This package has been marked as deprecated, and it's suggested another
alternative is used.
Frag Grenade Cooking
Reworks Commando's Frag Grenades to be cookable.
| Last updated | 4 years ago |
| Total downloads | 5137 |
| Total rating | 3 |
| Categories | Mods Player Characters Tweaks |
| Dependency string | Moffein-Frag_Grenade_Cooking-1.1.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Reworks Commando's Frag Grenades by making them cookable.
Instead of having 2 unreliable grenades with iffy damage, Commando now has a single strong grenade that can be cooked to detonate midair.
All players need the mod.
Changes
- Damage increased 700% -> 1400%
- Cooldown increased 5s -> 10s
- Stock reduced 2 -> 1
Installation
Place Frag_Grenade_Cooking.dll in /Risk of Rain 2/BepInEx/plugins/ Config can be found in /Risk of Rain 2/BepInEx/config/
Changelog
1.1.2
- Added missing R2API submodule dependency. This should fix errors when running this mod on minimal mod setups.
1.1.1
- Fixed skill description listing damage as 1200% instead of 1400%. Description now changes based on config setting.
- Blast radius increased 11m -> 14m to match MandoGaming.
- Added blast radius config option.
1.1.0
- Enabled sweetspot falloff by default.
- Increased damage 1200% -> 1400%
- Cooldown now ticks down while cooking.
- Made most things configurable.
1.0.0
- Release