ThinkInvis-TinkersSatchel icon

TinkersSatchel

An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.

Last updated a week ago
Total downloads 616135
Total rating 50 
Categories Mods Tweaks Items Artifacts Client-side Server-side Skills Seekers of the Storm Update
Dependency string ThinkInvis-TinkersSatchel-5.2.4
Dependants 181 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Deployable-1.0.1 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Networking-1.0.3 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.3
RiskofThunder-R2API_Core-5.1.5 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.5
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
ThinkInvis-TILER2-7.4.3 icon
ThinkInvis-TILER2

ThinkInvisible's Library of Extras for RoR2 -- modularization/boilerplate and multiplayer config sync tools for other mods.

Preferred version: 7.4.3
RiskofThunder-R2API_Director-2.3.5 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.3.5
RiskofThunder-R2API_RecalculateStats-1.6.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.0
RiskofThunder-R2API_Items-1.0.5 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.5

README

Tinker's Satchel

Description

Tinker's Satchel is a general content pack, containing assorted items, equipments, interactables, artifacts, and skill variants. In total, this mod includes:

  • 47 items/equipments:
    • 8 tier-1,
    • 10 tier-2,
    • 7 tier-3,
    • 1 boss item,
    • 6 equipments,
    • 5 lunar items,
    • 4 lunar equipments,
    • 3 tier-1 void,
    • 3 tier-2 void,
    • 3 tier-3 void;
  • 2 interactables:
    • 2 drones;
  • 8 skill variants:
    • 3 for Commando,
    • 2 for Huntress,
    • and 3 for Engineer;
  • 6 artifacts;
  • and 3 other features:
    • a UI tweak,
    • an off-by-default module allowing one-shot protection while cursed,
    • and a module allowing easy changes to equipment max charges.

Short summaries are provided below. For a full description of each item, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/ContentSummary.md

Mod Content: Items & Equipments

Icon Name/Description

Tier-1 Items

Extendo-Arms
Attacks reach farther and deal slightly more damage.
Ferrofluid
Your attacks become slightly magnetic and gain crit chance.
Macho Moustache
Chance to Taunt on hit. Resist Taunted enemies.
Mostly-Tame Mimic
Mimics your other items at random.
Old War Lidar
Periodically fire weak projectiles at all hostiles.
Percussive Maintenance
Hit allies to heal them.
Sturdy Mug
Chance to shoot extra, unpredictable projectiles.
Triskelion Brooch
Chance to combine ignite, freeze, and stun.

Tier-2 Items

Chestplate
Collecting money grants temporary armor.
Defibrillator
Your heals can crit.
En Passant
Melee strike with your Utility skill to recharge it.
Fudge Dice
Periodically guarantee luck.
Negative Feedback Loop
Taking damage creates a healing barrier over time.
Hurdy-Gurdy
Wind up with uninterrupted Secondary skills to fire burning projectiles.
Pixie Tube
Drop random buffs on using skills.
Pulse Monitor
Auto-activate your equipment for free at low health.
Swordbreaker
Retaliate with exploding sparks when your shield is struck.
Unstable Klein Bottle
Chance to float and stun nearby enemies on taking damage.

Tier-3 Items

Go-Faster Stripes
Your Utility skill gains more mobility.
H3AD-53T
Your Utility skill builds a stunning static charge.
Kintsugi
Your broken/consumed/scrapped items increase all your stats.
Pinball Wizard
Projectiles may bounce and home.
RC Controller
Nearby turrets and drones gain attack speed. Ping to take control.
Shrink Ray
Suppress a single target's non-primary skills and damage.
Spacetime Skein
Gain mass while stationary. Lose mass while moving.

Boss Items

Scavenger's Rucksack
Hold an extra Equipment. Activate with scoreboard open to rummage through the rucksack.

Equipments

Cardboard Box
Pack up and move. [Cooldown: 60 s]
Causal Camera
Phase briefly and rewind yourself 10 seconds. [Cooldown: 90 s]
Command Terminal
Revive an ally or summon a drone. Consumed on use. [Cooldown: 10 s]
Lodestone
Pull nearby enemies and allied item effects. [Cooldown: 20 s]
Quantum Recombobulator
Reroll an interactable once. [Cooldown: 60 s]
Stamina Bar
Perform up to 3 dodge rolls. [Cooldown: 10 s]

Lunar Items

Bismuth Tonic
Reduce duration of debuffs... BUT also reduce duration of buffs.
Celestial Gambit
Gain an extra item reward from teleporters... BUT jumping for too long gives the item to enemies instead.
Concentrating Alembic
Gain debuff strength and duration... BUT lose reach.
Hydroponic Cell
Some healed health grows a plant which boosts base stats... BUT you don't receive the converted healing.
Wax Feather
Staying airborne ignites your attacks and reduces gravity... BUT also weakens your armor and speed.

