Lemurian
Adds a playable Lemurian, Imp and Lunar Exploder to the game.
Last updated | a month ago |
Total downloads | 289110 |
Total rating | 41 |
Categories | Player Characters |
Dependency string | Tymmey-Lemurian-8.0.3 |
Dependants | 92 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Addressables
R2API Submodule for implementing Addressables functionality
Preferred version: 1.0.3RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.1.2RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Lemurian
Adds a playable Lemurian, his Imp buddy and the Lunar Exploder to the Game For better experience use RiskOfOptions and ScrollablyLobbyUI
Multiplayer
- there shouldn't be any big issues
Survivors:
- Adds Lemurian, Imp and Lunar Exploder with custom Skills and Skins to the game.
- ScrollableUI to get more detailled survivor descriptions.
- RiskOfOptions for easier access to configuration file.
Lemurian
The Lemurian can shoot Fire Balls, different Fire Balls, other different Fire Balls that are faster, explode, incinerate and burn enemies. He is a survivor that can be played on range or as melee survivor. The different skills can be used to fit every playstyle.
Lemurian Gameplay and Tips
As a master of fire, the Lemurian is able to build up a Fire Buff that increases the chance to ignite enemies on hit. Every stack increases the chance by 1%. It also increases the Lemurians movementspeed with each stack. A Fire Buff stack is aquired by every enemy hit, that lasts for 15 seconds. Special skills also gain a damage buff in different kind of ways. After clearing the first loop the Lemurian is able to transform once every loop gaining a new stronger from and it's own abilities. This form lasts for 30 seconds +1 second for every 5 character levels. You will get a Buff when you are ready to transform.
Lemurian Abilities
Primary
Fireball: (0,45s base duration)
Shoot a fireball that deals 175% damage.
Fire Roar: (0.75s base duration)
Fire 3 consecutive explosions in front of you, dealing 150% damage each. Gain Armor boost while using.
Laser: (5 ticks/s)
Fire a laser that deals 70% damage each tick. Explodes on impact within a 3.5m radius.
Secondary
Fireballs: (0,3s base duration - 5s cooldown)
Shoot 5 Fire Balls that deal 300% damage each.
Flameburst: (0,5s base duration - 5s cooldown)
Fire 5 fast Fire Balls that deal 200% damage each. Shoot more balls the more Fire Buff stacks you have.
Exploding Fire Ball: (0,5s base duration - 3s cooldown - base charge count = 2)
Fire a fire ball that explodes on hit, dealing 500% damage within a 10m radius.
Utility
Fiery Leap: (... - 5s cooldown)
Leap to the enemy and and burn the ground on impact. The impact does 500% damage and pulls enemies into the burning zone and slows them down. Every tick does 50% damage
Detonate: (... - 7,5s cooldown)
Cast an explosion that deals 1250% damage in a 1m - 12,5m radius (75m maximum distance).
Special
Flamebreath: (2,5s base duration - 7.5s cooldown)
Fire a flamebreath that deals 50% damage per tick for 2,5 seconds (20 ticks/s) up to 35m. Every Firebuff stack increases the tick count. Every bullet fired increases the ignite percentage by 1%.
Explosion: (2s base charge duration - 8s cooldown)
Explode and deal 2500% damage in a 20m radius. Damage and radius increase (1% damage and 0.1m radius) for every Fire Buff stack.
Imp
The Imp relies on his mobility, so use your teleporting skills to evade attacks. Try to keep up as many Bleed stacks on enemies for more damage and additional health generation. The skills have variations that can be changed on the run.
Imp Gameplay and Tips
He does lots of bleeding damage. Try to keep up bleeding stacks on enemies.
Imp Abilities
Primary:
Throw two Void Spikes, dealing 2x70% damage or rend your enemies with sharp claws, dealing 2x120% damage.
Secondary:
Fire a burst of Void Spikes dealing 5x75% damage or charge a piercing laser that deals 5x75%damage.
Utility:
Teleport forward, while leaving a Void Spike behind. Stun enemies and deal 100% damage when reappearing.
Special:
Angrily smash your claws against the ground, dealing 5x200% damage or temporarily return to the Red Plane for 2,5 seconds and reappear in a brilliant flash of red, dealing 1000% damage.
Lunar Exploder
Each explosion drops a puddle of Lunar goo with the size of the explosion. The lunar goo cripples enemies and deals 10 x 50% damage in 2,5s. If his damage falls below 25% he explodes in a 100m radius and cripples enemies for 10s. Every hit enemy leaves behind a puddle of lunar goo.
Lunar Exploder Gameplay and Tips
Does what an exploder does and explodes.
Lunar Exploder Abilities
Primary:
Spawn explosions that deal 200% damage. (does not spawn lunar goo)
Secondary:
Explode dealing 500% damage and push yourself upwards (stuns enemies).
Utility:
Teleport yourself to the desired position and explode dealing 750% damage. The explosion pulls nearby enemies towards you and gives you an armor boost for each enemy hit.
Special:
Let all enemies inside a 25m radius explode dealing 1500% damage. Leave behind a puddle of lunar goo.
Known Issues
- Lunar Exploder Camera is shaky due to Gearbox deciding that the ball is now shaking when walking...
- Lemurian lore not showing :(
Found Issues?
** Reach out to me in modding discord or tymmey#6213 **
Big Thanks
Thanks to the whole developer community for helping me with stupid things!
Latest Changes:
8.0.3
- increased Lunar Exploder interactable distance