RyanSkinAPI
An API that allows extremely easy skin loading from PNG files
Date uploaded | 4 years ago |
Version | 3.1.1 |
Download link | RyanPallesen-RyanSkinAPI-3.1.1.zip |
Downloads | 4095 |
Dependency string | RyanPallesen-RyanSkinAPI-3.1.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 3.0.0README
#Discord https://discord.gg/fy7JGze
Changelog; Made skins opt-in. Redid readme, fixed errors with custom characters.
#Tutorial
To load skins and skin packs into the game; place them in BepInEx/Plugins
Outputting default skins; Click "Output Skins" In the menu.
Creating skins; rename the root folder of the outputted skins, edit the relevant image files. MainTex -> The texture on this skin Material.cfg -> A list of variables you can change, such as emission colour and level. Skin.cfg -> A list of values related to the skin itself, such as the character it is for and the colours used for it's sprite.
Do not change the name of folders that are not the root folder. Do not change the name of any files.
#Compatability
For custom survivors that work with skins, or if you would like to test, Please do the following: myCharacterGameObject.tag = "SkinReady";