Mods uploaded by Nuxlar
Adds new abilities and AI behaviors to enemies
Last updated: 5 days ago
Fixes safer spaces popping while in eviscerate
Last updated: 8 months ago
Adds a hat to commando. Size configurable.
Last updated: 7 months ago
Replaces Engi turrets with beetles/lemurians/wisps. Configurable.
Last updated: a year ago
Reworks the director to spawn a variety of enemies, bosses, and elites instead of groups.
Last updated: a week ago
Changes interactable credits on loops to be static
Last updated: 8 months ago
Adds a new game mode for loader challenges
Last updated: 7 months ago
Removes escape ship charge time
Last updated: 8 months ago
Makes beetle guards mechanical (affected by droneman + microbots)
Last updated: 8 months ago
Changes MUL-T's and Artificer's acceleration to be equal to the other survivors.
Last updated: 3 months ago
Randomizes engi turrets on each placement
Last updated: 7 months ago
Changes to make simulacrum feel less sluggish and more tower defense-y. Compatible with Wolfo's SimulacrumAdditions.
Last updated: a month ago
A restoration of the original voidling
Last updated: 9 months ago
Adds an artifact that makes enemies split like Gups
Last updated: a week ago
Adds a sticky grenade skill to Commando
Last updated: a month ago
Adds an eclipse to the Eclipse lobby
Last updated: 2 weeks ago
Stage balancing for SOTV
Last updated: 9 months ago
Fixes Magma/Overloading Worms' crit spots not working properly.
Last updated: a month ago
Changes credit cost for pests. Configurable.
Last updated: 2 months ago
Changes tp events to be more intense
Last updated: 3 months ago