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ArtificerPrimaryRework
Reworks Artificer primaries to have fixed cooldown and scale hitcount with attack speed instead, along with other changes. Everyone needs the mod.
Date uploaded | a month ago |
Version | 1.0.4 |
Download link | Moffein-ArtificerPrimaryRework-1.0.4.zip |
Downloads | 3495 |
Dependency string | Moffein-ArtificerPrimaryRework-1.0.4 |
This mod requires the following mods to function

RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4



bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2120README
ArtificerM1Rework
Reworks Artificer's primaries to apply damage over multiple hits, with attack speed scaling hit count instead of cooldown.
Slightly inspired by Returns.
Changes
-
Firebolt
- Damage split from 280% -> 4x70%
- Each DoT tick has a 2.5m blast radius, and sticks to each enemy hit.
- Technically allows for double-dipping on damage in scenarios where enemies are grouped up enough to get caught in the AoE, but this is more of a rare bonus than a main feature to play around.
- Hitcount scales with attack speed.
- CD no longer scales with attack speed.
- Damage split from 280% -> 4x70%
-
Plasmabolt
- Damage increased from 280% -> 4x85%, and now slows on hit.
- This is a lingering AoE that repeatedly zaps enemies.
- Slightly pulls in lightweight enemies.
- Radius increased from 6m -> 7.5m
- Hitcount scales with attack speed.
- CD no longer scales with attack speed.
- Damage increased from 280% -> 4x85%, and now slows on hit.
CHANGELOG
1.0.4
- Fixed weird physics interactions with Firebolt.
1.0.3
- Fixed Firebolt attack speed scaling not working.
1.0.2
- Proc coefficient config. (Default: 1)
1.0.1
- Remembered to update manifest description.
1.0.0
- Release.