CHANGELOG

Changelog

'2.0.3'

  • Updated README

'2.0.2'

  • Updated to use VarianceAPI 2.1.1
  • Certain variants that are spawned from defeated enemies now give money and exp when killed
  • Fixed some miscelaneous bugs
  • VariantComponents now self-destroy once they finish their job

'2.0.1'

  • Now dependant on PrefabAPI
  • Fixed naming issues on Enormous stone titan
  • Fixed incompatibility with MinCooldownAdjuster
  • Flamethrower Lemurian now properly shows its custom material
  • Flamethrower Lemurian now fires an actual Flamethrower instead of a barrage of fireballs
  • Fixed issue where Titanish Golems wouldn't display properly
  • Fixed issue where Titanish Golems wouldn't display their proper naming prefix

'2.0.0'

  • Updated to Survivors of the Void
  • Updated to use VAPI 2.0.0
  • Slightly reduced Stone Titan Colossus's Stat increases
  • Spectral Jellyfish no longer has Dio's
  • Spectral Jellyfish Detonation now spawns a random lesser enemy variant

'1.2.1'

  • Fixed a bad language token on the arrival of the Rush Golem
  • Updated to use VarianceAPI 1.1.0
  • Updated website

'1.2.0'

  • Ported to VarianceAPI 1.0.0
  • Prolly forgot about changes to variants, idk.

'1.1.7'

  • Added 100 armor points to the molten elder lemurian
  • Variants now have their tier listed.
  • Fixed Clotted Imp not spawning.
  • Fixed the Fucking Templar having a bad spawn rate (it was 0)
  • Killing a MOAJ now gives the jellyfish spawned by it a 1 second immunity, to prevent cheesing with Will o the Wisp
  • Implemented a unique mesh for flamethrower lemurian
    • (Armored beetle mesh swap coming soon(tm))

'1.1.6'

  • fixed the MOAJ having a bad deathstate type (again)
  • Reduced Molten Elder Lemurian's Armor bonus to 200
  • Removed faithfull variants feature

'1.1.5'

  • Fixed the stone colossus having a movement speed multiplier of 50 instead of 0.5
  • Updated to use VarianceAPI 0.8.0
  • Added back rob's original images
  • Fixed the MOAJ having a bad DeathState type.

'1.1.4'

  • Hopefully fixed a strange bug that caused the game to not load the mod.

'1.1.3'

  • Updated to use VarianceAPI 0.7.1
  • Fixed the mod never registering the variants, lol

'1.1.2'

  • Internal Changes to the Code.
  • Fixed Stone Titan Colossus being stupidly small.
  • Updated to use VarianceAPI 0.7.0

'1.1.1'

  • Fixed a null ref exception that caused the mod to not load.

'1.1.0'

  • Fixed Infernal Lesser Wisps not having their flames.
  • Added a config entry called "EnableFaithfullness"
    • Enabling this entry causes certain variants to return to their old glory, currently supports:
      • Overcharged Golem
      • Full Auto Golem
      • Toxic Beetle

'1.0.0'

  • Finished implementing all 30 variants, WOOOOO!!!!
  • Rebalanced a bit the Overcharged golem and the Full-Auto golem

'0.0.3'

  • Added back the following Variants:

    • Spectral Jellyfish
    • M.O.A.J.
      • Uses the Suffix "- MOAJ" to accomodate the new VariantOverrideName system.
    • Cursed Jellyfish
    • Infernal Wisp
    • Almost-But-Not-Quite-Great Wisp
      • Now uses the prefix "Almost-Great" to accomodate the new VariantOverrideName.
  • Now uses VariantMaterialGrabber to reduce the AssetBundle's file size to 64 kilobites! :O

  • Fixed issue in manifest stating wrong version of VarianceAPI.

'0.0.2'

  • Added back the following variants:
    • Badass Lemurian
    • Molten Elder Lemurian
    • Nuclear Jellyfish
  • Updated to use VarianceAPI 0.4.0

'0.0.1'

  • Initial Release