This package has been marked as deprecated, and it's suggested another
alternative is used.

Last updated | 8 months ago |
Total downloads | 12857 |
Total rating | 4 |
Categories | Mods Tweaks Items Seekers of the Storm Update |
Dependency string | Nuxlar-SOTSItemRework-1.1.1 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function

RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4

README
SOTS Item Rework
Icon | Item Name | Description |
---|---|---|
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Bolstering Lantern | While at 100% health and shield, gain 20% (+20 per stack) damage. |
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Nimble Fin | Increase jump height by 20% (+20% per stack) |
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Escalating Expansion | Gain a stacking 5% critical strike chance on-kill for 3 seconds (+1.5s per stack). Each stack resets the duration. |
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Antler Shield | Gain shield equal to 4% (+4% per stack) max health. Increase move speed by 14% (+14% per stack) while shield is active. |
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Wanderer's Compass | Increase sprint speed by 35% (+35% per stack) while out of combat. |
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Chance Doll | Increase Luck by 20% (+20% per stack). Basically a fifth of a clover, adds a flat 0.2 to the luck stat. |
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Prayer Beads | Grows in power by absorbing experience, storing 5% (+5% per item stack) of player stats per item level up. No longer needs to be scrapped/removed. |
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Noxious Thorn | 15% chance to fire a seeking thorn that deals 75% (+75% per stack) total damage and blights enemies. This counts as a missile for ICBM and has a 1.0 proc. It's also faster with better turn speed than an atg. co. |
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Unstable Transmitter | Now an Equipment. Teleports you forwards and deals 400% base damage at the starting and end points. |
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Orbital Launch Codes | 10% chance on hit to launch an orbital probe that deals 750% (+750% per stack) total damage. Has a 1.0 proc co. |
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Vitality Nectar | Gain a 20% (+20% per stack) stat boost while health is below 100%. Counts HP and Shield. |
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Runic Lens | Fire a retalitory laser on taking 10% max health or more as damage. Laser base damage scales with percent of max health lost, multiplied by 1 (+1 per stack). Calculated before damage is reduced or rejected. Example using the formula, took 10% max hp as damage, will fire an unavoidable laser that deals 1000% base damage. |