Narcise-YokuOST icon

YokuOST

Variant of MoreOSTsModDX with WAAY more songs. + Modded map support

By Narcise
Last updated 4 hours ago
Total downloads 16
Total rating 1 
Categories Mods Audio
Dependency string Narcise-YokuOST-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
RiskofThunder-HookGenPatcher-1.2.4 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.4
Rune580-Risk_Of_Options-2.8.1 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.1

README

Variant of a variant...

Built on top of MoreOSTsModDX, but with even more variance (Includes songs from other mods/games) If you're not interest on NON-Christodoulou tracks you should stick to the other mod.

LEAVE YOUR MUSIC VOLUME AT 0%

(the mod doesn't use it, if you leave it ON; the vanilla music will overlap)

You can change the volume of the modded soundtrack while in game using RiskOfOptions right here:

Image

Since the mod doesn't actually replace the original game's music but plays on top of it, game's music volume is automatically set to 0 upon game's launch, so it should look like this:

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TRACKLIST.

Check Stage List.txt or Track List.txt inside the mod files. (or the Wiki)

Sources

The original mod, Doesn't support Alloyed Collective. https://thunderstore.io/package/MrCounterMax/More_OSTs_Mod/

MoreOSTsModDX, only uses Christodoulou tracks. https://thunderstore.io/package/Narcise/MoreOSTsModDX/

Uses Jasoncreates's API: https://github.com/jasoncreates9/MoreOSTsModPlus

BUT REMEMBER!!

THE GAME WILL TAKE A LOT* (Maybe not) LONGER TO LOAD, THERE'S A TON OF MUSIC FILES IN THERE!!!

Every variation of these OST mods is instable and has a WHOLE lot of errors and stuff we can't really fix without external coding, so:

Loadout/ Logbook use the same file as the Main menu, or else it would reset everytime you switched screens.

Some stuff will NEVER play because of how the mod is coded, EX: SS2 Nemesis Invasions and music emotes

If you reach a stage/scene that doesn't have a song attached to it (manualy obviously) the game will just pick a random song.

Thank you MsCounterMax for the OG mod + TP song variants and Jasoncreates for the API.

@yokucasper @jasonisnthere @mscountermax