TheTimesweeper-FastArtificerBolts icon

FastArtificerBolts

Alternate flame bolt skill for Artificer that scales with attack speed.

Last updated 11 months ago
Total downloads 142502
Total rating 22 
Categories Mods Tweaks Skills Seekers of the Storm Update
Dependency string TheTimesweeper-FastArtificerBolts-2.2.2
Dependants 60 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0

README

Fast Arti Bolts


A variant of Artificer's Flame Bolts, reworked to scale with attack speed (like Merc's and Commando's R's)

Overview:

  • You start out shooting two firebolts with each use
  • Firebolt damage and proc coefficient are lowered
  • The more attack speed you have, the more fast firebolts you'll shoot
  • Attack speed no longer increases the speed of the attack animation

Notes:

  • Starting out, the two fastbolts combined will have the same damage output as the one vanilla firebolt
  • If you have high enough attack speed and you're shooting firebolts faster than the framerate, multiple will spawn on each frame.
  • Idea half stolen from KNot Devourer of Worlds on the modding discord, who proposed to have firebolt damage scale with attack speed

Ping me (TheTimesweeper#5727) on the ror2 modding discord or the enforcer discord (https://discord.gg/csaEQDnMH8) if you have any horrible crashes or other issues I didn't catch. I'd love to hear feedback on how it works/feels.


Things I'd like to do:

  • skills++ support since the changes should be the same
  • plasma bolt version maybes where consecutive fast plasma bolts increase in radius
  • properly graph out its damage over time and how attack speed increase affects damage and procs to really balance it