Nines-Katarina icon

Katarina

--v2.2 New Alt Skill!-- SOTV revival! Battle Queen Skin! Reworked Abilities! Dagger Pickups!

By Nines
Last updated 2 years ago
Total downloads 103150
Total rating 11 
Categories Player Characters Survivors of the Void
Dependency string Nines-Katarina-2.2.0
Dependants 28 other packages depend on this package

This mod requires the following mods to function

wildbook-MiniRpcLib-0.0.2 icon
wildbook-MiniRpcLib

A relatively simple networking library.

Preferred version: 0.0.2
bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.52 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.52
KingEnderBrine-ExtraSkillSlots-1.5.1 icon
KingEnderBrine-ExtraSkillSlots

It's a library for other devs!!! It allows adding more skills for characters

Preferred version: 1.5.1
RiskofThunder-R2API_ContentManagement-1.0.0 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.0
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.0 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.0
RiskofThunder-R2API_Orb-1.0.0 icon
RiskofThunder-R2API_Orb

API for creation and management of custom Orb types.

Preferred version: 1.0.0
RiskofThunder-R2API_Loadout-1.0.0 icon
RiskofThunder-R2API_Loadout

API for registering skills, skins and entity states

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Dot-1.0.0 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0

README

Battle Queen Katarina 2.0 Release

Completely rewritten!

Battle Queen skin!

Reworked abilties!

Shoutout to Dragonyck for helping me accomplish my vision for this 2.0 release. Return of the king

Preview

''Let the coronation bloodbath begin...!''

Introduction

For those of you seeing this mod for the first time, Bandit is my favorite character in vanilla RoR (the chad Lights Out enjoyer vs the virgin Desperado fan) and Katarina is my 2nd favorite champion in League, so I found this as a neat opportunity to both learn C# while also making something really cool in the process. Her design intent was originally influenced by her Season 11 AD On-hit build Kraken Slayer/Ravenous Hydra first, but she's drifted a fair bit since then, so some attributes remain and some were scrapped for this update.

-----For the already-initiated, the quick feature list in this update is as follows, otherwise continue reading below for full documentation-----

  • Reworked kit with smoother gameplay, focused on giving you more combat options in more situations
  • You can now reset Shunpo multiple times in a fight, even against a single enemy, just like real Katarina
  • Fully animated, including Battle Queen-exclusive animation transitions because 1820rp skin
  • The removal of Conqueror in exchange for dagger pickup system
  • All 6 of her Battle Queen daggers are available, her weapons even sync to her pickups
  • Actual vfx this time lol
  • Full audio and voice lines
  • better Death Lotus, uses Orbs instead of Projectiles so the aim isn't so arbitrary
  • Daggers are very configurable

Tl;dr this is the Night Harvester build I had planned for, more than a year ago, before life got very busy. I was actually gonna have her spawn with Night Harvester the item just like Captain's microbots but ultimately decided against it as I thought that would add too much damage to her kit and then I would have to balance all of her ability numbers around that, so it didn't happen.

Passive: Voracity

  • Your secondary or utility will reset on-kill
  • Killing an enemy with a dagger pickup will reset both your secondary and utility at once
  • The cooldown of Death Lotus is reduced by 4 seconds for each kill made with your other abilities
  • A visual effect occurs any time one of your cooldowns would be reset

Primary

Secondary

With each cast of this ability, Katarina chooses another dagger from her royal arsenal

  • Divine Sunderer: if a single dagger kills the enemy, heal for a % of their maximum health
  • Hitting an enemy with a single dagger without killing them will ricochet the blade onto the ground near them
  • Picking up the blade will slash radially for 610% damage
  • The slash is centered around Katarina, not around the pickup zone
  • In exchange for extremely high damage, the fan will not reset upon killing with it, nor will it ricochet off enemies

Utility: Shunpo Techniques

Utilizing her Noxian assassin training, Katarina appears instantly at target location.

