LordsStarstormEdits
A collection of my edits for the Starstorm 2 mod to change or rebalance some features, especially beta features.
| Last updated | a day ago |
| Total downloads | 51 |
| Total rating | 0 |
| Categories | Mods Tweaks |
| Dependency string | LordVGames-LordsStarstormEdits-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117MonoDetour-MonoDetour_BepInEx_5
Integrates MonoDetour's logger with BepInEx 5 and as a side effect initializes MonoDetour early. MonoDetour is an easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.5TeamMoonstorm-Starstorm2
Wayfarer/Follower/Executioner reworks! A sequel to Starstorm 1. Adds new survivors, mechanics, items, skills, enemies, and more!
Preferred version: 0.6.25README
LordsStarstormEdits
Most of these edits were from my own build of SS2 that I've had for a while, but a few are from other mods of mine. With SS2 now having the beta content included via a config option I've moved all my edits over into one mod. I made these edits because I want the SS2 beta to be the best it can currently be, and also because I personally want a few things rebalanced.
Just about all edits here can be toggled on/off. Many of the edits that fill in placeholders will be removed once the placeholder is officially filled in.
Changes
Chirr
- Minions don't receive your healing items
- Enemies spawned from Relic of Termination are untamable
- Fixed Chirr's tame lingering past the debuff's expiration
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- Just a bandaid fix, idrk how to fully fix the problem
Empyrean Elites
- No longer drops shard(s) on death
Ethereal-Related
- Shards have actual icons along with new names/descriptions
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- With how much I was getting the shards I did this to do this to make them feel more complete
- "New" message for when the Zanzan portal spawns
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- The message exists in the mod, it's just not used
- Ultra elites have their subtitle from SS1
- The ultra elites' buff ward is now visible
- The ultra elites' passive buff is a lil different
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- The 20% more movement speed and 10% more damage is given also given to the ultra itself
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- All alies except for the ultra get a tiny amount of % hp regen
- Zanzan's trade menu & trade teleporter menus have new text for their menu titles
- Swapped around some of the text for the ethereal sapling to make it more apparent you need to hit it twice
- Fixed having field accelerator preventing the Zanzan portal from appearing
- Item potential drops from the trade teleporter show for clients now
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- Not really a fix as I just made it use the vanilla potential that still works for clients instead of the cloned one
Event-Related
- Beta storms and elite events have new text
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- I know the existing text are silly placeholders, but eventually I wanted actual text for the events
- Super elites have new subtitles
- Super elite aspects have new(ish) names
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- I've gotten one via rerolling a dropped aspect so it's possible to get these with other mods
Other
- The lunar gambler has text for its name and interaction prompts.
- Knight's skill descriptions have the numbers filled in
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- The banner numbers might seem super specific, but the % increases I saw ingame were different from what the code said so I went with what I saw ingame
- Knight has his (currently unused) passive buff ward
- Removed the broken achievements attached to X4 stimulant and insecticide so they can appear in runs again
- Fixed other modded enemies spawning during elite events causing hordes of themselves to spawn
- Fixed stormborn TP effects not going away when the storm ends