LostInTransitTeam-Lost_In_Transit icon

Lost In Transit

Lost in Transit is a mod focused on restoring features lost from Risk of Rain 1, currently including items and elites.

Last updated 4 years ago
Total downloads 226
Total rating 0 
Categories Mods Items
Dependency string LostInTransitTeam-Lost_In_Transit-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-FixPluginTypesSerialization-1.0.0 icon
RiskofThunder-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.0.0

README

Lost In Transit

Lost in Transit is a mod for Risk of Rain 2 that adapts content from Risk of Rain 1, intending to balance and redesign varying features in ways that preserve that best original identites while also respecting the balance and gameplay changes made in Risk of Rain 2.

In its current state, the mod is intended to be an adaptation over a pure port - some features may have changed function or identities for varying reasons. This is done to help players less familiar with Risk of Rain 1's content ease into it and keep things simple.

If you have any issues with the mod, any feedback you'd like to give, any ideas for new content, or would like to follow progress, you can either join the Lost in Transit Discord Server (https://discord.gg/jzxXsQEZ5y) or you can contact me on Discord (swuff★#2224) - shoot me a DM or ping me in a mutual server. The mod is in active development, so expect new features soon. And as a personal note: I'm still fairly new to modding, so expect issues.

Items / Equipment

Icon Item Description Rarity
Life Savings Keep 2% (+2% per stack) of gold between stages. Common
Mysterious Vial Regenerate an extra 0.4 (+0.4 per stack) hp per second. Common
Beckoning Cat Elite monsters have a 4.5% (+1.5% per stack) chance to drop items on death. Uncommon
Smart Shopper Monsters drop 25% (+25% per stack) more gold. Uncommon
Thallium 10% chance to inflict thallium poisoning for 500% (+250% per stack) of enemy's base damage and slow by 75%. Rare
Telescopic Sight Gain 10% critical chance. 10% (+10% per stack) chance for critical strikes to deal 5x damage. Rare
Gigantic Amethyst Reset skill cooldowns on use. Equipment

Elites

Elite Type Name Description Tier
Leeching Damage dealt is returned as healing. Periodically heal nearby allies for a small amount of health. 1

Credits

  • Code - Nebby, swuff★
  • Art/Modelling/Animation - bruh, GEMO, LucidInceptor
  • Writing - BlimBlam, Lyrical Endymion, QandQuestion, swuff★, T_Dimensional
  • Additional support/special thanks - KevinFromHPCustomerService, KomradeSpectre, rob, xpcybic, /vm/

Changelog

0.1.0

First ThunderStore release!

  • Items
    • Life Savings: No longer preserves any gold when travelling between Hidden Realms
    • Smart Shopper: Added

0.0.4

  • General
    • Added a proper .lang file to un-"Tower of Babel" the mod
  • Items
    • Life Savings: Added (Developer note: Another changed item. The original Life Savings worked fine in Risk of Rain 2, but felt extremely boring to play with. Instead of passive gold, the item now allows you to keep a small amount of your gold between stages. Hoping this makes the item much more desirable.)
  • Elites
    • Reduced Leeching Elite healing AoE from 256m to 20m. Oops

0.0.3

  • Elites
    • Turns out Leeching Elites weren't actually doing anything before - given an itemBehavior so they start doing stuff, now
    • Buffed the on-hit healing of Leeching Elites significantly (removed x0.25 multiplier)
    • Leeching Elites now create a tracer to nearby monsters when healing them

0.0.2

  • General
    • Added FixPluginTypesSerialzation as a dependency
    • Fixed issue where mod wouldn't load without Aspect Abilities installed

0.0.1

Should probably start keeping track of version #'s - this is the first ThunderKit release, so let's start here.

  • Items
    • Beckoning Cat: Added (Developer note: This item was originally the "56 Leaf Clover" in Risk of Rain 1, but was changed due to the inclusion of "57 Leaf Clover" in Risk of Rain 2. To help prevent confusion betwen the two, the item was given a complete overhaul - may provide a config option to restore this into the 56 Leaf Clover if there's demand for it.)
    • Mysterious Vial: Added
    • Telescopic Sight: Added (Developer note: The original Telescopic Sight is widely considered an overpowered and unfun item. The current implementation instead offers players a 10% chance to quintuple their damage on crit. That said, I'm not happy with this implementation and am looking into alternatives that both better preserve the item's identity, and are more interesting to play with.)
    • Thallium: Added
  • Elites
    • Added Leeching Elites