  • Extremely high range
  • Hold to aim, release to cast
  • Gives i-frames for 0.9 seconds upon release of the key, useful for dodging things like Elder Lemurian fireballs
  • Can cancel your fall damage
  • You can do most other things while aiming, including walking, sprinting, and using your primary/secondary
  • Damages the closest enemy on-arrival
  • The damage is centered on a radius around you so you don't need to target enemies directly, dashing near them is enough

Using the power of her Scheman Crest, Katarina appears instantly in front of the target enemy.

  • Only usable with a target
  • but usuable even before the indicator appears, so long as the enemy is close enough to your crosshair and within range
  • Excellent for immediately following up daggers
  • Can also cancel fall damage
  • Adept at chaining multiple flying enemies

Techniques

  • Picking up a dagger will set both cooldowns to 2 seconds
  • Does 460% damage to flying enemies

Special

  • Can suspend you in the air
  • Targets with a priority system, Bosses>Elites>Flying enemies>All other enemies
  • Number of enemies targeted increases by 1 per 20% attack speed you have and starts at 5
  • Gives Jade Elephant during the channel time
  • Pressing the ability key again while channeling will cancel early

Credits

    • Dagger switching/pickup logic, Skillstates, and 100% of all backend work for the 2.0 rewrite done by Dragonyck
    • Animations, sounds, visual fx, ability rework ideas, gameplay tweaks, and configs done by me

--Bubbet for being a nice guy as usual and answering all of my questions about the RoR2 codebase

--Violet Chaolan for making an updated WWise tutorial after I asked him nicely :)

--KingEnderBrine for making ExtraSkillSlots

--Model, animations, and sounds are all original property of Riot Games Inc.

Special Thanks

  • Scoops & EmilyMakar - League of Legends and Bandit are both very cool, but Red Mist was truly my original inspiration to get into modding RoR2. She is by far my favorite survivor and after playing and experiencing the adrenaline rush she offers, it really motivated me to try and make a stylish, chain-kill melee survivor of my own.

  • Lemonlust - For keeping the subset of League mods alive with me and Dragonyck! You should go check out his Sett mod if you haven't already! His original, best, and most polished work imo. Even with equippable rune keystones! He also made an attempt at Katarina after I left her for so long without an update :P Jinx is cool too if you like ADCs but I am more of a mid main myself

Misc Dev Notes

  • Her sprint animation is de-synced from her movespeed parameter (which is different from most other survivors) because Red Mist does this and I like how it looks. Incidentally, League doesn't really scale animation speeds either so this works out in my favor
  • I know her charged secondary has kinda anti-synergy with the rest of her kit, but I wanted something widespread to deal with tanky enemies, it might get changed completely in the future
  • This update rewards you for resetting Shunpo multiple times both to apply lifesteal and on-hit effects at greater effectiveness, similar to Blade of the Ruined King or Nashor's Tooth
  • Her daggers are skillshots because I have always preferred them that way (and because Serrated Shiv) but if you want them to be targeted like in real League or Lemon's mod you can use Aerolt aimbot. Adding targeting functionality to the skill requires too many additional components and new prefabs upon further investigation, so I'm not gonna do it.
  • It's possible I overdid it with the vfx a little bit. If you have a lower end pc or it's :waytoodank: you can turn them off in the config
  • I recommend Ctrl for Noxian Shunpo and Shift for Scheman, I use Alt for sprint.

Known Issues

-- All feedback is welcome! Feel free to mention me in the RoR2 Modding Discord @ Nines#9904

  • Her melee effects orient a little strangely when viewed at certain angles, for example if you look down it gives the illusion that her melee range is extremely short. Purely a cosmetic issue, as her actual hitbox extends identical to Mercenary's first two slashes
  • Her resets still only work for the host in multiplayer, I'm not sure how to fix this
  • Sometimes(?) when pressing too many keys after immediately casting Death Lotus the skill will cancel itself and do nothing but still put it on cooldown, only press the ultimate key to cancel early
  • She doesn't have footsteps because I can't make the component work to save my life even with proper(?) animation events and dust prefabs, pls help
  • Scheman Shunpo will still send you to Vector3.zero sometimes. I've already put fallback positions in place but sometimes it still happens, most noticeably in the Mithrix fight (Vector3 zero is the base of the spire for Commencement), just don't look around too fast when using it and you should be fine.
  • Cloaking doesn't hide her model for some reason, but all other shader effects work just fine, like being frozen
  • Skill issue

