You are viewing a potentially older version of this package. View all versions.
Nebby-VariantPack_TheOriginal30-1.2.1 icon

VariantPack TheOriginal30

All of Rob's Variants, ported to VarianceAPI

Date uploaded 3 years ago
Version 1.2.1
Download link Nebby-VariantPack_TheOriginal30-1.2.1.zip
Downloads 11756
Dependency string Nebby-VariantPack_TheOriginal30-1.2.1

This mod requires the following mods to function

Nebby-VarianceAPI-2.2.0 icon
Nebby-VarianceAPI

VarianceAPI allows you to create Variants for CharacterBodies, Variants can have different textures, lights, skills, and more.

Preferred version: 2.2.0

README

Variant Pack - The Original 30

  • Variant Pack - The Original 30 (Abreviated as "VP-TO30") is a port of Rob's original MonsterVariants mod.

  • All the variants where made using VarianceAPI's methods for creating Variants

  • These variants where created and developed Exclusively in Thunderkit, making it a perfect method for learning how to create a VariantPack using Thunderkit.

  • There was an attempt at making each variant as close as the original version, albeit some changes will eventually come to them as time goes on...

Currently Implemented Variants

  • All 30 of rob's original variants are implemented!

  • Some have slightly different stats, others have different override names.

      * Beetle Variants
    
      	* Armored Beetle (10% Chance)
      	- Tier: Common
      	- Prefix: Armored
      	- 150% Size
      	- 300% health
      	- +20 Armor
    
      	* Battle Beetle (2% Chance)
      	- Tier: Uncommon
      	- Prefix: Battle
      	- 200% Damage
      	- Deals Extreme Knockbak
    
      	* Speedy Beetle (30% Chance)
      	- Tier: Common
      	- Prefix: Speedy
      	- 300% Movement Speed
      	- Always Sprints
      	- 5 Hoofs
    
      	* Toxic Beetle (2% Chance)
      	- Tier: Rare
      	- Prefix: Toxic
      	- 90% Movement Speed
      	- 50% Damage
      	- Explodes into a pool of poisonous acid
    
      * Beetle Guard Variants
    
      	* Beetle Guard Brute (25% Chance)
      	- Tier: Uncommon
      	- Suffix: Brute
      	- 110% Size
      	- 200% Health
      	- 50% Movement Speed
      	- 90% Attack Speed
      	- 140% Damage
      	- +10 Armor
    
      	* Beetle Guard Sharpshooter (2% Chance)
      	- Tier: Common
      	- Suffix: Sharpshooter
      	- 80% Size
      	- 80% Hewalth
      	- 60& Movement Speed
      	- 300% Attack Speed
      	- 40% Damage
      	- Has no Cooldowns.
    
      * Bighorn Bison Variants
    
      	* Albino Bison (4% Chance)
      	- Tier: Common
      	- Prefix: Albino
      	- 120% Size
      	- 200% Health
      	- 150% Damage
      	- +50 Armor
    
      	* Speedy Bison (30% Chance)
      	- Tier: Common
      	- Prefix: Speedy
      	- 400% Movement Speed
    
      * Clay Templar Variants
    
      	* Fucking Templar (4% Chance)
      	- Tier: Uncommon
      	- Prefix: Fucking
      	- 120% Size
      	- 25% Attack Speed
      	- 10 Goat Hoof
      	- 10 Soldier Syringe
      
      * Elder Lemurian Variants
    
      	* Molten Elder Lemurian (2% Chance)
      	- Tier: Uncommon
      	- Prefix: Molten
      	- 80% Health
      	- 50% Movement Speed
      	- 80% Attack Speed
      	- 120% Damage
      	- +400 Armor
    
      * Stone Golem Variants
    
      	* Full-Auto Golem (4% Chance)
      	- Tier: Rare
      	- Prefix: Full-Auto
      	- 75% Damage
      	- 700% Attack Speed
      	- -30 Armor
      	- No Cooldowns
      	- 20 Extra Stocks for Laser.
    
