RaindropLobotomy
Adds content from Lobotomy Corporation. Currently adds 1 survivor, 7 enemies, 7 survivor variants, and 1 skill. [1.6 - Lamp Artificer]
CHANGELOG
1.6.2
- made lamp's targeter prioritize the target closest to the crosshair
1.6.1
- fixed Eternally-Lit Lamp being able to be spam fired if you sprinted after shooting it
- added preview for lamp to readme
1.6.0
- new variant: Lamp Artificer
- fixed Silent Advance breaking
- fixed To Claim Their Bones breaking
- removed commando alt m1
- fixed Grinder Mk5-2's Rest healing based on cur hp and not max hp
- increased Grinder's charge max to 20
- nerfed Disable Limiter to 500% damage
- Flooding Bullets now grants Intangible (temporary, skill will be reworked entirely in the future)
- justitia now uses sounds from ruina for m1 and util
- fixed solemn lament's white gun sound being the wrong one
1.5.3
- fixed the unfinished & disabled lamp variant causing a conflict with ss2's wayfarer
1.5.2
- fixed sin nre spam (for real this time)
- fixed justitia not being targeted by enemies unless attacking
1.5.1
- fixed Solemn Lament's primary being obnoxiously loud
- fixed being able to inflict Sin on yourself using chaos
- fixed nullref spam caused by Sin in certain situations
- ordeals now only have a 33% chance to appear
- Helix of the End health cut massively
- Process of Understanding health reduced
1.5.0
- survivor variant: justitia false son
- fixed custom sfx not working (it broke in-between me working on the 1.4.4 fix and the dlc bugfix patch releasing)
1.4.4
- updated for SOTS
1.4.3
- having stacks of Charge grants +3.5% movement speed per stack
- you can no longer re-apply seal to an enemy who already has seal
- the duration of seal is now half as long on bosses
- To Claim Their Bones now checks if it would fling you out of the map and downslams instead
- Rest now only does an upward launch if you cancel it via jump instead of shift
- Acupuncture now casts in 0.25s instead of 0.5s, distance traveled remains the same (faster more responsive dash)
1.4.2
- now no longer spawns an AbnormalityDirector if no abnos are enabled, preventing shitloads of error spam
1.4.1
- grinder mk5-2 now does an upwards leap after leaving rest mode
- landing a hit on Terminate now halts your fall
- slowed down the static of 1.76 MHz
- made the static of 1.76 MHz grayscale
- made Disable Limiter not target destroyable props like barrels or sulfur pods
1.4.0
- survivor variant: grinder mk5-2 mult
- enemy: 1.76 MHz
- added configs for enabling/disabling enemies
1.3.2
- buffed magic bullet damage coefficients
- bullet of despair now fires to the cursor
- flooding bullets gives more armor
- added a config option to replace solemn lament's ding sound with the crit sound effect
- added a config option to replace magic bullet's gunshot and portal open with vanilla sounds
- firing magic bullet now only consumes ammo if it auto-aimed onto an enemy (manually aimed shots dont count towards the 7)
- made configs generate on mod load instead of the first time they get accessed
- readme update 2: electric boogaloo
1.3.1
- updated desc
1.3.0
- added new survivor variant: solemn lament commando
- fixed bl merc throwing a nullref when a forgotten relics lightning rod landed a crit (so true??)
1.2.3
- fixed Unrelenting and HiddenInvincibility granted by Yield My Flesh / To Claim Their Bones being really inconsistent (sometimes not being granted, sometimes never getting removed)
1.2.2
- Acupuncture now dashes to where you're aiming instead of directly forwards
1.2.1
- fixed BL merc shitting nullrefs every frame if a living body had no inventory assigned
- undocumented from 1.2.0: blind vermin can no longer be shelled
1.2.0
- added new survivor variant: blade lineage mercenary
- reduced the base health of Process of Understanding to 740
1.1.4
- we love ability stealing
1.1.3
- shelling an enemy with Wear Shell or Goodbye now incurs a 2 second period where you cannot shell an enemy weaker than your current shell. this ensures you will always shell the strongest available during these skills.
1.1.2
- most stuff is networked now
- sweeper's Scatter Fuel now has backwards recoil and no longer locks movement (can be configured off)
- ally sweeper names are longer
- g?ood?bye no longer breaks on kill occassionally
- g?ood?bye properly turns enemies into a fine, red.. uhhh... cloud..?
- magic bullet bandit now has proper footsteps and ragdolls on death
- magic bullet bandit's ignition hitbox is now identical to regular bandit's slash
- mimicry now ragdolls on death
1.1.1
- fixed mithrix breaking sometimes
- fixed ordeals making the hud invisible in multiplayer
- changed how ordeals are picked, now preset for the 5 stages in a loop instead of repeating midnight after s5
- moved ordeals to the objectives tab (they are not required to leave the stage!!)
1.1.0
- fixed Beetle Guards sunder being shelled when it shouldnt (it doesnt work)
- fixed bug where equipping merc's beheaded skin after previously equipping solemn lament would break rendering for the rest of the session
- made flooding bullets have 3 charges and consume 1 per shot
- flooding bullets can now be canceled early, only consuming charges equiv to 1 shot
- lowered sfx volume across the board
- made sfx properly follow the in-game sound volume slider
1.0.4
- fixed silent advance creating an infinitely looping sound effect
- fixed mb bandit skill descs
- fixed mimicry specials canceling themselves
- fixed mimicry not prioritizing specific shell skills when stealing
- blacklisted alot of modded enemies who dont have functional skills for mimicry to steal
- bullet of despair does less self damage (same damage to enemies)
- h?ell?o has standard falloff instead of buckshot now
- flooding bullets now grants an armor boost during the state
1.0.3
- more bugfixes wooooo!!!!!1
1.0.2
- fixed a bug with weapon replacements that broke all skins
1.0.1
- readme update
1.0.0
- release