SouPig-Arti_Ice_Guillotine icon

Arti Ice Guillotine

Makes Artificer's freeze execute threshold scale with Old Guillotine, configurable

By SouPig
Last updated 2 years ago
Total downloads 35019
Total rating 3 
Categories Tweaks
Dependency string SouPig-Arti_Ice_Guillotine-1.2.0
Dependants 16 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1901 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1901
tristanmcpherson-R2API-4.0.11 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.0.11
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Arti Ice Guillotine

This mod causes the Artificer's ice execution threshold (by default 0.3) to scale with the number of Old Guillotines you have. This should allow Snap Freeze to not become useless once you start getting guillotines. This change also buffs Nano Spear and other forms of Freeze (such as Railgunner's Cryocharge).

The ice execution threshold still begins at 30% and scales by 0.7 times the Old Guillotine execution threshold. This means it will not scale over 100% no matter how many guillotines you have.

Known Issues & Compatability

  • Currently none, but if you find anything please tell me on the modding discord!

Changelog

[1.2.0]

  • Fix to work with SOTV

[1.1.0]

  • Added a config option to modify the linear rate at which Freeze scales with Guillotines

[1.0.0]

  • Initial Release

Special Thanks

  • duckduckgreyduck for telling me to use IL
  • ThinkInvis for helping me with matching IL instructions
  • iDeathHD for showing me how to do a null check with IL

This was my first mod, so I'm grateful for all of the help I received from the modding discord.