RyanSkinAPI
An API that allows extremely easy skin loading from PNG files
Date uploaded | 4 years ago |
Version | 1.5.0 |
Download link | RyanPallesen-RyanSkinAPI-1.5.0.zip |
Downloads | 4525 |
Dependency string | RyanPallesen-RyanSkinAPI-1.5.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 3.0.0README
General information
This mod allows you to load custom skins into the game very easily. tutorial below.
To get the default skins for editing, set the config in BepInEx/skins to true.
#Discord https://discord.gg/fy7JGze
Changelog; Redid previous work, updated to work with poor folder management and r2modman
#Tutorial
Creating skins is easy as pie.
Directory
Navigate to BepInEx/Skins. Skins are ALWAYS loaded from BepInEx/skins/[FolderWithLotsOfSkins]/[FolderWithOneSkin] if you do not adhere to the above, you will crash it for everyone involved.
Defaults
in BepInEx/Skins there will be multiple folders that are automatically generated from the default skins. At the end of the folder is a number denoting which slot those skins are from.
Meta
each skin folder contains a Meta.txt each skin folder must contain a Meta.txt a Meta.txt contains three lines Line 1: Name of the character this skin is for. Line 2: The model replacement to use as a base for this skin. (E.G, merc's samurai outfit vs normal outfit) Line 3: The name of this skin. if left as "BOILERPLATE", it will not load.
Creating a skin
Duplicate any of the existing default folders into your own folder in BepInEx/skins go through the textures with some form of editing software, photoshop, or otherwise. The textures must have the same names as is saved in the boilerplate. The textures must be supplied as a PNG. set up the meta.txt correctly. The game will automagically find all skins in BepInEx/skins on startup if they've been done correctly.