Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of RailgunnerNoScope v1.0.0
plugins/RailgunnerNoScope/RailgunnerNoScope.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.Railgunner.Scope; using EntityStates.Railgunner.Weapon; using HG.Reflection; using Microsoft.CodeAnalysis; using On.EntityStates.Railgunner.Scope; using RoR2; using RoR2.ContentManagement; using RoR2.HudOverlay; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RailgunnerNoScope")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+6c688f8d351d03cfb68cec8bc95219d3e01cfd08")] [assembly: AssemblyProduct("RailgunnerNoScope")] [assembly: AssemblyTitle("RailgunnerNoScope")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RailgunnerNoScope { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } private static string getLogPrefix(string callerPath, string callerMemberName, int callerLineNumber) { int num = callerPath.LastIndexOf("RailgunnerNoScope"); if (num >= 0) { callerPath = callerPath.Substring(num + "RailgunnerNoScope".Length + 1); } return $"{callerPath}:{callerLineNumber} ({callerMemberName}) "; } internal static void Error(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogError((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Error_NoCallerPrefix(object data) { _logSource.LogError(data); } internal static void Fatal(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogFatal((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Fatal_NoCallerPrefix(object data) { _logSource.LogFatal(data); } internal static void Info(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogInfo((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Info_NoCallerPrefix(object data) { _logSource.LogInfo(data); } internal static void Message(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogMessage((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Message_NoCallerPrefix(object data) { _logSource.LogMessage(data); } internal static void Warning(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogWarning((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Warning_NoCallerPrefix(object data) { _logSource.LogWarning(data); } } [BepInPlugin("Nuxlar.RailgunnerNoScope", "RailgunnerNoScope", "1.0.0")] public class Main : BaseUnityPlugin { public const string PluginGUID = "Nuxlar.RailgunnerNoScope"; public const string PluginAuthor = "Nuxlar"; public const string PluginName = "RailgunnerNoScope"; public const string PluginVersion = "1.0.0"; public static GameObject hudOverlay; internal static Main Instance { get; private set; } public static string PluginDirectory { get; private set; } public void Awake() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Instance = this; Log.Init(((BaseUnityPlugin)this).Logger); LoadAssets(); BaseWindUp.OnEnter += new hook_OnEnter(SwapToShot); } private void SwapToShot(orig_OnEnter orig, BaseWindUp self) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown if (self is WindUpScopeHeavy) { ((EntityState)self).outer.SetState((EntityState)new FireSnipeHeavy()); } else if (self is WindUpScopeLight) { ((EntityState)self).outer.SetState((EntityState)new FireSnipeLight()); } } private static void LoadAssets() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC1_Railgunner.RailgunnerScopeHeavyOverlay_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { hudOverlay = ((Component)x.Result.transform.GetChild(0)).gameObject; }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC1_Railgunner.RailgunnerBody_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { GameObject result = x.Result; result.AddComponent<WeakspotController>(); SkillLocator component = result.GetComponent<SkillLocator>(); GenericSkill primary = component.primary; component.primary = component.secondary; component.secondary = primary; }; } } public class WeakspotController : MonoBehaviour { public GameObject scopeOverlayPrefab = Main.hudOverlay; private OverlayController overlayController; public void Start() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) overlayController = HudOverlayManager.AddOverlay(((Component)this).gameObject, new OverlayCreationParams { prefab = scopeOverlayPrefab, childLocatorEntry = "ScopeContainer" }); } public void OnDisable() { RemoveOverlay(0f); } protected void RemoveOverlay(float transitionDuration) { if (overlayController != null) { HudOverlayManager.RemoveOverlay(overlayController); overlayController = null; } } } }