AccurateEnemies
Enemies predict your position when aiming projectiles. Server-side and Vanilla-compatible!
Date uploaded | 2 years ago |
Version | 1.0.7 |
Download link | Moffein-AccurateEnemies-1.0.7.zip |
Downloads | 1452 |
Dependency string | Moffein-AccurateEnemies-1.0.7 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
AccurateEnemies
Adds projectile aim prediction to most enemies. Server-side and Vanilla-compatible.
Affected Enemies
-
Lemurian (Loop-Only)
-
Elder Lemurian
-
Beetle Guard
-
Alloy Vulture
-
Brass Contraption
-
Greater Wisp/Archaic Wisp
-
Lunar Exploder
-
Wandering Vagrant
-
Clay Dunestrider
-
Grovetender (Chains)
-
SCU/AWU
-
Scavenger
-
Blind Pest (Loop-Only)
-
Alpha Construct
-
Clay Apothecary
-
Void Jailer
Certain enemies were ommitted due to the prediction not performing well on them. Based on playtests, I've found that enemies still struggle with hitting airborne players, but get a decent accuracy boost against basic ground movement.
Installation
Drop AccurateEnemies.dll into \BepInEx\plugins\
Changelog
1.0.7
- Fixed Elite Only config option not working.
- Was checking if victim is elite instead of attacker.
1.0.6
- Fixed Elite Only config changing the wrong setting.
1.0.5
- Added Elite Only config option (disabled by default).
1.0.4
- Added config options for each enemy to restrict projectile prediction to post-loop.
- Restricted on Lemurians and Blind Pests by default.
1.0.3
- No longer attempts to predict against cloaked targets.
1.0.2
- Now attempts to predict against jumping players.
1.0.1
- Fixed manifest.
1.0.0
- Release.