Shaman
Adds the Shaman, a fragile summoner who commands an army of minions.
Last updated | 3 weeks ago |
Total downloads | 317242 |
Total rating | 23 |
Categories | Player Characters |
Dependency string | StormRiders-Shaman-1.2.0 |
Dependants | 86 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
Shaman
The Shaman: an original summoner / necromancer character based on the Tomb Raiser class from Trove.
look at his cute lil acolytes!!!!
Skills
Passive
Every 45 seconds summon an Acolyte minion that inherits all your items. Attack speed affects the interval.
Primary
Launch tracking projectiles.
Secondary
Launch a projectile which causes a healing explosion for 500% damage.
(ALT)
Launch a projectile which curses and cripples enemies.
Utility
Become faster, invisible and more resistant for 10 seconds.
(ALT)
Teleport every minion you own to you and grant them a barrier worth 60% of their MAX HP.
Special
Fuse every Acolyte minion you have into a Shamanic Compound. 3 Acolytes is minimum, any extra sacrificed will be turned into a stack of a buff which will give the spawned Compound +10 armor, +2 base damage and +50 base MAX HP.
(ALT)
Every Acolyte you own will enter a frenzy, losing 50% MAX HP, but gaining 200% attack speed, 200% movement speed and 150% damage.
!!! your acolytes are NOT drones!!! they WILL get voidtouched!!!
Plans
Compatibility for other mods, mainly modded items.
Credits
Manti - Almost everything
Bazzorr - Logbook entries
Thingw - Skill icon art
TheTimesweeper - Skin incompatibility fix
Logzombie, Bazzorr, Zetta, Bero, death, Leo, dizzytom, Sneebler - Testing
Changelog
1.2.0
- SOTS compatibility.
- Updated Shaman model.
- Balance changes.
1.1.1
- Changed the initial Acolyte spawn delay at the start of a stage to 5 seconds.
- Slightly reduced the attack speed effect on Acolyte summon cooldown.
- Fixed Networking issues for Ancestral Pathway, Ritual of Distorted Fusion and Call of the Wild.
- Updated Logbook entires.
- Added source assets to the repository.
1.1.0
- Added Ancient Scepter compatibility.
- Added Aetherium compatibility.
- Added Mastery skin.
- Fixed scaling for particle effects being way too large on Shaman, Acolyte and Shamanic Compound.
- Updated animations for Shaman, Acolyte and Shamanic Compound.
- Fixed 3D Spatialization for SFX.
1.0.5
- Fixed a major skin compatibility issue (Thanks, TheTimesweeper)
1.0.4
- Doubled the attack speed effect on Acolyte summon cooldown.
- ^ Also changed the lowest allowed cooldown cap: 20s -> 15s
- Prevented Acolytes from inheriting inventory if summoner Shaman is not Player controlled.
1.0.3
- Added a new Special skill: Call of the Wild
- Adjusted SFX volume
1.0.2
- Adjusted the Passive's Acolyte spawning position to be less intrusive.
- Changed Ancestral Pathway's barrier: 75% -> 60%
- Changed Ancestral Pathway's base cooldown: 30s -> 20s
- Fixed Acolytes being forced onto the Player team on spawn.
- Fixed Shamanic Compound's strafing animations.
1.0.1
- Reduced Shamanic Compound's base MAX HP: 500 -> 325
1.0.0
- Initial release