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RaindropLobotomy

Adds content from Lobotomy Corporation. Currently adds 1 survivor, 7 enemies, 7 survivor variants, and 1 skill. [1.6 - Lamp Artificer]

CHANGELOG

1.6.2

  • made lamp's targeter prioritize the target closest to the crosshair

1.6.1

  • fixed Eternally-Lit Lamp being able to be spam fired if you sprinted after shooting it
  • added preview for lamp to readme

1.6.0

  • new variant: Lamp Artificer
  • fixed Silent Advance breaking
  • fixed To Claim Their Bones breaking
  • removed commando alt m1
  • fixed Grinder Mk5-2's Rest healing based on cur hp and not max hp
  • increased Grinder's charge max to 20
  • nerfed Disable Limiter to 500% damage
  • Flooding Bullets now grants Intangible (temporary, skill will be reworked entirely in the future)
  • justitia now uses sounds from ruina for m1 and util
  • fixed solemn lament's white gun sound being the wrong one

1.5.3

  • fixed the unfinished & disabled lamp variant causing a conflict with ss2's wayfarer

1.5.2

  • fixed sin nre spam (for real this time)
  • fixed justitia not being targeted by enemies unless attacking

1.5.1

  • fixed Solemn Lament's primary being obnoxiously loud
  • fixed being able to inflict Sin on yourself using chaos
  • fixed nullref spam caused by Sin in certain situations
  • ordeals now only have a 33% chance to appear
  • Helix of the End health cut massively
  • Process of Understanding health reduced

1.5.0

  • survivor variant: justitia false son
  • fixed custom sfx not working (it broke in-between me working on the 1.4.4 fix and the dlc bugfix patch releasing)

1.4.4

  • updated for SOTS

1.4.3

  • having stacks of Charge grants +3.5% movement speed per stack
  • you can no longer re-apply seal to an enemy who already has seal
  • the duration of seal is now half as long on bosses
  • To Claim Their Bones now checks if it would fling you out of the map and downslams instead
  • Rest now only does an upward launch if you cancel it via jump instead of shift
  • Acupuncture now casts in 0.25s instead of 0.5s, distance traveled remains the same (faster more responsive dash)

1.4.2

  • now no longer spawns an AbnormalityDirector if no abnos are enabled, preventing shitloads of error spam

1.4.1

  • grinder mk5-2 now does an upwards leap after leaving rest mode
  • landing a hit on Terminate now halts your fall
  • slowed down the static of 1.76 MHz
  • made the static of 1.76 MHz grayscale
  • made Disable Limiter not target destroyable props like barrels or sulfur pods

1.4.0

  • survivor variant: grinder mk5-2 mult
  • enemy: 1.76 MHz
  • added configs for enabling/disabling enemies

1.3.2

  • buffed magic bullet damage coefficients
  • bullet of despair now fires to the cursor
  • flooding bullets gives more armor
  • added a config option to replace solemn lament's ding sound with the crit sound effect
  • added a config option to replace magic bullet's gunshot and portal open with vanilla sounds
  • firing magic bullet now only consumes ammo if it auto-aimed onto an enemy (manually aimed shots dont count towards the 7)
  • made configs generate on mod load instead of the first time they get accessed
  • readme update 2: electric boogaloo

1.3.1

  • updated desc

1.3.0

  • added new survivor variant: solemn lament commando
  • fixed bl merc throwing a nullref when a forgotten relics lightning rod landed a crit (so true??)

1.2.3

  • fixed Unrelenting and HiddenInvincibility granted by Yield My Flesh / To Claim Their Bones being really inconsistent (sometimes not being granted, sometimes never getting removed)

1.2.2

  • Acupuncture now dashes to where you're aiming instead of directly forwards

1.2.1

  • fixed BL merc shitting nullrefs every frame if a living body had no inventory assigned
  • undocumented from 1.2.0: blind vermin can no longer be shelled

1.2.0

  • added new survivor variant: blade lineage mercenary
  • reduced the base health of Process of Understanding to 740

1.1.4

  • we love ability stealing

1.1.3

  • shelling an enemy with Wear Shell or Goodbye now incurs a 2 second period where you cannot shell an enemy weaker than your current shell. this ensures you will always shell the strongest available during these skills.

1.1.2

  • most stuff is networked now
  • sweeper's Scatter Fuel now has backwards recoil and no longer locks movement (can be configured off)
  • ally sweeper names are longer
  • g?ood?bye no longer breaks on kill occassionally
  • g?ood?bye properly turns enemies into a fine, red.. uhhh... cloud..?
  • magic bullet bandit now has proper footsteps and ragdolls on death
  • magic bullet bandit's ignition hitbox is now identical to regular bandit's slash
  • mimicry now ragdolls on death

1.1.1

  • fixed mithrix breaking sometimes
  • fixed ordeals making the hud invisible in multiplayer
  • changed how ordeals are picked, now preset for the 5 stages in a loop instead of repeating midnight after s5
  • moved ordeals to the objectives tab (they are not required to leave the stage!!)

1.1.0

  • fixed Beetle Guards sunder being shelled when it shouldnt (it doesnt work)
  • fixed bug where equipping merc's beheaded skin after previously equipping solemn lament would break rendering for the rest of the session
  • made flooding bullets have 3 charges and consume 1 per shot
  • flooding bullets can now be canceled early, only consuming charges equiv to 1 shot
  • lowered sfx volume across the board
  • made sfx properly follow the in-game sound volume slider

1.0.4

  • fixed silent advance creating an infinitely looping sound effect
  • fixed mb bandit skill descs
  • fixed mimicry specials canceling themselves
  • fixed mimicry not prioritizing specific shell skills when stealing
  • blacklisted alot of modded enemies who dont have functional skills for mimicry to steal
  • bullet of despair does less self damage (same damage to enemies)
  • h?ell?o has standard falloff instead of buckshot now
  • flooding bullets now grants an armor boost during the state

1.0.3

  • more bugfixes wooooo!!!!!1

1.0.2

  • fixed a bug with weapon replacements that broke all skins

1.0.1

  • readme update

1.0.0

  • release