Some mods may be broken due to the recent Alloyed Collective update.
TwelveShooter
Creates an alternate primary skill for Commando, where he wields dual revolvers and fires for more damage at a slower pace, with an ammo system similar to Bandit
By TeamCreature
CHANGELOG
1.0.0
- First release
1.0.1
- Now cannot interrupt reloading with an ability
- Increased fire rate (4 shots per second, up from 3 shots per second)
- Decreased damage (200%, down from 250%)
- Updated the README to include credits
- Fixed a bug that allowed roll to reload ammo past 12
- Fixed a bug that would lock the primary skill after rolling right before reloading
1.0.2
- Reverted being unable to fire right before the reload animation if you have remaining stocks (still cannot interrupt the reload itself)
1.0.3
- Fixed revolvers never reloading (oops)
- Removed the "before reload" state, lengthened the reload animation to compensate
- Reloading will take the same amount of time no matter how many bullets are left
- Reload sound effect is no longer affected by attack speed