Psyche-Bayonetta_Survivor icon

Bayonetta Survivor

As long as there's music, I'll keep on dancing!

By Psyche
Last updated 17 hours ago
Total downloads 928
Total rating 1 
Categories Player Characters
Dependency string Psyche-Bayonetta_Survivor-0.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

tristanmcpherson-R2API-3.0.71 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.71
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2101 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2101
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_TempVisualEffect-1.0.3 icon
RiskofThunder-R2API_TempVisualEffect

API for adding custom temporary visual effects for characters.

Preferred version: 1.0.3
RiskofThunder-R2API_RecalculateStats-1.5.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.5.0
RiskofThunder-R2API_Core-5.1.5 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.5

README

Bayonetta Survivor Mod

Adds Bayonetta from the Bayonetta series, a versatile melee-ranged hybrid character able to weave in and out of danger in order to dish out high damage.

Multiplayer Compatible! (from what I've tested) Feel free to message me (ppsychee) on the RoR2 Modding Discord for any issues that arise, as well as for any general feedback!!

Screenshots

Skills

Primary: Bullet Arts

Perform a 5 hit punch sequence, dealing 150% damage for the first four hits. The last hit is a flurry attack that deals 135% damage each hit and summons a wicked weave when released, dealing 1400% damage. Bayonetta will also continuously fire her guns during the sequence, each shot dealing 50% damage. If dodge is used during this sequence, Bayonetta will pick up the sequence where she left off as long as M1 is still held. Additionally, using this move against airborne enemies will juggle them, stunning them and knocking them upwards.

Secondary: Umbran Techniques

Perform a variety of different moves depending on movement inputs and whether or not Bayonetta is grounded.

Input Name Description
Aerial + Forward After Burner Kick Launch into the air with a blazing kick, knocking back lighter enemies and dealing 375% damage. Aiming this move downwards will cause it not to launch enemies, but Bayonetta will keep her momentum
Aerial + Neutral Heel Tornado Perform a spinning kick, continuously dealing 200% damage. Knocks away lighter enemies. Jump cancellable.
Aerial + Backward Death Drop Quickly descend with a downwards kick, continuously dealing 250% damage and spiking enemies.
Grounded + Forward Heel Slide Slide forwards at high speed, dealing 100% damage. Continue holding the move down after stopping to perform a rising kick, launching lighter enemies and dealing 300% damage.
Grounded + Neutral Breakdance Perform a breakdance, continuously dealing 125% damage per hit to all enemies around you. Juggles airborne opponents similar to M1. Jump cancellable.
Grounded + Backward Full Moon Shoot Perform a backflip that launches lighter enemies, dealing 395% damage. Continue holding the move down to keep spinning, continuously dealing 125% damage.

Utility: Dodge

Dodge a short distance, gaining brief invincibility and 100 armor. If you are hit during the invincibility, activate Witch Time.

While in Witch Time, Gain 350 armor. Enemies and projectiles near Bayonetta are greatly slowed, and moves that normally only launch lighter enemies will now launch all non-boss enemies. Enemies will also have their gravity altered, allowing for new followups.

Special: Tetsuzanko/Heel Stomp

Lock onto enemies and use primary or secondary buttons to summon a wicked weave at their location, dealing 1200% damage.

Other Interactions

Bayonetta has special interactions with items that reduce cooldowns:

  • Bandolier: If Witch Time is active, gain an additional 4 seconds when picking up an ammo pack. If Bayonetta has the Witch Time cooldown debuff, remove the debuff upon picking up an ammo pack.
  • Brainstalks: The buff from brainstalks activates its own Witch Time effect independent of regular Witch Time. This instance of Witch Time has no cooldown.
  • Hardlight Afterburner: Adds 3 seconds to Witch Time's duration.
  • Alien Head: Reduces Witch Time's cooldown by 25%
  • Light Flux Pauldron: Reduces Witch Time's cooldown by 50%
  • Purity: Removes 2 seconds of Witch Time's cooldown.

Known Issues

  • Some animations/sounds not playing properly in multiplayer.
  • Emotes that lower in-game music will lower the music for all players, not just the client.

Changelog

  • 0.1.01
    • Hopefully fixed file structure causing mod not to work :')
  • 0.1.0
    • Initial Thunderstore Release :))))))

Todo

  • Effects
  • Extra Skins
  • Other secret stuff

Credits

  • rob + TimeSweeper: For the character template
  • PlatinumGames: For making Bayonetta and all the assets in this mod
  • DMC and Bayonetta Modding Discord: Extraction tools and tutorials for using Bayonetta 1's assets
  • RoR2 Modding Discord: For all the helpful resources :)
  • Special thanks goes to my friend Eli for helping me test this mod