FastArtificerBolts
Alternate flame bolt skill for Artificer that scales with attack speed.
Last updated | 3 months ago |
Total downloads | 129004 |
Total rating | 21 |
Categories | Mods Tweaks Skills Seekers of the Storm Update |
Dependency string | TheTimesweeper-FastArtificerBolts-2.2.2 |
Dependants | 60 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0README
Fast Arti Bolts
A variant of Artificer's Flame Bolts, reworked to scale with attack speed (like Merc's and Commando's R's)
Overview:
- You start out shooting two firebolts with each use
- Firebolt damage and proc coefficient are lowered
- The more attack speed you have, the more fast firebolts you'll shoot
- Attack speed no longer increases the speed of the attack animation
Notes:
- Starting out, the two fastbolts combined will have the same damage output as the one vanilla firebolt
- If you have high enough attack speed and you're shooting firebolts faster than the framerate, multiple will spawn on each frame.
- Idea half stolen from
KNot Devourer of Worlds
on the modding discord, who proposed to have firebolt damage scale with attack speed
Ping me (TheTimesweeper#5727
) on the ror2 modding discord or the enforcer discord (https://discord.gg/csaEQDnMH8) if you have any horrible crashes or other issues I didn't catch. I'd love to hear feedback on how it works/feels.
Things I'd like to do:
- skills++ support since the changes should be the same
- plasma bolt version maybes where consecutive fast plasma bolts increase in radius
- properly graph out its damage over time and how attack speed increase affects damage and procs to really balance it