TeleporterShowRedux
Shows the teleporter if you have 'discovered' it, pinged it, or all the time if you change the config.
By Pipman3000
Last updated | 2 years ago |
Total downloads | 372155 |
Total rating | 24 |
Categories | Mods Tweaks Client-side |
Dependency string | Pipman3000-TeleporterShowRedux-1.0.4 |
Dependants | 299 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1903README
Teleporter Show Redux
This mod gives the ability to mark the teleporter with a few different options:
- The player is close enough to the teleporter (This distance can be adjusted in
BepInEx/config/com.Pipman3000.TeleShowRedux
) - The player has pinged the teleporter (this can be turned off in
BepInEx/config/com.Pipman3000.TeleShowRedux
) - All the time (this can be turned on in
BepInEx/config/com.Pipman3000.TeleShowRedux
)
Change Log
--1.0.4--
Everyone doesn't have to have this mod installed in a multiplayer lobby anymore.
--1.0.3--
Fixed a NullReferenceException spam that would happen in certain scenarios in multiplayer.
--1.0.2--
Changed how the 'Always Show' option works. Before, if anyone in a multiplayer lobby had Always Show on, it would immediately reveal the teleporter to all other players. This doesn't make much sense because in practice, this means it will override everyone else's settings.
Instead, players who have the Always Show option enabled in a multiplayer lobby will still be shown the teleporter's location immediately, but the teleporter will only be revealed to other players when that player would have revealed it normally (through ping or discovery).
If both ping and discovery are disabled in the config, then that player won't be able to reveal the location to anyone else.
--1.0.1--
Fixed a typo in the README.
--1.0.0--
Reworked the original TeleShow mod (added some settings and some small optimizations), also fixed the NullReferenceException spam when you died in multiplayer. Additionally, Teleporter indicator status is now sync'ed across all multiplayer clients.