This package has been marked as deprecated, and it's suggested another
alternative is used.

ArtificerPrimaryRework
Reworks Artificer primaries to have fixed cooldown and scale hitcount with attack speed instead, along with other changes. Everyone needs the mod.
Last updated | 2 months ago |
Total downloads | 5 |
Total rating | 0 |
Categories | Mods Tweaks Skills |
Dependency string | Risky_Lives-ArtificerPrimaryRework-1.0.4 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4



bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2120README
ArtificerM1Rework
Reworks Artificer's primaries to apply damage over multiple hits, with attack speed scaling hit count instead of cooldown.
Slightly inspired by Returns.
Changes
-
Firebolt
- Damage split from 280% -> 4x70%
- Each DoT tick has a 2.5m blast radius, and sticks to each enemy hit.
- Technically allows for double-dipping on damage in scenarios where enemies are grouped up enough to get caught in the AoE, but this is more of a rare bonus than a main feature to play around.
- Hitcount scales with attack speed.
- CD no longer scales with attack speed.
- Damage split from 280% -> 4x70%
-
Plasmabolt
- Damage increased from 280% -> 4x85%, and now slows on hit.
- This is a lingering AoE that repeatedly zaps enemies.
- Slightly pulls in lightweight enemies.
- Radius increased from 6m -> 7.5m
- Hitcount scales with attack speed.
- CD no longer scales with attack speed.
- Damage increased from 280% -> 4x85%, and now slows on hit.