VariantPack TheOriginal30
All of Rob's Variants, ported to VarianceAPI
Date uploaded | 3 years ago |
Version | 1.1.7 |
Download link | Nebby-VariantPack_TheOriginal30-1.1.7.zip |
Downloads | 3065 |
Dependency string | Nebby-VariantPack_TheOriginal30-1.1.7 |
This mod requires the following mods to function
Nebby-VarianceAPI
VarianceAPI allows you to create Variants for CharacterBodies, Variants can have different textures, lights, skills, and more.
Preferred version: 2.2.0README
Variant Pack - The Original 30
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Variant Pack - The Original 30 (Abreviated as "VP-TO30") is a port of Rob's original MonsterVariants mod.
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All the variants where made using VarianceAPI's methods for creating Variants
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These variants where created and developed Exclusively in Thunderkit, making it a perfect method for learning how to create a VariantPack using Thunderkit.
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There was an attempt at making each variant as close as the original version, albeit some changes will eventually come to them as time goes on...
Currently Implemented Variants
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All 30 of rob's original variants are implemented!
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Some have slightly different stats, others have different override names.
Armored Beetle (10% chance) - Tier: Common - Prefix: Armored - 150% size - 300% health - +20 armor Speedy Beetle (30% chance) - Tier: Common - Prefix: Speedy - 170% movement speed Toxic Beetle (2% chance) - Tier: Rare - Prefix: Toxic - 90% Movement Speed - 50% Damage - Explodes into a pool of poisonous acid Battle Beetle (2% chance) - Tier: Common - Prefix: Battle - 200% damage - Extreme knockback Flamethrower Lemurian (2% chance) - Tier: Rare - Prefix: Flamethrower - 3000% attack speed - 60% damage Badass Lemurian (2% chance) - Tier: Common - Prefix: Badass - Has a missile launcher Molten Elder Lemurian (2% chance) - Tier: Uncommon - Prefix: Molten - 120% size - 80% health - 50% movement speed - 80% attack speed - 120% damage - +300 armor Nuclear Jellyfish (1% chance) - Tier: Common - Prefix: Nuclear - 75% movement speed - 200% size - 1500% health - +20 armor - 600% damage - Larger blast radius, applies Cripple debuff Spectral Jellyfish (4% chance) - Tier: Rare - Prefix: Spectral - 1 Dio's Best Friend - 50% health - 150% movement speed - 50% damage M.O.A.J (2% chance) - Tier: Rare - Suffix: - MOAJ - 400% size - 4000% health - 40% movement speed - +80 armor - Spawns 5 Jellyfish on death Cursed Jellyfish (1% chance) - Tier: Rare - Prefix: Cursed - 3 Red Whips - 2 Runald's Bands - 1 Crowbar - 80% health - 150% attack speed Infernal Lesser Wisp (2% chance) - Tier: Rare - Prefix: Infernal - 3 Brilliant Behemoths - 100% crit - 80% movement speed - 60% attack speed - 200% damage Almost-Great Lesser Wisp (8% chance) - Tier: Uncommon - Prefix: Almost-Great - Fires a single Greater Wisp blast - 110% size - 300% health - 80% movement speed Greatest Wisp (2% chance) - Tier: Rare - Prefix: Greatest - 120% size - 200% health - 500% movement speed - 200% attack speed Full-Auto Golem (4% chance) - Tier: Rare - Prefix: Full-Auto - 700% attack speed - 75% damage - -30 armor Titan-ish Golem (2% chance) - Tier: Uncommon - Prefix: Titan-ish - 250% size - 400% health - 50% movement speed - 300% damage Overcharged Golem (2% chance) - Tier: Common - Prefix: Overcharged - All health is converted to shields - 800% damage - 300% movement speed - 200% attack speed Rush Golem (2% chance) - Tier: Rare - Prefix: Rush - Laser is replaced with a teleport - 60% size - 90% health - 160% speed - 160% attack speed - 200% damage - +100 armor Speedy Bison (30% chance) - Tier: Common - Prefix: Speedy - 400% movement speed Albino Bison (4% chance) - Tier: Common - Prefix: Albino - 125% size - 200% health - 150% damage - +50 armor Beetle Guard Brute (25% chance) - Tier: Uncommon - Suffix: Brute - 110% size - 200% health - 50% movement speed - 90% attack speed - 140% damage - +10 armor Beetle Guard Sharpshooter (2% chance) - Tier: Common - Suffix: Sharpshooter - 80% size - 80% health - 60% movement speed - 300% attack speed - 40% damage - 10 Alien Heads Clotted Imp (5% chance) - by Syme - Tier: Uncommon - Prefix: Clotted - 80% size - 80% health - 2 Hardlight Afterburners - 4 Lens Makers Glasses - 1 Shatterspleen Artillery Vulture (3% chance) - by Syme - Tier: Uncommon - Prefix: Artillery - 125% size - 400% attack speed - 50% damage - +100 armor - 3 Clovers - 1 ATG - 3 Brilliant Behemoths Alloy Deagle (2% chance) - Tier: Rare - Suffix: With a Fucking Gun. - Has a gun Fucking Templar (4% chance) - Tier: Uncommon - Prefix: Fucking - 120% size - A lot of attack speed - A lot of movement speed Colossal Titan (2% chance) - Tier: Rare - Prefix: Colossal - 300% size - 300% health - 50% movement speed - 200% damage - +50 armor Pygmy Titan (2% chance) - Tier: Common - Prefix: Pygmy - 30% size - 500% movement speed Unstable Vagrant (2% chance) - Tier: Common - Prefix: Unstable - Can use its nova at any time - -50 armor Dream Scavenger (10% chance) - Tier: Common - Prefix: Dream - Only picks up red items