Lunar Equipments

EMP Device
Disable skills on enemies... BUT disable non-primary skills on survivors. [Cooldown: 60 s]
Faulty Mortar Tube
Throw a bomb that will detonate when damaged... BUT it may damage survivors too. [Cooldown: 40 s]
Lemurian's Claw
Open a chest for free and drop an extra item... BUT living enemies also receive items. [Cooldown: 120 s]
Silver Compass
Shows you a path... BUT it will be fraught with danger. [Cooldown*: 180 s]

Void Items

(requires Survivors of the Void DLC)

Bramble Band (T2)
Taking damage creates a thorny barrier. Corrupts all Negative Feedback Loops.
Gup Ray (T3)
Split enemies into two much weaker copies. Corrupts all Shrink Rays.
Lens of Order (T2)
Gain massive armor by focusing your item build. Corrupts all Chestplates.
Nautilus Protocol (T3)
All turrets and drones gain flat armor and regen, and a slight damage bonus. Ping to detonate. Corrupts all RC Controllers.
Obsidian Brooch (T1)
Chance to spread DoTs on hit. Corrupts all Triskelion Brooches.
Timelost Rum (T1)
Chance to cause temporal echoes of attacks. Corrupts all Sturdy Mugs.
Unraveling Loom (T3)
All your attacks become progressively slower and more powerful. Corrupts all Spacetime Skeins.
Villainous Visage (T1)
Briefly stealth for a damage boost after killing powerful opponents. Corrupts all Macho Moustaches.
Voidwisp Hive (T2)
Drop damaging wisp allies on using skills. Corrupts all Pixie Tubes.

Mod Content: Skill Variants

Icon Name/Description

Commando

Pulse (Primary)
Rapidly shoot an enemy 4 times with high recoil. Damage per shot ramps from 75% to 150% over the course of the burst.
Jink Jet (Utility)
Perform a small jet-assisted horizontal jump in your aim direction. Hold up to 3.
Plasma Grenade (Special)
Ignite. Throw a sticky grenade with very-close-range homing that explodes for 500% damage. Can hold up to 2. Watch your aim near low walls.

Huntress

MK7b Rockeye Mini (Primary)
Agile. Quickly fire a non-seeking arrow which sticks for 100% damage, then explodes for another 100% after a short delay. Both hits trigger on-hit effects.
Laser Bola (Secondary)
Throw a seeking hard-light net which slows and pulls groups of targets, and deals 300% damage over time.

Engineer

Smart Flak (Primary)
Continuously fire proximity fragmentation shells. Direct hits deal 50% damage. Shrapnel tracks enemies for up to 8x25% damage (maximum 5x25% on a single target).
Decoy Chaff (Secondary)
Deal 4x75% damage and clear enemy projectiles in a frontal cone. Struck enemies within line of sight of any of your turrets will be Taunted by a turret for 6 seconds.
Speed Dispenser (Utility)
Deploy a stationary decanter that stores up to 4 delicious, caffeinated, precision-brewed charges of +50% speed while sprinting and +25% jump height. Charges last 15 seconds; restores 1 charge every 7.5 seconds.

Mod Content: Interactables

Icon Name/Description

Drones

Item Drone
Give items to share them with allies near the drone.
Bulwark Drone
Enemies near the drone will attack it more often. Has high health and innate shield and armor.

Mod Content: Artifacts

Icon Name Description
Artifact of Tactics All combatants give nearby teammates small, stacking boosts to speed, damage, and armor.
Artifact of Suppression Players take heavily increased damage while airborne.
Artifact of Haste All combatants attack 10x faster and deal 1/20x damage.
Artifact of Danger Players can be killed in one hit.
Artifact of Safekeeping All item drops are taken and guarded by the teleporter boss, which will explode in a shower of loot when killed.
Artifact of Reconfiguration Start with 3 equipment slots. Equipment is more common, and is consumed instead of going on cooldown.

Mod Content: Other

Name Description
Equipment Drone Labels If enabled, this module will apply the same naming scheme that Item Drones have ("Item Drone (colored name of item)") to vanilla Equipment Drones ("Equipment Drone (colored name of equipment)").
Moddable Equipment Slot Max Charges Patch This module causes `Inventory.GetEquipmentSlotMaxCharges`, which is normally only referenced by UI code, to also affect the actual max stock of each equipment slot of an inventory. Dependency of some mod content; Stamina Bar may not work correctly if disabled.
Curses Keep OSP This module causes One-Shot Protection to be kept while cursed (e.g. Shaped Glass). Disabled by default.

Issues/TODO

  • Taunt debuff needs custom icons and a target indicator.
  • ItemDisplayRule incompleteness:
    • A few TkSat items have absent or incomplete ItemDisplayRules.
    • Non-Survivor vanilla characters have no display rules for TkSat items.
  • Most items need some effects & model polish in general.
    • Chestplate texture has unintentional specularity in some areas.
    • Broken drones are missing smoke/sparks effects.
    • Cardboard Box alternate icon has not been updated to vanilla style like other icons as of v2.2.3.
  • Some class-specific item behaviors on Go-Faster Stripes are missing or placeholders.
  • See the GitHub repo for more!

Changelog

The 5 latest updates are listed below. For a full changelog, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/changelog.md

(🌧︎: Involves an accepted GitHub Pull Request or other significant assistance from the community. Thanks for your help!)

