VariantPack TheOriginal30
All of Rob's Variants, ported and modified to VarianceAPI
CHANGELOG
Changelog
'2.1.0'
- Updated to use VarianceAPI 2.2.0
- Changed the Infernal Wisp's fire material
- Added mild aim damping to the flamethrower lemurian
'2.0.3'
- Updated README
'2.0.2'
- Updated to use VarianceAPI 2.1.1
- Certain variants that are spawned from defeated enemies now give money and exp when killed
- Fixed some miscelaneous bugs
- VariantComponents now self-destroy once they finish their job
'2.0.1'
- Now dependant on PrefabAPI
- Fixed naming issues on Enormous stone titan
- Fixed incompatibility with MinCooldownAdjuster
- Flamethrower Lemurian now properly shows its custom material
- Flamethrower Lemurian now fires an actual Flamethrower instead of a barrage of fireballs
- Fixed issue where Titanish Golems wouldn't display properly
- Fixed issue where Titanish Golems wouldn't display their proper naming prefix
'2.0.0'
- Updated to Survivors of the Void
- Updated to use VAPI 2.0.0
- Slightly reduced Stone Titan Colossus's Stat increases
- Spectral Jellyfish no longer has Dio's
- Spectral Jellyfish Detonation now spawns a random lesser enemy variant
'1.2.1'
- Fixed a bad language token on the arrival of the Rush Golem
- Updated to use VarianceAPI 1.1.0
- Updated website
'1.2.0'
- Ported to VarianceAPI 1.0.0
- Prolly forgot about changes to variants, idk.
'1.1.7'
- Added 100 armor points to the molten elder lemurian
- Variants now have their tier listed.
- Fixed Clotted Imp not spawning.
- Fixed the Fucking Templar having a bad spawn rate (it was 0)
- Killing a MOAJ now gives the jellyfish spawned by it a 1 second immunity, to prevent cheesing with Will o the Wisp
- Implemented a unique mesh for flamethrower lemurian
- (Armored beetle mesh swap coming soon(tm))
'1.1.6'
- fixed the MOAJ having a bad deathstate type (again)
- Reduced Molten Elder Lemurian's Armor bonus to 200
- Removed faithfull variants feature
'1.1.5'
- Fixed the stone colossus having a movement speed multiplier of 50 instead of 0.5
- Updated to use VarianceAPI 0.8.0
- Added back rob's original images
- Fixed the MOAJ having a bad DeathState type.
'1.1.4'
- Hopefully fixed a strange bug that caused the game to not load the mod.
'1.1.3'
- Updated to use VarianceAPI 0.7.1
- Fixed the mod never registering the variants, lol
'1.1.2'
- Internal Changes to the Code.
- Fixed Stone Titan Colossus being stupidly small.
- Updated to use VarianceAPI 0.7.0
'1.1.1'
- Fixed a null ref exception that caused the mod to not load.
'1.1.0'
- Fixed Infernal Lesser Wisps not having their flames.
- Added a config entry called "EnableFaithfullness"
- Enabling this entry causes certain variants to return to their old glory, currently supports:
- Overcharged Golem
- Full Auto Golem
- Toxic Beetle
- Enabling this entry causes certain variants to return to their old glory, currently supports:
'1.0.0'
- Finished implementing all 30 variants, WOOOOO!!!!
- Rebalanced a bit the Overcharged golem and the Full-Auto golem
'0.0.3'
-
Added back the following Variants:
- Spectral Jellyfish
- M.O.A.J.
- Uses the Suffix "- MOAJ" to accomodate the new VariantOverrideName system.
- Cursed Jellyfish
- Infernal Wisp
- Almost-But-Not-Quite-Great Wisp
- Now uses the prefix "Almost-Great" to accomodate the new VariantOverrideName.
-
Now uses VariantMaterialGrabber to reduce the AssetBundle's file size to 64 kilobites! :O
-
Fixed issue in manifest stating wrong version of VarianceAPI.
'0.0.2'
- Added back the following variants:
- Badass Lemurian
- Molten Elder Lemurian
- Nuclear Jellyfish
- Updated to use VarianceAPI 0.4.0
'0.0.1'
- Initial Release