Future Plans

  • I will make her base stats configurable as per most of Dragonyck's other mods in the next update

  • Kraken Slayer melee alt

  • Replace Huntress tracker with a custom one maybe, if I can figure out how to make my own prefab

  • Item displays because I like doing them

  • Due to the armature being different for Katarina's Battle Queen skin, I would have to redo the whole animator with less anims (for a different skin that has less anims anyways due to being 1350rp) and I'm frankly not gonna invest time into that, so, new skins are an impossibility. I can however look into adding some of her chromas, most likely starting with Tanzanite or Emerald

  • Right now her dagger switching is just cosmetic but there is behaviour in place to where I could make different elemental effects happen based on which dagger you have/grant specific buffs on kill/debuffs on enemies or something but that wasn't a goal for initial release nor has it seen any testing. Just an idea, no guarantee it'll happen

  • Another League collaboration between me and Dragonyck may happen in the coming months, concerning a certain midlaner or alternatively possibly a jungler. Depending on both of our availability of course, but I can say no more than that

  • I have a few concepts written down (and some coded) for a Night Harvester variant where she functions more similar to Bandit, resetting all of her cooldowns all at once, rather than individually. It would be a fork of this mod but with a few very considerable gameplay tweaks, this version will be without Conqueror and her skin/associated SFX will be Battle Queen. hehehehehehe

Changelog

2.2.0 The other half of that update

--Stats

  • Base damage has been decreased from 15 to 13
  • Added slight attack speed growth per level (check your configs for this to take effect, default was 0)
  • You should probably check/delete your configs anyways because a lot of default values were changed or internally re-written

--Voracity

  • Dagger pickup damage increased to 615%, up from 425
  • Kills with a pickup will now give Hunter's Harpoon for 2s
  • Pickups will now heal you based on the number of enemies hit

--Sinister steel

  • Damage increased to 240%, up from 180
  • Omnivamp has been removed, to balance out new Voracity healing

--NEW Alternate Skill: Preparation / aka League W

  • Now equipped by default
  • Pressing the input does the same as Voracious Blade
  • Holding the input swipes your blades around you as though you've just picked up a dagger

--Voracious Blade

  • Starts with 2 charges instead of 1
  • Killing with your last two daggers will give all of them back, giving infinitely recursive daggers if you're good at aiming
  • Charged version fires 5 daggers with a slightly increased spread, up from 3

--Shunpo Techniques

  • Damage increased to 260%, up from 210
  • Blade of the Ruined King: techniques now deal base damage % + 11% enemy current health
  • and also heals you for 7% of the total damage dealt
  • Scheman Shunpo now puts you in directly in front of the enemy's look position, instead of on top of their hitbox
  • Added damage FX to enemies hit by either technique
  • Will now give a dagger back on-kill if you currently have none
  • I've explicity worked the damage numbers so you can double tap Shunpo to kill most enemies in the early game

--Misc

  • Camera position has been lowered significantly, this was the intention to begin with but I couldn't fix it quite how I wanted to until now; throwing daggers and aiming Noxian Shunpo at pickups should feel more consistent now. You can change it back if you want in the config
  • You can now choose the Needletick effect for your on-kill VFX instead of Bandit's Lights Out effect if you like
  • The Needletick effect is special-cased to occur anyways on killing an enemy with Shunpo but there are options in the config
  • Updated in-game Overview section

2.1.0 Kind of half an update

  • Wanted to go ahead and get this out before anything else I'm working on
  • You should probably delete your configs for this one
  • Implemented ExtraSkillSlots support
  • Shunpo techniques have been split apart into independent skills because she doesn't feel Red Mist enough yet
    • Resets were re-coded a bit to reflect this change
    • Killing with one technique will reset the other (and also itself)
    • Killing with a dagger pickup will reset them both instead of the currently equipped one
    • Picking up a dagger will set the cooldown of both to 2 seconds
    • Rebind the key ingame
  • Scheman Shunpo should suspend your velocity better after hitting a flying enemy
  • Added Configurable base stats
  • A handful of minor gameplay changes/damage adjustments I didn't document, oops
  • R2API submodule conversion

