EclipsedShoresBaseMod
Contains a variety of tweaks and features designed for the modpack EclipsedShores.
By Smxrez
Date uploaded | 2 weeks ago |
Version | 1.2.3 |
Download link | Smxrez-EclipsedShoresBaseMod-1.2.3.zip |
Downloads | 2321 |
Dependency string | Smxrez-EclipsedShoresBaseMod-1.2.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2README
EclipsedShoresBaseMod
ESBM contains a variety of tweaks and features designed for the modpack EclipsedShores.
If you want to use this mod for your own modpack/modlist feel free it should function fine.
More features are planned for the future.
Feedback? Contact Smxrez
on discord.
Bugs? Contact pseudopulse
on discord.
Features
Item diversity (Configurable)
You're more likely to find duplicate items the more diverse your inventory is (To keep it near but slightly more varied when compared to vanilla).
Vanilla:
Modded:
ESBM:
Jumping Beetles (Configurable)
Beetles now jump at you when attacking (similar to inferno).
Character stats config generator (Configurable obviously)
All characters' (survivors, enemies, etc.) stats are configurable in a config file on launch (Make sure to set what you want to change to True, and then on another launch, it will generate detailed stats for it).
Mithrix P4 cripple prevention (Configurable)
Mithrix will not apply cripple on any of its attacks during P4.
This change was designed with UmbralMithrix in mind as Umbral P4 is a bunch of dodging and if you get hit once you get crippled then do not have the movement speed to be able to keep dodging then you get hit and crippled more and die.
Team Respawns (Configurable)
Every player will respawn for certain things
- Before every final boss
- After the teleporter event
- After void fields
Credits
-
pseudopulse: Programming/Implimentation of feautres.
-
Smxrez: Creating EclipsedShores and concepting the ideas.
CHANGELOG
1.2.3
- Fixed beetles hitting multiple times in multiplayer
- Fixed all players getting teleported to the host after the teleporter
1.2.2
- Reverted back to 1.2.0 as I cant seem to reproduce the bug that was reported to me (Therefor I cant fix it). Please let me know if you have any issues with beetles hitting you 100x times and insta killing you.
1.2.1
- Temporarily reverted mod to 1.1.0 as 1.2.0 introduced a huge bug with beetles (Its midnight and I gotta sleep and my coder is already off for the night)
1.2.0
- Added Team Respawns
- Removed Inferno hard dependancy
- Fixed 🐪
1.1.0
- Added Mithrix P4 cripple prevention
1.0.4
- Readme update
1.0.3
- Moved main menu changes from here to the modpack itself
1.0.2
- Added enable/disable config for jumping beetles
- Added enable/disable config for main menu changes
- Item weight config generates on launch instead of first chest open
- Fixed jumping beetles being enabled on inferno
1.0.1
- Readme update
1.0.0
- Release