ChaosMode
The Ultimate Challenge Mode! Server-side and vanilla-compatible!
Last updated | 2 weeks ago |
Total downloads | 60129 |
Total rating | 3 |
Categories | Mods Items Enemies Artifacts Server-side Gamemodes Survivors of the Void Seekers of the Storm Update |
Dependency string | Pocket-ChaosMode-3.0.1 |
Dependants | 18 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 3.0.0README
What's Chaos Mode?
Chaos Mode is a Risk of Rain 2 Artifact mod that adds, well... Chaos. Enabling the mod causes bosses and swarms to spawn on a timer. Items are randomly dispersed, chests are randomized and events can be triggered that drastically change the way the game is experienced. Server-side and vanilla-compatible (in most cases).
Compatibility
As of patch 3.0.0 Chaos Mode works with the Seekers of the Storm Expansion!
As of patch 2.1.0 Chaos Mode works with the Survivors of The Void Expansion!
Multiplayer
In order to use the mod in multiplayer you can either
- Ensure all clients in the lobby have matching versions of the mod.
- (Recommended for multiplayer) Set the config setting
ArtifactMode
toFalse
on the host client. The mod will automatically run in the background.- You cannot currently disable the mod with this method without resetting the game.
Configuration
All settings are intended to work at their default. Raising them can cause unnecessary lag or crashing (especially when combined with the DLC Expansions). Adjust at your own risk.
General Settings
Setting | Range | Default | Effect |
---|---|---|---|
ArtifactMode | True/False | True | Enables/disables the mod as an artifact. Set to False if playing multiplayer using any unmodded clients. |
StartingItems | True/False | True | Whether to give 5 items to all players at the start of each run. |
GiveItems | True/False | True | Whether to give a random item whenever the mod triggers events or enemies. |
RandomShrines | True/False | True | Whether Shrines of Chance can drop any tier of item (configurable). |
RandomSpecialChests | True/False | False | Whether Equipment Barrels, Lunar Pods, Legendary Chests and Void Cradles can drop any tier of item (configurable). |
IncludeLunar | True/False | False | Whether Lunar items are included in the pool of random items. |
Run Settings
Setting | Range | Default | Effect |
---|---|---|---|
ChaosSpeed | 15 - 6000 | 60 | Interval that enemy spawns and events trigger. Limited to at least 15 seconds. |
Event Settings
Setting | Range | Default | Effect |
---|---|---|---|
EventRate | 0 - 100 | 15 | The weighted likelyhood that special events are triggered. |
EnableOrder | True/False | False | Whether an event can occur that redistributes all your items like the Shrine of Order. |
PurgeRate | 0 - 10 | 5 | How many items can be taken from each player during a Purge event. It will never leave you with less than 3 items. |
Enemy Settings
Setting | Range | Default | Effect |
---|---|---|---|
SpawnLimit | True/False | True | Limits the amount of enemies that the mod can spawn. Recommended to be True if playing on a slower machine. |
MaxEnemies | 1 - 50 | 20 | The maximum amount of enemies that the mod can spawn. Will stop once this limit is reached. Ignored if SpawnLimit is False . |
SwarmAggression | 1 - 5 | 1 | Multiplies the average number of enemies spawned in swarms. |
SwarmRate | 0 - 100 | 35 | The weighted likelyhood that swarms will spawn. |
AmbushRate | 0 - 100 | 30 | The weighted likelyhood that bosses will spawn. |
EliteRate | 0 - 100 | 50 | The weighted likelyhood that elite enemies will spawn. |
Item Rates
Setting | Range | Default | Effect |
---|---|---|---|
CommonRate | 0 - 100 | 20 | The weighted likelyhood that a common item will be rolled. |
UncommonRate | 0 - 100 | 15 | The weighted likelyhood that a uncommon item will be rolled. |
LegendRate | 0 - 100 | 10 | The weighted likelyhood that a legendary item will be rolled. |
BossRate | 0 - 100 | 10 | The weighted likelyhood that a boss item will be rolled. |
LunarRate | 0 - 100 | 10 | The weighted likelyhood that a lunar item will be rolled. |
CorruptRate | 0 - 100 | 10 | The weighted likelyhood that a void item will be rolled. (Requires Survivors of The Void) |
Contact
If you have questions or problems, you can leave them in the issues or reach out to me on Discord at username pocket_squid
, display name Pocket
, formerly Pocket#4156
either through DMs or the RoR2 Modding Discord. I'm pretty good about responding to messages.
Changelog
3.0.1
- Fixed a bug causing enemies to be duplicated in multiplayer.
- Fixed a bug causing both expansions to be ignored.
- Rebalanced several rate calculations for spawns, events and elites.
- Added a new event.
3.0.0
- Seekers of the Storm Compatibility!
- New enemies can spawn.
- New events added.
- Removed Voidtouched Mithrix event due to bug.
2.5.0
- Primarily cleaned up code.
- Prep work for inevitable Seekers of the Storm update.
2.4.0
- Balanced difficulty to make the early-game more fair.
- Added a setting to toggle randomized drops for special chest types.
- Added a setting to control whether Lunar items can be added to your inventory from events.
2.3.0
- Randomized Shrines of Chance to include all drop types (based on drop settings). Guarantees drops when interacting. (May cause conflicts with other Shrine mods)
- Added weighting to Elite types.
- Added a setting to toggle randomized Shrines of Chance.
- Added a setting to toggle random starting items.
2.2.4
- Optimized multiplayer for vanilla clients.
- Fixed a bug causing infinite spawns in the bazaar.
- Added a new setting to enable/disable item dispersal during events.
2.2.2
- Added a new setting to enable/disable Artifact mode.
2.2.1
- Added a new setting to enable/disable the Sequencing event.
2.2.0
- ChaosMode is now an Artifact (Artifact of ChaosMode)!
2.1.1
- Fixed an issue with one of the events.
- Changed drop table for Corrupted items.
- Reworked Elite system and added new Elite types: Mending, Void. (required Survivors of the Void)
- Optimized code. (it was very old lol)
2.1.0
- Vanilla-compatible.
- Fixed an indexing issue with the item system.
- Added new enemies and events.
- Reworked enemy spawn system.
- Changed and added new settings (this may require deleting and remaking your config file).
Earlier version details can be found on the Github page.