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BanditReloaded
Adds Classic Bandit as a standalone playable survivor with 8 skills to choose from!
Date uploaded | 3 years ago |
Version | 4.0.4 |
Download link | Moffein-BanditReloaded-4.0.4.zip |
Downloads | 80480 |
Dependency string | Moffein-BanditReloaded-4.0.4 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
BanditReloaded v4
IMPORTANT: READ THIS
- Classic Bandit is SEPARATE from the vanilla Bandit.
- All players need the same setting when choosing between using the old model and the new one.
- Updating from v3 to v4 will automatically reset your config due to heavy internal changes to the mod.
- All players need the mod.
- Config options marked with * are server-side. In general, all players should have the same config options if possible.
- The config doesn't auto-update when installing new versions of the mod, so delete your config or manually change the values if you want to receive the newest balance changes.
For Skinmakers
- If you plan to make skins with SkinAPI, the bodyname is BanditReloadedBody.
Installation
Drop BanditReloaded.dll into \BepInEx\plugins
Settings can be changed in BepInEx\config\com.Moffein.BanditReloaded_v3.cfg
Credits
mistername - Ice explosion fix Kooby521 - Skill icons Tera - Skill icon concepts N0TORIOUS_BLT - Bandit figurine used in the mod icon Rob - Skin support, Dynamite model
Sounds taken from Dirty Bomb, Blood, Nuclear Throne
To-do
- Fix Scepter item display position
##Changelog 4.0.4
- Fixed directional audio.
4.0.3
- Updated for the Anniversary Hotfix update.
4.0.2
- Fixed survivor select position.
4.0.1
- Added config options to use RoR2 Alpha sounds for Blast and the 2 Specials.
- Lowered volume of classic Blast sound.
4.0.0
-
General
- Bandit now uses the new sounds and VFX.
- New model can be accessed via config. EVERYONE NEEDS TO HAVE THE SAME SETTING FOR THIS.
- Bandit has been renamed to Classic Bandit in the character select.
- Lots of internal changes to the code structure.
- Bandit now uses the new sounds and VFX.
-
Blast
- Mag size reduced 10 -> 8
- Damage increased 230% -> 250%
- Mash spread increased 0.4 -> 0.5
- Disabled falloff.
- Now uses Vanilla Bandit's reload.
-
Scatter
- Damage increased 8x65% -> 8x70%
- Enabled mash firing. Mashing increases fire rate from 1 shot every 0.625s to 1 shot every 0.414s.
- Is now affected by spread increases when mashing if it is enabled in the config.
- Now uses Vanilla Bandit's reload.
-
Dynamite Toss
- Cooldown reduced 7s -> 6s
-
Acid Bomb
- Cooldown Reduced 7s -> 6s
-
Thermite Flare
- Cooldown reduced 7s -> 6s
- Proc coefficient increased 0.2 -> 0.4
-
Smokebomb
- Cooldown increased 8s -> 9s.
- Cooldown now ticks down while the skill is active.
- Radius increased 10m -> 12m
- Damage increased 150% -> 200%
- Damage boost increased +30% TOTAL -> +50% TOTAL
-
Specials
- Specials now execute ALL enemies at 10% HP.
- Special grace period duration now is a fixed 0.5s. Lightweight enemies (Wisps, Jellyfish) get a 3.6s grace period duration so that you can splat them.
- Special grace period setting is now shared between the 2 specials.
- Rack em Up now has a unique slow debuff applied on each hit (-10% speed per stack). Each stack lasts for 3s.
-
Bugfixes
- Fixed some nonfunctional config options.
- Fixed Fistful of Lead (Rack em Up's Ancient Scepter replacement) having reduced range.
- Fixed Executing keyword missing from Rack em Up's description.