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BlightedElites
Brings back Blighted Elites from RoR1.
CHANGELOG
1.2.2
- Increased default health multiplier from 12 -> 16 to match EliteReworks. (Existing config unaffected)
1.2.1
- Increased default damage multiplier from 3.5 -> 4.0 to match EliteReworks. (Existing config unaffected)
1.2.0
-
Fixed wrong elite tiers sometimes being selected.
- Now only selects from Vanilla affixes. Mods can add to the list by adding to
AffixBlightedComponent.tier1EliteDefsandAffixBlightedComponent.tier2EliteDefs.
- Now only selects from Vanilla affixes. Mods can add to the list by adding to
-
Gilded and Twisted elites are now disabled by default. (Can be re-enabled in config)
1.1.10
- DLC2
1.1.9
- Recompiled for Devotion update.
- Chinese translation (Thank MushroomEl!)
1.1.8
- Korean translation (Thanks p157157!)
1.1.6 to 1.1.7
- Added BR translation (Thanks Kauzok!)
1.1.5
- Added Russian translation (Thanks Адский Шкед!)
1.1.4
- Affix reroll (active equipment effect) now only works for player-controlled entities.
- Sound now has a 3s cooldown.
1.1.3
- Added missing PrefabAPI depdendency.
- Fixed incompatibility with mods that add the affix to the logbook (ex. WolfoQoL).
1.1.2
- Fixed T2 elite affix option ignoring EliteDef.isAvailable checks.
1.1.1
- Fixed Blighted Elites being able to roll Blighted when enabling T2 elite affixes.
1.1.0
- Fixed damage multiplier being set to the Affix drop chance (really low).
- Can now enable T2 elites to be selected in the config. (untested)
1.0.1
- Removed unnecessary dependency from manifest.
1.0.0
- Release.
- Thanks to Swuff for giving me permission to use LiT's assets!