      	* Overcharged Golem (2% Chance)
      	- Tier: Common
      	- Prefix: Overcharged
      	- 300% Movement Speed
      	- 200% Attack Speed
      	- 800% Damage
      	- -10 Armor
      	- 1 Transendence
    
      	* Rush Golem (2% Chance)
      	- Tier: Rare
      	- Prefix: Rush
      	- 60% Size
      	- 90% Health
      	- 160% Movement Speed
      	- 160% Attack Speed
      	- 200% Damage
      	- +100 Armor
      	- Laser replaced by a Teleport.
    
      	* Titan-ish Golem
      	- Tier: Uncommon
      	- Prefix: Titan-ish
      	- 250% Size
      	- 400% Health
      	- 50% Movement Speed
      	- 300% DAmage
    
      * Greater Wisp Variants
    
      	* Greatest Wisp (2% Chance)
      	- Tier: Rare
      	- Prefix: Greatest
      	- 120% Size
      	- 200% Health
      	- 500% Movement Speed
      	- 200% Attack Speed
      	- 75% Cooldown REduction
    
      * Imp Variants
    
      	* Clotted Imp (5% Chance)
      	- Tier: Uncommon
      	- Prefix: Clotted
      	- Size: 80%
      	- 80% Health
      	- 4 Extra Teleports
      	- 40% Critical Chance
      	- 1 Shatterspleen
    
      * Jellyfish Variants
    
      	* Cursed Jellyfish (1% Chance)
      	- Tier: Rare
      	- Prefix: Cursed
      	- 80% Health
      	- 150% Attack Speed
      	- 2 Runald's Bands
      	- 3 Red Whips
      	- 1 Crowbar
      	
      	* Mother of All Jellyfish (2% Chance)
      	- Tier: Rare
      	- Prefix: Mother of All
      	- 400% Size
      	- 4000% Health
      	- 40% Movement Speed
      	- 80% Armor
      	- Explodes into 5 Jellyfishes upon death, 10 upon self detonation
    
      	* Nuclear Jellyfish (5% Chance)
      	- Tier: Common
      	- Prefix: Nuclear
      	- 200% Size
      	- 1500% Health
      	- 75% Movement Speed
      	- 600% Damage
      	- 20+ Armor
      	- Explodes into a mini nuke that cripples
    
      	* Spectral Jellyfish (4% Chance)
      	- Tier: Rare
      	- Prefix: Spectral
      	- 80% Size
      	- 50% Health
      	- 150% Movement Speed
      	- 50% Damage
      	- Has a single Dio's best friend.
    
      * Lemurian Variants
    
      	* Badass Lemurian (2% Chance)
      	- Tier: Common
      	- Prefix: Badass
      	- Has a Rocket Launcher
    
      	* Flamethrower Lemurian (2% Chance)
      	- Tier: Rare
      	- Prefix: Flamethrower
      	- 3000% Attack Speed
      	- 60% Damage
      	- No Cooldowns
      	- 20 Extra Stocks for Bite.
    
      * Lesser Wisp Variants
    
      	* Almost Great Wisp (8% Chance)
      	- Tier: Uncommon
      	- Prefix: Almost Great
      	- 110% Size
      	- 300% Healh
      	- 80% Movement Speed
      	- Fires a single Greater Wisp Fireball
    
      	* Infernal Wisp (2% Chance)
      	- Tier: Rare
      	- Prefix: Infernal
      	- 120% Size
      	- 80% Movement Speed
      	- 60% Attack Speed
      	- 200% Damage
      	- Has 3 Brilliant Behemoths
      	- 100% Critical Strike Chance
    
      * Scavenger Variants
    
      	* Dream Scavenger (10% Chance)
      	- Tier: Common
      	- Prefix: Dream
      	- Only takes out legendary items from its bag.
    