5.2.4

  • Balance pass:
    • Commando: Fusion Grenade:
      • Magnetism range increased 6 m > 8 m.
      • Magnetism angular strength increased 720 deg/s > 1080 deg/s.
    • Swordbreaker:
      • No longer fires additional projectiles per stack.
      • Now deals additional damage per stack, equal to first stack damage (stacks linearly).
      • Projectile damage decreased 40% > 25%.
      • Projectile explosion damage falloff removed.
      • Projectile explosion radius increased 4 m > 6 m.
    • Fudge Dice:
      • Buff is no longer put on cooldown by failed rolls, only by successes which wouldn't have happened without the buff.
      • Buff now performs a non-luck reroll which stacks with the previous effect.
      • Decreased luck amount +9 > +2 (+3 including the non-luck reroll).
      • These changes are intended to make the item more capable of affecting other procs than the first triggered in quick succession.
  • Fixed ItemDisplayRules causing console errors and failure to display in inventory on obtaining items.
  • Resolved NullReferenceExceptions (definitely for real this time! probably!), now thought to be caused by attempting to use server-only RNG on client. Affects the following items:
    • Sturdy Mug, Pinball Wizard: extra projectile spawns/retargets are no longer accurately predicted by client and may appear laggy at first.
    • Unstable Klein Bottle: Float debuff is now seeded based on run fixed time instead of an RNG.
    • Scavenger's Rucksack, Celestial Gambit, Obsidian Brooch: probably wasn't causing issues, but added serverside-only checks just in case.
  • Fixed an issue causing console warning spam and potential audio issues with Commando: Fusion Grenade.
  • Fixed missing projectile ghosts for Engineer: Smart Flak.
  • Added a custom icon for Float debuff.
  • Added an indicator buff for Fudge Dice.
  • Fudge Dice now plays luck vfx/sfx.

5.2.3

  • Improved null safety of Swordbreaker; potentially fixes an issue preventing Void Chests from being opened.
  • Added an unlock achievement to the following items:
    • Command Terminal: Get Some! (Get 20 direct Primary kills in a row without using another skill.)
    • Negative Feedback Loop: Encased (Reach maximum barrier.)

5.2.2

  • Further attempts to improve null safety of Ferrofluid.

5.2.1

  • Balance pass:
    • Swordbreaker:
      • Removed reflected damage (25% to 0%, config option removed).
      • Reduced per-projectile base damage from 50% to 40%.
      • I found out the hard way that enemies getting this item is a quick run-killer, and it was also overtuned compared to similar vanilla items.
    • Lodestone:
      • Reduced base damage from 400% to 200%.
      • This was also kind of a lot compared to e.g. Disposable Missile Launcher.
  • Attempted to improve null safety of Ferrofluid, Unstable Klein Bottle, and Sturdy Mug.
  • Fixed missing icon texture for Float debuff.
  • Fixed potential integer overflow in Stamina Bar charge count (will now cap at 255).

5.2.0

  • Recompiled, remapped signatures, and updated dependencies for recent vanilla updates.
    • Fixed Pulse Monitor unintentionally consuming equipment charges.
  • Fixed Old-War Lidar still working and applying damage even after the last item stack is lost.
  • Spacetime Skein's attack and move speed bonuses can now be configured separately.
  • Removed the Knockback Fin Float tweak module (vanilla item behavior was changed and the tweak behavior no longer really fits).
  • Balance changes:
    • Prevented self-damage/debuff by default on the following items: Old-War Lidar, Macho Moustache, Negative Feedback Loop, Unstable Klein Bottle, Swordbreaker, Shrink Ray, Obsidian Brooch, Villainous Visage, Bramble Band.
      • Self-damage/debuff on these items is now configurable.
    • Major nerf to Old-War Lidar.
      • Attack frequency: 0.33/sec -> 0.25/sec.
      • Attack damage: 40% -> 20%.
      • Attack proc coefficient: 50% -> 35%.
      • On closer inspection, this was kind of outperforming Ukelele, a similar Uncommon item.
    • Moderate nerf to Spacetime Skein.
      • Attack speed bonus: +50% -> +30%.
      • Move speed bonus: +50% -> +40%.
  • Balance-like item bugfixes:
    • Allowed Luck stat (57-Leaf Clover and Fudge Dice) to affect the following items: Wax Feather, Macho Moustache, Triskelion Brooch, Unstable Klein Bottle, Pinball Wizard, Obsidian Brooch.
      • Notably, this does not include Sturdy Mug nor Timelost Rum.
    • Sturdy Mug and Swordbreaker now use proper conic spread (was square).
    • Applied missing damage source information to all skills and Lodestone equipment.
      • Allows Luminous Shot to work on all 3 primary skills.
    • Excluded some buffs/debuffs from Growth Nectar and/or Noxious Thorn.
  • Fixed a formatting issue in the Sturdy Mug description.
  • Some backend improvements:
    • Suppressed a harmless (but very annoying) warning on a dependency.
    • Made BepInEx dependency version static.
    • Postbuild event can now create the Build folder and project name subfolder if missing (e.g. on a new clone of the repo).