TheMysticSword-BanditHPThresholdDisplay icon

BanditHPThresholdDisplay

Shows the HP threshold to kill an enemy with the Bandit's special

Last updated 2 years ago
Total downloads 119584
Total rating 12 
Categories Mods Client-side
Dependency string TheMysticSword-BanditHPThresholdDisplay-1.0.3
Dependants 71 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1801 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1801
tristanmcpherson-R2API-4.3.21 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.3.21
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
TheMysticSword-MysticsRisky2Utils-2.0.5 icon
TheMysticSword-MysticsRisky2Utils

Library for TheMysticSword's mods

Preferred version: 2.0.5

README

When playing as the Bandit, enemies will have:

  • A pink bar that indicates when a Lights Out/Desperado shot will kill the enemy
  • A red bar that indicates when a Lights Out/Desperado crit will kill the enemy
  • A pink/red visual mark when an enemy can be killed with your Special on a normal hit and a crit respectively

Mod preview. A Stone Golem with low HP. It has a pink bar drawn over a portion of its healthbar and a thinner longer red bar. A pink crosshair mark is drawn above the golem to indicate that it can be killed with the Special skill.

Can be configured to toggle bars, marks and to change the UI calculation values if one of your mods changes the Lights Out/Desperado damage.

1.0.3:

  • Added "Mark Opacity" and "Mark Scale" options
  • Reduced the default opacity and scale of the visual mark
  • Added armor into threshold calculation
  • Fixed marks not fully scaling down with distance
  • Fixed marks showing up on invisible enemies
  • Fixed the mod not working if Risk of Options wasn't installed

1.0.2:

  • Added Risk of Options support
  • Added an option to visually mark enemies that are below the HP threshold
  • Fixed crit bar not counting the crit damage increase from Laser Scope (DLC1)

1.0.1:

  • Fixed Desperado Token Damage config option adding +10% flat damage to the display instead of +10% of the special's base damage