      * Stone Titan Variants
    
      	* Colossal Stone Titan (2% Chance)
      	- Tier: Uncommon
      	- Suffix: Colosus
      	- 300% Size
      	- 300% Health
      	- 50% Movement Speed
      	- 200% Damage
      	- +50 Armor
      	- 50% Cooldown Reduction
    
      	* Pygmy Stone Titan (2% Chance)
      	- Tier: Uncommon
      	- Prefix: Pygmy
      	- 30% Size
      	- 500% Movement Speed
    
      * Alloy Vulture Variants
    
      	* Alloy Deagle (2% Chance)
      	- Tier: Rare
      	- Suffix: With a fucking gun!
      	- 25% Attack Speed
      	- Has a Gun
    
      	* Artillery Vulture (3% Chance)
      	- Tier: Rare
      	- Prefix: Artillery
      	- 125% Size
      	- 400% Attack Speed
      	- 50% Damage
      	- +100 Armor
      	- 3 57 Leaf Clovers
      	- 1 ATG Missile
      	- 3 Briliant Behemoths
    
      * Wandering Vagrant Variants
    
      	* Unstable Vagrant (4% Chance)
      	- Tier: Common
      	- Prefix: Unstable
      	- -50 Armor
      	- Can use Vagrant Nova at any point in time.
    

Unlike the original MonsterVariants, all the Variants from this Variant pack can be made Unique, this means that the Variant will never participate in the VariantOverlapping shenanigans (No more Flamethrower Badass Lemurian)

Pictures

Changelog

'1.2.1'

  • Fixed a bad language token on the arrival of the Rush Golem
  • Updated to use VarianceAPI 1.1.0
  • Updated website

'1.2.0'

  • Ported to VarianceAPI 1.0.0
  • Prolly forgot about changes to variants, idk.

'1.1.7'

  • Added 100 armor points to the molten elder lemurian

  • Variants now have their tier listed.

  • Fixed Clotted Imp not spawning.

  • Fixed the Fucking Templar having a bad spawn rate (it was 0)

  • Killing a MOAJ now gives the jellyfish spawned by it a 1 second immunity, to prevent cheesing with Will o the Wisp

  • Implemented a unique mesh for flamethrower lemurian

    • (Armored beetle mesh swap coming soon(tm))

'1.1.6'

  • fixed the MOAJ having a bad deathstate type (again)

  • Reduced Molten Elder Lemurian's Armor bonus to 200

  • Removed faithfull variants feature

'1.1.5'

  • Fixed the stone colossus having a movement speed multiplier of 50 instead of 0.5

  • Updated to use VarianceAPI 0.8.0

  • Added back rob's original images

  • Fixed the MOAJ having a bad DeathState type.

'1.1.4'

  • Hopefully fixed a strange bug that caused the game to not load the mod.

'1.1.3'

  • Updated to use VarianceAPI 0.7.1

  • Fixed the mod never registering the variants, lol

'1.1.2'

  • Internal Changes to the Code.

  • Fixed Stone Titan Colossus being stupidly small.

  • Updated to use VarianceAPI 0.7.0

'1.1.1'

  • Fixed a null ref exception that caused the mod to not load.

'1.1.0'

  • Fixed Infernal Lesser Wisps not having their flames.

  • Added a config entry called "EnableFaithfullness"

    • Enabling this entry causes certain variants to return to their old glory, currently supports:

      • Overcharged Golem

      • Full Auto Golem

      • Toxic Beetle

'1.0.0'

  • Finished implementing all 30 variants, WOOOOO!!!!

  • Rebalanced a bit the Overcharged golem and the Full-Auto golem

'0.0.3'

  • Added back the following Variants:

    • Spectral Jellyfish

    • M.O.A.J.

      • Uses the Suffix "- MOAJ" to accomodate the new VariantOverrideName system.
    • Cursed Jellyfish

    • Infernal Wisp

    • Almost-But-Not-Quite-Great Wisp

      • Now uses the prefix "Almost-Great" to accomodate the new VariantOverrideName.
  • Now uses VariantMaterialGrabber to reduce the AssetBundle's file size to 64 kilobites! :O

  • Fixed issue in manifest stating wrong version of VarianceAPI.