Unlike the original MonsterVariants, all the Variants from this Variant pack can be made Unique, this means that the Variant will never participate in the VariantOverlapping shenanigans (No more Flamethrower Badass Lemurian)
Pictures
Known Issues
- Mesh Swaps are currently not implemented in VarianceAPI, as such, the Armored Beetle doesnt have its meshswap.
Changelog
'1.1.7'
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Added 100 armor points to the molten elder lemurian
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Variants now have their tier listed.
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Fixed Clotted Imp not spawning.
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Fixed the Fucking Templar having a bad spawn rate (it was 0)
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Killing a MOAJ now gives the jellyfish spawned by it a 1 second immunity, to prevent cheesing with Will o the Wisp
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Implemented a unique mesh for flamethrower lemurian
- (Armored beetle mesh swap coming soon(tm))
'1.1.6'
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fixed the MOAJ having a bad deathstate type (again)
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Reduced Molten Elder Lemurian's Armor bonus to 200
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Removed faithfull variants feature
'1.1.5'
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Fixed the stone colossus having a movement speed multiplier of 50 instead of 0.5
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Updated to use VarianceAPI 0.8.0
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Added back rob's original images
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Fixed the MOAJ having a bad DeathState type.
'1.1.4'
- Hopefully fixed a strange bug that caused the game to not load the mod.
'1.1.3'
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Updated to use VarianceAPI 0.7.1
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Fixed the mod never registering the variants, lol
'1.1.2'
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Internal Changes to the Code.
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Fixed Stone Titan Colossus being stupidly small.
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Updated to use VarianceAPI 0.7.0
'1.1.1'
- Fixed a null ref exception that caused the mod to not load.
'1.1.0'
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Fixed Infernal Lesser Wisps not having their flames.
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Added a config entry called "EnableFaithfullness"
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Enabling this entry causes certain variants to return to their old glory, currently supports:
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Overcharged Golem
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Full Auto Golem
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Toxic Beetle
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'1.0.0'
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Finished implementing all 30 variants, WOOOOO!!!!
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Rebalanced a bit the Overcharged golem and the Full-Auto golem
'0.0.3'
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Added back the following Variants:
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Spectral Jellyfish
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M.O.A.J.
- Uses the Suffix "- MOAJ" to accomodate the new VariantOverrideName system.
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Cursed Jellyfish
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Infernal Wisp
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Almost-But-Not-Quite-Great Wisp
- Now uses the prefix "Almost-Great" to accomodate the new VariantOverrideName.
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Now uses VariantMaterialGrabber to reduce the AssetBundle's file size to 64 kilobites! :O
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Fixed issue in manifest stating wrong version of VarianceAPI.
