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GoldenCoastPlus
Adds some things to Golden Coast in the hopes of making it a more interesting and fun environment to visit.
By Skell
Date uploaded | 2 years ago |
Version | 0.6.3 |
Download link | Skell-GoldenCoastPlus-0.6.3.zip |
Downloads | 94119 |
Dependency string | Skell-GoldenCoastPlus-0.6.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1801README
GoldenCoastPlus
This mod aims to improve Golden Coast and make it more interesting and fun.
Change list
- Allied Aurelionite is now three times as strong, and its health and damage scales linearly.
- Aurelionite can now drop three new items: Golden Knurl, Titanic Greatsword, and Guardian's Eye.
- Golden Knurl grants the player +10% max health, +2.4 regen, and +20 armor.
- Titanic Greatsword is an on-hit proc item that summons Aurelionite's sword when it triggers.
- Guardian's Eye charges up a laser as you gain gold that fires at all nearby enemies when charged.
- The unused Gold Elites now spawn in Golden Coast. They steal gold on hit and drop a lot of gold.
- Changes to Aurelionite's fight.
- Only four beacons spawn, and Aurelionite is vulnerable as soon as it spawns.
- Aurelionite now has 2x more health.
- Aurelionite now becomes invulnerable and turns the beacons off for every third of its health it loses. There is a grace period of 20 seconds after the beacons are turned back on during which they cannot be turned off again, allowing extra damage during a cycle if your DPS is high enough.
- Removing Aurelionite's invulnerability by turning the beacons back on will debuff it with 1.5x damage taken for 10 seconds.
- As the fight progresses, Aurelionite's attacks become more dangerous.
- In phase 2, it summons more swords for its sword attack, fires more lasers for its laser attack, and fires lasers more often for its rock turret attack.
- In phase 3, it now summons even more swords for its sword attack, its rock turret fires even more often, and its cooldowns are reduced by 25%.
- For every phase skipped, all players will get a stack of Aurelionite's Blessing, which increases gold gain by 10%.
Known Issues
- Coven of Gold's icon and model are identical to His Reassurance. This is because I'm a hack and used them when His Reassurance was unimplemented, but I'll fix them at some point.
- Gold elites aren't actually gold. Their unused shader is black, assumedly because its unfinished. I'll get around to making them actually gold at some point.
Future Plans
- Make Gold Elites more interesting mechanically and give them a new shader.
- Change the interactables in Golden Coast to make them more interesting.
- Update the function of Guardian's Eye to be a little more interesting.
- Continue tweaking the Aurelionite fight to make it feel more like a real midboss and less like a reskinned Stone Titan.
- Adjust the interactables on Golden Coast.
Changelog
0.6.3
- Okay but this time I actually fixed it
0.6.2
- Fixed for the latest update.
0.6.1
- Fixed NREs caused by Golden Knurl's implementation.
0.6.0
- Updated for Survivors of the Void.
- Now uses RecalculateStatsAPI which should fix any weirdness or incompatibiltiy issues.
0.5.30
- I think I actually fixed the Thunderstore formatting this time.
0.5.3
- Fixed the names of Gold elites, should now say "Gold <character name>"
0.5.2
- Thank you swuff for offering to write lore descriptions for the items in this mod! Finally adding them in 2 months after I got them.
- Fixed an issue where Aurelionite was becoming invincible before its phase transitions.
- Maybe I'll start actually working on this mod again who knows heehoo
0.5.1
- Aurelionite will now use its third phase attacks if its first phase change happens when it is at the final third of its health.
0.5.0
- Changed the duration of the debuff Aurelionite gets upon its armor being broken to 10 seconds (down from 20).
- Increased Aurelionite's health by 2x.
- Changed Aurelionite's attacks as the phases of its fight progress (see Change List).
- Added a bonus reward for defeating Aurelionite in only 1 or 2 cycles.
- Fixed text color of Golden Knurl's description.
- Reduced Titanic Greatsword's damage from 2000% to 1250%.
- Added config for Aurelionite's fight changes and the items he can drop.
0.4.2
- Fixed issues with Golden Knurl's renderer materials (finally).
- Fixed Aurelionite's invincibilty triggering too early.
0.4.1
- Fixed the entire game breaking because I forgot to finish my TakeDamage hook.
0.4.0
- Reverted the changes to pickup and description text of the last update.
- Only Halcyon Seed contributes to allied Aurelionite's strength, like before, but it is still three times as powerful.
- Reworked Aurelionite's fight (see Change List).
0.3.3
- Updated pickup and description text of the items.
0.3.2
- All items that Aurelionite can drop now contribute to its allied version's strength. Only Halcyon Seed is removed from the player's inventory, and it now contributes 3 times as much to its strength.
- Updated icons for Golden Knurl and the Gold elite buff.
0.3.1
- Updated icon outlines (thanks to swuff for the icons themselves and rob for hooking me up).
0.3.0
- All items now have proper icons (thanks to Lamda Male) and item displays.
- Gold Elites now drop 5x the amount of gold that they did before, and have a proper buff icon (thanks to Lambda Male).
- Fixed issues with Coven of Gold's name tokens.
- Fixed issue with Golden Knurl not granting regen.
- Fixed issue with Aurelionite being unable to drop Halcyon Seed.
- Fixed plugin name.
0.2.2
- Fixed incompatibility issues with Aetherium.
0.2.1
- Golden Knurl now gives a 10% health increase rather than a flat 60.
0.2.0
- Gave the Gold Elites their unused skin.
- Updated Titanic Greatsword's model.
- Added Guardian's Eye.
0.1.1
- Fixed for RoR2 v1.1.1.2.
0.1.0
- Initial Unfinished Release
Credits
- Lambda Male and swuff for the icons for the items and the Gold elite buff.