I didn't playtest these changes very much bc holidays but they all should be working. Lemme know if you notice something broken and I'll hotfix it

2.0.2 Hotfix

--Voracious Blade

  • Charged version now fires automatically, previous behaviour available as config option
  • Experimental alt charge version available similar to League W, I still need to make vfx for this
  • Charge time significantly decreased

--Scheman Shunpo

  • Shouldn't send you to the moon or to the center of the planet anymore if the skill fires after the targeted enemy dies or if you look away too fast

2.0.1 Hotfix

--Sinister Steel

  • Turned on melee impact effects that were turned off for debugging

--Scheman Shunpo

  • Distance increased by 15
  • Searching angle decreased by 3

--Death Lotus

  • Radius increased by 10

--Misc

  • Clarified skill descriptions some

2.0.0 Update

This is not January and that shelf may have lasted 11 months but I am back! Whole mod rewritten, and documentation has been comprehensively updated! This time around I really think I captured the perfect fusion between Bandit and everyone's favorite (or least, depending on who you ask) Noxian femme fatale. She is way more mechanically advanced and combo-oriented now. PROJECT: Vayne is still sitting in a folder somewhere with skills 50% done and model 100% animated, but I'm not sure if I can bring myself to finish her because she's honestly not very interesting as a RoR survivor conceptually. It would take some exciting ideas to motivate me to finish her

1.2.6 Just a dev update, I have still been working on both Vayne and Night Harvester Katarina but very, very intermittently. I got the funny bat virus last month and my work schedule has increased to 70 hours a week. I expect to have time for coding again sometime in January, but I highly doubt it's gonna be any time before then. I think a life update was in order considering it's been almost 2 months of radio silence and I wanted to also officially declare the mod isn't abandoned, just on a shelf for right now.

1.2.5 Hotfix

  • Actually deploy the hotfix this time 4head

1.2.4 Hotfix -- Very small update this time, I have been hard at work on both Vayne and bringing Katarina to Thunderkit. I have managed to add almost all 42 of PROJECT: Vayne's animations from League to her survivor counterpart. Complete with a several alternative/additive animations for Final Hour and of course her bike in all its glory. Also when I finish porting Katarina to Thunderkit, Battle Queen will be the first alternate skin, then possibly Battle Academia after that. Whether or not the Night Harvester variant of her kit will be merged with or independant from her TK release remains to be seen, but I am leaning towards the former. I may keep Conqueror and I may not and just make it a separate kit entirely, with Electrocute. It's been taking a while though so I wouldn't dare give a release date. Vayne will most likely definitely release before this is completed and is much less further out. This is the last update Katarina will receive before her Thunderkit overhaul.

  • Resets have been adjusted to be even more forgiving, somewhat in lieu of an NH kit on the horizon
  • Minor stability fixes
  • It's come to my attention that my Mithrix hooks are incompatible with Risk of Options and RoR Cheats, so I've disabled them for now

1.2.3 Hotfix

  • Some wacky item scales have been fixed
  • Added some quality-of-life reset mechanics that should kick in after stage 3
  • Conqueror has been special-cased for the Mithrix fight, since there's nothing to kill and you won't be gaining any stacks. I added a small surprise as well.
  • The version number is 1.2.3 and not 1.2.2 because when I had initially uploaded this I broke Commencement altogether and had it removed

1.2.1 (The REAL 1.0) -- It really would have been more accurate to call 1.0 more like 0.8 and this (1.2) more like 1.0 but oh well. First mod problems.

