GooboMod
Adds Goobo as a playable character! STILL FAIRLY BUGGY - READ DESCRIPTION FOR DETAILS
Last updated | 2 years ago |
Total downloads | 19646 |
Total rating | 5 |
Categories | Player Characters Survivors of the Void |
Dependency string | MintLightning-GooboMod-0.10.2 |
Dependants | 5 other packages depend on this package |
This mod requires the following mods to function
README
About
- Adds Goobo as a playable character. Most of the core mechanics work but there are still a lot of bugs!
- Change into a random (unlocked) Survivor every 30 seconds. Syncs to the in-game timer when possible
- Option to absorb Equipment as an Uncommon item (set in Loadout)
- Option to absorb/transform Drones into a Common or Uncommon item (set in Loadout)
- Option to change transform ordering
- Option for summoning a familiar when transforming
- I've been building my mod using DittoMod as a base, so that's why there are Ditto-related things. Going to fix this eventually
- Press F2 and F3 to change material (DUBUG FEATURE)
Known Issues
- Familiars can drop items if the Artifact of Sacrifice is enabled
- Chat gets weirdly messed up every time you transform. Pressing Enter or waiting for the next message will fix it.
- Pressing F2 or F3 during a stage transition will crash the game
- The first time you spawn as a specific survivor, it will play the load-in animation. For example, the first time you turn into Huntress it will play the spawning animation, but every time you spawn as Huntress afterward will be seamless
- Works perfectly in single-player or if only one person plays Goobo in a multiplayer session. DO NOT TRY TO PLAY WITH MULTIPLE GOOBO PLAYERS
- If you spawn as Captain more than once in a single stage, your Special Skill will be restocked
- The direction the character model is facing does not get carried over when you transform into a different survivor
- Buffs/Debuffs do not always carry over when you transform
- You can crush yourself with an Orbital Supply Beacon sometimes
- Goobo clones don't have the correct names
Contact
- If you have any questions, bug reports, or suggestions on how to fix stuff, post it in the Goobo Mod section of this discord channel: https://discord.gg/U7cPCDq
- I also stream sometimes, so you can stop by and chat there if you'd like: twitch.tv/mintlightning
Changelog
-
0.10.0
- Nothing major, just testing out some stuff
-
0.9.2
- If you transform mid-air, your first hit of fall damage is negated
-
0.9.1
- Increased damage and defense for jellyfish familiar and its health no longer drains
-
0.9.0
- Added option to make drones drop items on the ground instead of going directly into the player's inventory
- Minor tweaks to familiars
- Doing some initial multi-goobo testing (I would still not recommend trying it yourself though)
- Transformations posted in chat (however, since chat gets messed up for the goobo player every time they transform this isn't all that helpful right now)
-
0.8.0
- Fixed 50% starting health for familiars
- Fixed familiars to work with artifact of swarms
- Changed 3rd familiar (Goopy) to a healer instead of a turret
-
0.7.2
- Fixed not starting at 50% health on eclipse (still doesn't quite work for familiars)
-
0.7.1
- I forgot to make the damage you take when transforming count as real damage. This'll fix it
-
0.7.0
- Egocentrism works properly
- Fixed Captain microbots bug
- Added option to change survivor transform ordering
- Added options to spawn a variety of temporary minions when you transform, at the cost of some health
- Desperado Tokens get decreased by 1 per stage instead of being halved
-
0.6.0
- Added option to toggle absorbing Equipment/Drones in the Loudout
-
0.5.1
- Actually absorbs drones now
-
0.5.0
- Goobo now absorbs drones upon purchase
-
0.4.0
- It's fine, don't worry about it
-
0.3.0
- Don't worry about it
-
0.2.0
- Materials are fixed
- Fixed "only works for one run" bug
- Desperado Tokens get carried over between stages and instances of spawning as Bandit, but the total tokens gets halved at the end of each stage
- press F2 and F3 to cycle through different materials!
- Gummy Engineer turrets die after 30 seconds and DO NOT RESPAWN even if the player has extra-life items
-
0.1.0
- Several small updates to core gameplay, still VERY buggy
-
0.0.0
- Alpha Release