'0.0.2'

  • Added back the following variants:

    • Badass Lemurian

    • Molten Elder Lemurian

    • Nuclear Jellyfish

  • Updated to use VarianceAPI 0.4.0

'0.0.1'

  • Initial Release

CHANGELOG

Changelog

'2.1.0'

  • Updated to use VarianceAPI 2.2.0
  • Changed the Infernal Wisp's fire material
  • Added mild aim damping to the flamethrower lemurian

'2.0.3'

  • Updated README

'2.0.2'

  • Updated to use VarianceAPI 2.1.1
  • Certain variants that are spawned from defeated enemies now give money and exp when killed
  • Fixed some miscelaneous bugs
  • VariantComponents now self-destroy once they finish their job

'2.0.1'

  • Now dependant on PrefabAPI
  • Fixed naming issues on Enormous stone titan
  • Fixed incompatibility with MinCooldownAdjuster
  • Flamethrower Lemurian now properly shows its custom material
  • Flamethrower Lemurian now fires an actual Flamethrower instead of a barrage of fireballs
  • Fixed issue where Titanish Golems wouldn't display properly
  • Fixed issue where Titanish Golems wouldn't display their proper naming prefix

'2.0.0'

  • Updated to Survivors of the Void
  • Updated to use VAPI 2.0.0
  • Slightly reduced Stone Titan Colossus's Stat increases
  • Spectral Jellyfish no longer has Dio's
  • Spectral Jellyfish Detonation now spawns a random lesser enemy variant

'1.2.1'

  • Fixed a bad language token on the arrival of the Rush Golem
  • Updated to use VarianceAPI 1.1.0
  • Updated website

'1.2.0'

  • Ported to VarianceAPI 1.0.0
  • Prolly forgot about changes to variants, idk.

'1.1.7'

  • Added 100 armor points to the molten elder lemurian
  • Variants now have their tier listed.
  • Fixed Clotted Imp not spawning.
  • Fixed the Fucking Templar having a bad spawn rate (it was 0)
  • Killing a MOAJ now gives the jellyfish spawned by it a 1 second immunity, to prevent cheesing with Will o the Wisp
  • Implemented a unique mesh for flamethrower lemurian
    • (Armored beetle mesh swap coming soon(tm))

'1.1.6'

  • fixed the MOAJ having a bad deathstate type (again)
  • Reduced Molten Elder Lemurian's Armor bonus to 200
  • Removed faithfull variants feature

'1.1.5'

  • Fixed the stone colossus having a movement speed multiplier of 50 instead of 0.5
  • Updated to use VarianceAPI 0.8.0
  • Added back rob's original images
  • Fixed the MOAJ having a bad DeathState type.

'1.1.4'

  • Hopefully fixed a strange bug that caused the game to not load the mod.

'1.1.3'

  • Updated to use VarianceAPI 0.7.1
  • Fixed the mod never registering the variants, lol

'1.1.2'

  • Internal Changes to the Code.
  • Fixed Stone Titan Colossus being stupidly small.
  • Updated to use VarianceAPI 0.7.0

'1.1.1'

  • Fixed a null ref exception that caused the mod to not load.

'1.1.0'

  • Fixed Infernal Lesser Wisps not having their flames.
  • Added a config entry called "EnableFaithfullness"
    • Enabling this entry causes certain variants to return to their old glory, currently supports:
      • Overcharged Golem
      • Full Auto Golem
      • Toxic Beetle

'1.0.0'

  • Finished implementing all 30 variants, WOOOOO!!!!
  • Rebalanced a bit the Overcharged golem and the Full-Auto golem

'0.0.3'

  • Added back the following Variants:

    • Spectral Jellyfish
    • M.O.A.J.
      • Uses the Suffix "- MOAJ" to accomodate the new VariantOverrideName system.
    • Cursed Jellyfish
    • Infernal Wisp
    • Almost-But-Not-Quite-Great Wisp
      • Now uses the prefix "Almost-Great" to accomodate the new VariantOverrideName.
  • Now uses VariantMaterialGrabber to reduce the AssetBundle's file size to 64 kilobites! :O

  • Fixed issue in manifest stating wrong version of VarianceAPI.

'0.0.2'

  • Added back the following variants:
    • Badass Lemurian
    • Molten Elder Lemurian
    • Nuclear Jellyfish
  • Updated to use VarianceAPI 0.4.0

'0.0.1'

  • Initial Release