Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
| Last updated | 2 years ago |
| Total downloads | 67909 |
| Total rating | 9 |
| Categories | Mods Player Characters |
| Dependency string | Team_Pepega-Woodie-2.0.3 |
| Dependants | 23 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Loadout
API for registering skills, skins and entity states
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Orb
API for creation and management of custom Orb types.
Preferred version: 1.0.0README

Skills
| Icon | Name | Description |
|---|---|---|
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Passive: Lumberjack's Motive | Successive attacks increase attack speed. |
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Primary: Lucy The Axe | Swing forward for 170% damage, every 3rd swing deals 250% damage. |
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Primary: Lumberjack Lobber | Throw Lucy for a ranged attack and deal 170% damage. |
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Secondary: Long Arm | Charge to throw Lucy for a ranged attack and deal 200-500% damage, on up to three targets based on charge time. |
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Secondary: Axed Offensive | Woodie does a chain of attacks dealing 150% damage increasing by +50% for each subsequent hit. |
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Utility: Step Slash | Dodge forward performing a slash that deals 250% damage. |
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Utility: Salve Bonfire | Woodie deploys bonfire that heals 10 + 10% health each second. |
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Special: Whirlwind Spin | A spinning attack dealing consecutive damage in a circle around Woodie dealing 250% damage per hit. Can be cancelled into a whirlwind attack for 250% damage. |
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Special: Werebeaver Transformation | Woodie unleashes his primal fury turning into the Werebeaver, gaining new abilities and increased health and armor. |
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Werebeaver Primary: Raking Claws | Perform a two hit clawing combo dealing 360% each hit. |
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Werebeaver Secondary: Tailing Twist | Perform a tail strike around you for 550% damage. [Fractured]: Damage dealt is doubled. |
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Werebeaver Utility: Acrobatic Divebomb | Perform a superjump, if followed up you perform a divebomb, hitting the descending area in front of you for 420% damage. Direct hits instantly execute enemies weaker than Elites and Bosses. |
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Werebeaver Special: Beaver Blockade | Perform a guard that when up, any damage taken from your front facing direction will be reduced by half. When this ability ends, the received damage is then converted into a temporary barrier for allies and 50% of the total for yourself. |
Team
This team is my commissions account. It is a team due to how Thunderstore manages upload accounts, however, it is only run by me (Dragonyck).
If you wanna check my personal projects, they're on my main account:
Discord Contact: Dragonyck#4653
Other projects I developed:
| Koko's Item Box | Super Void Barnacle | Spearman | Katarina V2 Skills |
|---|---|---|---|
Installation
R2modman is recommended.
Manual:
1 - Download and install BepInExPack and R2API
2 - Extract the "Woodie" dll to your plugins folder
3 - Have fun!
Credits
Woodie - Bug testing, overall balance, and for commissioning this awesome mod.
Dragonyck - Creation.
Rob - Character templates.
KEB - IDRS Helper.
Violet - Big brain.
SquareAnon on twitter - Model
Everyone involved with the cores and api's that made modding possible.
All the peeps with bug reports and stuff.
Changelog
2.0.3
- Fixed oversized vanilla particles.
2.0.2
- Removed local mp debugging hook.
2.0.1
- Fixed issue with m2 charge in mp.
2.0.0
- Updated for R2API split assemblies.
- Added new skills.
- M2 was slightly reworked.
- Utility can now be cast in the air, going upwards instead.
- Special can be canceled into a quick attack.
- Added a new skin.
- Added emotes.
- Win/lose outros and logbook entry rewritten.
1.1.2
- Fixed not properly hiding/unhiding when playing a Emote.
1.1.1
- Fixed NRE caused by CustomEmotesAPI when not playing as Woodie.
1.1.0
- Added CustomEmotesAPI support.
1.0.5
- Fixed footstep sounds.
1.0.4
- Fixed config values.
1.0.3
- Special damage and M2 CD are now configurable.
- Special damage reduced by default
250%⇒ 50% - M2 CD reduced by default
5⇒ 2
- Special damage reduced by default
1.0.2
- Fixed passive not correctly being added for clients.
- Fixed M2 CD.
1.0.1
- Fixed weird model overlays added by items, such as Personal Shield Generator.
1.0.0
- Release












