Some mods may be broken due to the recent Alloyed Collective update.
This package has been marked as deprecated, and it's suggested another
alternative is used.
Fix Playercount
DEPRECATED, use RiskyFixes.
| Last updated | a year ago |
| Total downloads | 104788 |
| Total rating | 5 |
| Categories | Mods Tweaks Server-side |
| Dependency string | Moffein-Fix_Playercount-1.2.3 |
| Dependants | 63 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1902README
Fixes disconnected players counting towards run scaling. To be specific, this mod prevents disconnected players from counting towards:
- Run difficulty scaling.
- Monster spawn scaling.
- Stage interactable spawns.
- Teleporter/Void Cell drops.
Server-Side and Vanilla-Compatible, only the host needs the mod.
Installation
Place FixPlayercount.dll in /Risk of Rain 2/BepInEx/plugins/
Changelog
1.2.2
- Updated libraries. Probably will have no effect on the mod itself, but updating to be safe.
1.2.1
- Fixed an issue where the mod would break when playing with ZetArtifacts with the Multitudes artifact disabled.
1.2.0
- Updated for DLC update.
- Added config option to only update playercount at the start of a stage.
- Technically, this just makes it so that playercount can't decrease until a new stage starts.
- Playercount can still increase when new players connect.
- Technically, this just makes it so that playercount can't decrease until a new stage starts.
1.1.1
- Now compatible with ZetArtifact's Artifact of Multitudes.
1.1.0
- Simplified hook (based on Multitudes code from https://github.com/wildbook/R2Mods/blob/master/Multitudes/Multitudes.cs)
- Now compatible with Multitudes
1.0.1
- Fixed a typo in the internal plugin name.
1.0.0
- Release