Moffein-BanditReloaded icon


Adds Classic Bandit as a standalone playable survivor with 8 skills to choose from!

Last updated 2 years ago
Total downloads 472014
Total rating 131 
Categories Mods Player Characters
Dependency string Moffein-BanditReloaded-4.0.4
Dependants 114 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.13 icon

A modding API for Risk of Rain 2

Preferred version: 3.0.13


BanditReloaded v4


  • Classic Bandit is SEPARATE from the vanilla Bandit.
  • All players need the same setting when choosing between using the old model and the new one.
  • Updating from v3 to v4 will automatically reset your config due to heavy internal changes to the mod.
  • All players need the mod.
  • Config options marked with * are server-side. In general, all players should have the same config options if possible.
  • The config doesn't auto-update when installing new versions of the mod, so delete your config or manually change the values if you want to receive the newest balance changes.

For Skinmakers

  • If you plan to make skins with SkinAPI, the bodyname is BanditReloadedBody.


Drop BanditReloaded.dll into \BepInEx\plugins
Settings can be changed in BepInEx\config\com.Moffein.BanditReloaded_v3.cfg


mistername - Ice explosion fix Kooby521 - Skill icons Tera - Skill icon concepts N0TORIOUS_BLT - Bandit figurine used in the mod icon Rob - Skin support, Dynamite model

Sounds taken from Dirty Bomb, Blood, Nuclear Throne


  • Fix Scepter item display position

##Changelog 4.0.4

  • Fixed directional audio.


  • Updated for the Anniversary Hotfix update.


  • Fixed survivor select position.


  • Added config options to use RoR2 Alpha sounds for Blast and the 2 Specials.
  • Lowered volume of classic Blast sound.


  • General

    • Bandit now uses the new sounds and VFX.
      • New model can be accessed via config. EVERYONE NEEDS TO HAVE THE SAME SETTING FOR THIS.
    • Bandit has been renamed to Classic Bandit in the character select.
    • Lots of internal changes to the code structure.
  • Blast

    • Mag size reduced 10 -> 8
    • Damage increased 230% -> 250%
    • Mash spread increased 0.4 -> 0.5
    • Disabled falloff.
    • Now uses Vanilla Bandit's reload.
  • Scatter

    • Damage increased 8x65% -> 8x70%
    • Enabled mash firing. Mashing increases fire rate from 1 shot every 0.625s to 1 shot every 0.414s.
    • Is now affected by spread increases when mashing if it is enabled in the config.
    • Now uses Vanilla Bandit's reload.
  • Dynamite Toss

    • Cooldown reduced 7s -> 6s
  • Acid Bomb

    • Cooldown Reduced 7s -> 6s
  • Thermite Flare

    • Cooldown reduced 7s -> 6s
    • Proc coefficient increased 0.2 -> 0.4
  • Smokebomb

    • Cooldown increased 8s -> 9s.
    • Cooldown now ticks down while the skill is active.
    • Radius increased 10m -> 12m
    • Damage increased 150% -> 200%
    • Damage boost increased +30% TOTAL -> +50% TOTAL
  • Specials

    • Specials now execute ALL enemies at 10% HP.
    • Special grace period duration now is a fixed 0.5s. Lightweight enemies (Wisps, Jellyfish) get a 3.6s grace period duration so that you can splat them.
    • Special grace period setting is now shared between the 2 specials.
    • Rack em Up now has a unique slow debuff applied on each hit (-10% speed per stack). Each stack lasts for 3s.
  • Bugfixes

    • Fixed some nonfunctional config options.
    • Fixed Fistful of Lead (Rack em Up's Ancient Scepter replacement) having reduced range.
    • Fixed Executing keyword missing from Rack em Up's description.