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Moffein-AccurateEnemies-1.0.7 icon

AccurateEnemies

Enemies predict your position when aiming projectiles. Server-side and Vanilla-compatible!

Date uploaded 2 years ago
Version 1.0.7
Download link Moffein-AccurateEnemies-1.0.7.zip
Downloads 1452
Dependency string Moffein-AccurateEnemies-1.0.7

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905

README

AccurateEnemies

Adds projectile aim prediction to most enemies. Server-side and Vanilla-compatible.

Affected Enemies

  • Lemurian (Loop-Only)

  • Elder Lemurian

  • Beetle Guard

  • Alloy Vulture

  • Brass Contraption

  • Greater Wisp/Archaic Wisp

  • Lunar Exploder

  • Wandering Vagrant

  • Clay Dunestrider

  • Grovetender (Chains)

  • SCU/AWU

  • Scavenger

  • Blind Pest (Loop-Only)

  • Alpha Construct

  • Clay Apothecary

  • Void Jailer

Certain enemies were ommitted due to the prediction not performing well on them. Based on playtests, I've found that enemies still struggle with hitting airborne players, but get a decent accuracy boost against basic ground movement.

Installation

Drop AccurateEnemies.dll into \BepInEx\plugins\

Changelog

1.0.7

  • Fixed Elite Only config option not working.
    • Was checking if victim is elite instead of attacker.

1.0.6

  • Fixed Elite Only config changing the wrong setting.

1.0.5

  • Added Elite Only config option (disabled by default).

1.0.4

  • Added config options for each enemy to restrict projectile prediction to post-loop.
    • Restricted on Lemurians and Blind Pests by default.

1.0.3

  • No longer attempts to predict against cloaked targets.

1.0.2

  • Now attempts to predict against jumping players.

1.0.1

  • Fixed manifest.

1.0.0

  • Release.