Last updated | 2 years ago |
Total downloads | 145404 |
Total rating | 19 |
Categories | Mods Player Characters |
Dependency string | LuaFubuki-GaussMod-0.4.0 |
Dependants | 35 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Information: Adds in Gauss from Warframe as a playable survivor. No custom model/animations yet, but all the mechanics from the original game are intact with some minor adjustments. Chose between Acceltra or Akarius as your primary weapon, and take advantage of 3 of his abilities.
Multiplayer: All players need the mod installed. (Not yet tested in newest update but should work!)
Passive: Kinetic Battery
While moving, charge your Battery to increase the damage dealt by your secondary skill. When using Redline, the battery will slowly drain, but you'll recieve a boost to weapon attack speed!
Primary: Acceltra
Rapid-fires small plasma rockets that explode on contact.
Primary (Alt): Akarius
Fires two target-seeking rockets per click. Features a longer reload time and smaller clip, but increased damage.
Secondary: Thermal Sunder
Tap the attack to cause a Freezing aura around Gauss, hold it to Burn enemies around you.
Utility: Mach Rush
Gauss sprints forward at super speed, and if you slam into a solid object, generates a shockwave that stuns enemies in a radius. Hold the button to keep sprinting.
Special: Redline
Temporarily overcharge Gauss to boost all his abilities. Keep moving to keep your battery charged!
Known Bugs/Missing Features:
- No custom models or effects yet.
- Thermal Sunder will be unusable after losing a Backup Mag. (Get another Backup Mag, or go to the next stage to fix)
Please let me know if you have any suggestions, or if you've found any bugs! You can reach me in the RoR2 Modding Discord!
Ver 0.0.1
- First Release
Ver 0.0.2
- Fixed up some stats
- Changed base body to Commando due to some issues with the turret body
- Rebalanced skills a bit
Ver 0.1.0
- Complete overhaul of mechanics with introduction of the Battery.
- Possibly pretty buggy or unbalanced, please let me know if anything is acting strange!
Ver 0.1.1
- Small fixes, including compatibility with Void Reaver.
Ver 0.1.2
- "Finished" Gauss's secondary skill. Lacks networking but should 100% function even online, just without any visuals for the other players.
- Fixed Gauss's utility skill so you can't turn instantly.
- Adjusted and fixed various things for balance.
Ver 0.2.0
- Updated for the Artifacts update!
- Added some crummy icons that took me way too long to make...
- Formatted the skill descriptions.
- Adjusted and fixed Akarius's homing capabilities. Will only home in on targets that are already on it's general path, this should make it easier to hit bosses like the Wandering Vagrant.
Ver 0.2.1
- Update to code structure.
- Fixed instancing projectiles every time they're used.
- I've had reports of Gauss slowing down games especially online, let me know if you notice this still and possibly what causes it.
Ver 0.3.0
- Updated for EnigmaticThunder
Ver 0.3.1
- Updated for R2API
- Secondary uses Lunar Exploder's DOT
Ver 0.4.0
- SotV Update