  • Conqueror has been completely rewritten. Chance per-kill and per-ability have all been adjusted. Damage multiplier has been reworked into a single variable shared by all abilities rather than the hacky case-by-case manner I was previously doing it. The window for gaining a stack is better/higher overall and the window for losing stacks is lenient but kill-reliant, continuing to promote an "all gas no brakes" playstyle. I've also put a couple more League aspects into her kit, described below.
  • I intentionally made Shunpo not do damage on release because I didn't think it would fit into my grand design idea. Right now too much power leans towards her ultimate and with a cost for doing so. Rather than do anything else like nerfing her ultimate the solution is to shift the weight into stacking with her base 3 abilities and pushing Death Lotus into a circumstantial ability for dealing with tanky enemies or dangerous Elites. With this update Shunpo now does 270% damage and gives a small jump if the enemy you hit is flying to allow for chains. It resets upon killing with itself as well as (still) your melee attacks. The "hitbox" is a 180° semicircular radius in front of you (with a radius of 3) based on the direction you're aiming. Note that blinking behind enemies will not succeed in doing any damage.
  • On-hit Build Attack speed (regular, not Conqueror) increases the proc coefficient for Shunpo by 0.05 per 15% attack speed (the value of one syringe).
  • Sudden Impact Enemy armor is reduced by 60 for 0.75 seconds on-hit, this procs every time without regard to the above and replaces the previous Jade Elephant effect.
  • A Gift From Brand Upon hitting a blazing elite with your basic attack, gain its power for 1 second.
  • Coup De Grace Your basic attacks now have Slayer innately. Keep in mind your lifesteal is a percentage of the damage you deal, not a percentage of your max health, so in most situations it's actually better to stay for the kill rather than to blink away and kite to safety.
  • Voracious Blade increases its damage coefficient by .1 for each Conqueror stack you have, the skill also starts at 2 charges now.
  • Death Lotus now suspends you in place where you casted it with no respect to gravity, and gives Jade Elephant for its duration.
  • You can sprint in any direction now
  • Melee magnetism is improved
  • Shunpo cooldown has been reduced to 7 seconds, down from 9
  • Added Mithrix encounter/defeat quotes
  • Added some item displays
  • All white, green and red items are in
  • Yellow tier is missing Planula, Queen's Gland, Empathy Cores, and Charged Perforator
  • 6 out of 14 Lunar items are in
  • I didn't do equipment because it doesn't even show all the time and there's only ever one active. I just did my favorites, which are Preon, Ocular HUD, Jade Elephant, and Eccentric Vase. Foreign Fruit, Gnarled Woodsprite and Primodial Cube are gonna come in the next update with the item scaling fixes (because I really like those too) but past that I have no plans to do the rest.
  • Ability descriptions (in this readme) have been minorly updated so be sure to re-read those, I tried to cover everything here though.
  • ...
  • Honestly probably a lot more I've left uncatalogued because I was irresponsible this update and just overhauled half the mod without taking very many notes

1.1.1 Update

  • Sinister Steel hitbox has been increased and is more disjointed from the model. It was supposed to be small, but not THAT small
  • She has innate base lifesteal now, instead of getting the first instance at 2 stacks. No 900 gold for vamp scepter needed
  • Voracious Blade now has omnivamp, this was supposed to be on release but I forgot about it
  • additionally, it will now also cancel your aerial velocity to help mitigate the high fall damage Shunpo can cause, because working with BodyFlags is difficult
  • added to documentation that it scales with 10% of your Conqueror stacks, this was always the case but I've never explicitly stated it
  • Death Lotus now decreases your total Conqueror stacks by 13 instead of removing them entirely, stacks now have no influence on Death Lotus' damage (should have been like this from the start in hindsight, the mistakes of a first mod)
  • Lotus dagger damage scales (slightly) based on attackspeed now
  • It has a particle effect now
  • Jump animation has been hacked together more cleanly. Kind of challenging because League champions don't jump
  • Increased body size slightly because it still felt small to me
  • Increased volume of Death Lotus' finishing sound event
  • Increased volume of basic attack chain
  • Increased base sprint speed
  • I might be forgetting something, overall her gameplay feels a bit smoother now and closer to the mark I designed her to hit. Of course I didn't expect to nail it first try

1.0.1 Hotfix

  • Cleaned up readme
  • Skill descriptions are prettier, title text color now more PROJECT-themed instead of grey
  • Overview section in lobby is more clear
  • Added SFX for when you are at max healing
  • I-frames for Shunpo actually are when you release the key now

1.0.0 Update

  • Initial release