStarstormEdits

Most of these edits were from my own build of SS2 that I've had for a while, but a few are from other mods of mine. With SS2 now having the beta content included via a config option I've moved all my edits over into one mod. I made these edits because I want the SS2 beta to be the best it can currently be, and also because I personally want a few things rebalanced.

Just about all edits here can be toggled on/off. Many of the edits that fill in placeholders will be removed once the placeholder is officially filled in.

Changes

Chirr

  • Minions don't receive your healing items
  • Enemies spawned from Relic of Termination are untamable
  • Fixed Chirr's tame lingering past the debuff's expiration
    • Just a bandaid fix, idrk how to fully fix the problem

Empyrean Elites

  • No longer drops shard(s) on death

Ethereal-Related

  • Shards have actual icons along with new names/descriptions
    • With how much I was getting the shards I did this to do this to make them feel more complete
  • "New" message for when the Zanzan portal spawns
    • The message exists in the mod, it's just not used
  • Ultra elites have their subtitle from SS1
  • The ultra elites' buff ward is now visible
  • The ultra elites' passive buff is a lil different
    • The 20% more movement speed and 10% more damage is given also given to the ultra itself
    • All alies except for the ultra get a tiny amount of % hp regen
  • Zanzan's trade menu & trade teleporter menus have new text for their menu titles
  • Swapped around some of the text for the ethereal sapling to make it more apparent you need to hit it twice
  • Fixed having field accelerator preventing the Zanzan portal from appearing
  • Item potential drops from the trade teleporter show for clients now
    • Not really a fix as I just made it use the vanilla potential that still works for clients instead of the cloned one

Event-Related

  • Beta storms and elite events have new text
    • I know the existing text are silly placeholders, but eventually I wanted actual text for the events
  • Super elites have new subtitles
  • Super elite aspects have new(ish) names
    • I've gotten one via rerolling a dropped aspect so it's possible to get these with other mods

Other

  • The lunar gambler has text for its name and interaction prompts.
  • Knight's skill descriptions have the numbers filled in
    • The banner numbers might seem super specific, but the % increases I saw ingame were different from what the code said so I went with what I saw ingame
  • Knight has his (currently unused) passive buff ward
  • Removed the broken achievements attached to X4 stimulant and insecticide so they can appear in runs again
  • Fixed other modded enemies spawning during elite events causing hordes of themselves to spawn
  • Fixed stormborn TP effects not going away when the storm ends