'0.0.2'
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Added back the following variants:
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Badass Lemurian
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Molten Elder Lemurian
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Nuclear Jellyfish
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Updated to use VarianceAPI 0.4.0
'0.0.1'
- Initial Release
CHANGELOG
Changelog
'2.1.0'
- Updated to use VarianceAPI 2.2.0
- Changed the Infernal Wisp's fire material
- Added mild aim damping to the flamethrower lemurian
'2.0.3'
- Updated README
'2.0.2'
- Updated to use VarianceAPI 2.1.1
- Certain variants that are spawned from defeated enemies now give money and exp when killed
- Fixed some miscelaneous bugs
- VariantComponents now self-destroy once they finish their job
'2.0.1'
- Now dependant on PrefabAPI
- Fixed naming issues on Enormous stone titan
- Fixed incompatibility with MinCooldownAdjuster
- Flamethrower Lemurian now properly shows its custom material
- Flamethrower Lemurian now fires an actual Flamethrower instead of a barrage of fireballs
- Fixed issue where Titanish Golems wouldn't display properly
- Fixed issue where Titanish Golems wouldn't display their proper naming prefix
'2.0.0'
- Updated to Survivors of the Void
- Updated to use VAPI 2.0.0
- Slightly reduced Stone Titan Colossus's Stat increases
- Spectral Jellyfish no longer has Dio's
- Spectral Jellyfish Detonation now spawns a random lesser enemy variant
'1.2.1'
- Fixed a bad language token on the arrival of the Rush Golem
- Updated to use VarianceAPI 1.1.0
- Updated website
'1.2.0'
- Ported to VarianceAPI 1.0.0
- Prolly forgot about changes to variants, idk.
'1.1.7'
- Added 100 armor points to the molten elder lemurian
- Variants now have their tier listed.
- Fixed Clotted Imp not spawning.
- Fixed the Fucking Templar having a bad spawn rate (it was 0)
- Killing a MOAJ now gives the jellyfish spawned by it a 1 second immunity, to prevent cheesing with Will o the Wisp
- Implemented a unique mesh for flamethrower lemurian
- (Armored beetle mesh swap coming soon(tm))
'1.1.6'
- fixed the MOAJ having a bad deathstate type (again)
- Reduced Molten Elder Lemurian's Armor bonus to 200
- Removed faithfull variants feature
'1.1.5'
- Fixed the stone colossus having a movement speed multiplier of 50 instead of 0.5
- Updated to use VarianceAPI 0.8.0
- Added back rob's original images
- Fixed the MOAJ having a bad DeathState type.
'1.1.4'
- Hopefully fixed a strange bug that caused the game to not load the mod.
'1.1.3'
- Updated to use VarianceAPI 0.7.1
- Fixed the mod never registering the variants, lol
'1.1.2'
- Internal Changes to the Code.
- Fixed Stone Titan Colossus being stupidly small.
- Updated to use VarianceAPI 0.7.0
'1.1.1'
- Fixed a null ref exception that caused the mod to not load.
'1.1.0'
- Fixed Infernal Lesser Wisps not having their flames.
- Added a config entry called "EnableFaithfullness"
- Enabling this entry causes certain variants to return to their old glory, currently supports:
- Overcharged Golem
- Full Auto Golem
- Toxic Beetle
- Enabling this entry causes certain variants to return to their old glory, currently supports:
'1.0.0'
- Finished implementing all 30 variants, WOOOOO!!!!
- Rebalanced a bit the Overcharged golem and the Full-Auto golem
'0.0.3'
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Added back the following Variants:
- Spectral Jellyfish
- M.O.A.J.
- Uses the Suffix "- MOAJ" to accomodate the new VariantOverrideName system.
- Cursed Jellyfish
- Infernal Wisp
- Almost-But-Not-Quite-Great Wisp
- Now uses the prefix "Almost-Great" to accomodate the new VariantOverrideName.
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Now uses VariantMaterialGrabber to reduce the AssetBundle's file size to 64 kilobites! :O
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Fixed issue in manifest stating wrong version of VarianceAPI.
'0.0.2'
- Added back the following variants:
- Badass Lemurian
- Molten Elder Lemurian
- Nuclear Jellyfish
- Updated to use VarianceAPI 0.4.0
'0.0.1'
- Initial Release