TwelveShooter
Creates an alternate primary skill for Commando, where he wields dual revolvers and fires for more damage at a slower pace, with an ammo system similar to Bandit
By TeamCreature
Last updated | 7 months ago |
Total downloads | 7322 |
Total rating | 0 |
Categories | Skills |
Dependency string | TeamCreature-TwelveShooter-1.0.3 |
Dependants | 7 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2112RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3README
Twelve Shooter
Commando finally took notes from Bandit and picked up his two six shooters that shoot slower but are able to load a much larger caliber bullet. Unfortunately, he wasn't able to use his bottomless mags like he does with his SMGs, so he has to manually reload the revolvers.
Stats
- Fires at 4 shots per second, as opposed to 6
- Does 200% damage per shot
- More recoil and bloom per shot
- No damage fall off, but lower maximum range (150, down from 200)
- Has a 1.1 proc coefficient
- Has a reload system similar to bandit, maximum 12 bullets
- Changes Commando's SMG model into a revolver model when using the Twelve Shooter skill
Credits
- YukiNeedsSleep - Skill programming
- Muddii - Modelling and programming for revolvers, did a lot for balance
- Nuxlar - Helped a ton with programming and a lot of code was based off his mods (Parry and Mandr)