This package has been marked as deprecated, and it's suggested another
alternative is used.
MobileTurretBuff
DEPRECATED, use RiskyTweaks.
Last updated | 2 months ago |
Total downloads | 358859 |
Total rating | 40 |
Categories | Mods Tweaks Server-side |
Dependency string | Moffein-MobileTurretBuff-1.1.14 |
Dependants | 191 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
MobileTurretBuff
Gives Engi's Mobile Turrets extra survivability and range.
- Mobile Turrets now sprint whenever possible, instead of only sprinting when far away.
- HP Regen values have been increased from 0.6/0.12 to 1/0.2
- Range increased 25 -> 45
Server-side mod. Only the host needs the mod.
Installation
Place MobileTurretBuff.dll in /Risk of Rain 2/BepInEx/plugins/
Config Options
The config can be modified in /Risk of Rain 2/BepInEx/config/com.Moffein.MobileTurretBuff.cfg
- Base HP Regen
- Level HP Regen
- Base Armor
- Level Armor
- Base Damage
- Level Damage
- Base Move Speed
- Laser Range
- Proc Coefficient
- Fire Rate
- DPS
Changelog
1.1.13
- Removed debug text.
1.1.12
- Fixed damage being set to 80% lower than Vanilla.
- Damage Coefficient config option has now been changed to DPS Coefficient
- Unaffected by Fire Frequency setting. Final shot damage = DPS / Fire Frequency, and is automatically calculated by the game.
- Damage Coefficient config option has now been changed to DPS Coefficient
1.1.11
- Fixed Proc Coefficient being set to the wrong value by default.
1.1.10
- Added config option for damage per shot.
1.1.9
- Added config options for proc coefficient and fire rate.
1.1.8
- Hopefully fixed Vanilla compatibility issues.
1.1.7
- Improved range modification code. (Now modifies the EntityStateConfiguration instead of using a hook)
1.1.6
- Updated for DLC update
- Removed base armor.
- Reduced health regen from 2.5 -> 1.0
1.1.5
- Swapped dependency to HookGenPatcher.
1.1.4
- Fixed lingering R2API dependency
- Increased range from 25 -> 45. For reference, stationary Engi turrets have a range of 60.
1.1.3
- Removed AOE resistance config option since Drones don't use it anymore.
- Turret base armor increased 0 -> 12.
1.1.2
- Removed unused Range setting. This simply changed the movement speed, and never had any code written for it at any point in time.
1.1.1
- Base armor reduced from 20 to 0 since Rose Bucklers are a free +30 armor.
- NetworkCompatibility stuff
1.0.1
- Disabled AOE Resistance by default. I was under the assumption it only affected Vagrant novas based on the patch notes that added it, but it turns out that it affects all explosions.
- Made Mobile Turrets sprint whenever possible
1.0.0
- Release