TheTimesweeper-FastArtificerBolts icon

FastArtificerBolts

Alternate flame bolt skill for Artificer that scales with attack speed.

Last updated 2 months ago
Total downloads 125920
Total rating 21 
Categories Mods Tweaks Skills Seekers of the Storm Update
Dependency string TheTimesweeper-FastArtificerBolts-2.2.2
Dependants 60 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1

README

Fast Arti Bolts


A variant of Artificer's Flame Bolts, reworked to scale with attack speed (like Merc's and Commando's R's)

Overview:

  • You start out shooting two firebolts with each use
  • Firebolt damage and proc coefficient are lowered
  • The more attack speed you have, the more fast firebolts you'll shoot
  • Attack speed no longer increases the speed of the attack animation

Notes:

  • Starting out, the two fastbolts combined will have the same damage output as the one vanilla firebolt
  • If you have high enough attack speed and you're shooting firebolts faster than the framerate, multiple will spawn on each frame.
  • Idea half stolen from KNot Devourer of Worlds on the modding discord, who proposed to have firebolt damage scale with attack speed

Ping me (TheTimesweeper#5727) on the ror2 modding discord or the enforcer discord (https://discord.gg/csaEQDnMH8) if you have any horrible crashes or other issues I didn't catch. I'd love to hear feedback on how it works/feels.


Things I'd like to do:

  • skills++ support since the changes should be the same
  • plasma bolt version maybes where consecutive fast plasma bolts increase in radius
  • properly graph out its damage over time and how attack speed increase affects damage and procs to really balance it