
Last updated | 4 years ago |
Total downloads | 273 |
Total rating | 1 |
Categories | Player Characters |
Dependency string | Tymmeyecb598a602d245ad-Lemurian-7.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function


bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Lemurian
Adds a playable Lemurian to the Game
##Disclamier ** Join my Discord for discussion about Lemurian and Imp: https://discord.gg/4VHwN3k **
Multiplayer
- There shouldn't be any more isses? maybe after the latest update there are...
##Fire Buff, Gameplay and Tips As a master of fire, the Lemurian is able to build up a buff that increases the chance to ignite enemies on hit. Every stack increases the chance for 1%. Some abilities also gain a damage buff in different kind of ways. You gain a Fire Buff stack for every enemy hit, that lasts for 15 seconds.
Abilities
Primary
Fireball:
(0,45s base duration)
Shoot a fireball that deals 175% damage.
- Projectile speed scales with Fire Buff stacks (base speed = 75, every stack increases it by 1, so 75 stacks double the speed)
Fire Roar:
(1s base duration)
Fire 3 consecutive explosions in front of you, dealing 150% damage each. Gain Armor boost while using.
- Explosions are cast at 2,5m - 5m - 7,5m fixed distance with a 3m base blast radius, that increases with more Fire Buff stacks (200 stacks = 3m -> 6m)
- You can still sprint while using this ability, also grants healing buff on third explosion, when hitting enemies
Laser:
(5 ticks/s)
Fire a laser that deals 60% damage each tick. Explodes on impact within a 3m radius.
- Scaled to not grant a Fire Buff stack on every hit. (base every 0,5s, that shortens with more attack speed you have)
- has a small aim support
Secondary
Fireballs:
(0,3s base duration - 5s cooldown)
Shoot 5 Fire Balls that deal 300% damage each.
- Projectiles spread horizontally and have a 2.5m blast radius
Flameburst:
(0,5s base duration - 5s cooldown)
Fire 5 fast Fire Balls that deal 200% damage each. Shoot more balls the more Fire Buff stacks you have (1 ball for every 15 stacks - Maximum 10 bullets).
- Projectiles have no spread and a 2.5m blast radius
Exploding Fire Ball
(0,5s base duration - 3s cooldown - base charge count = 2)
Fire a fire ball that explodes on hit, dealing 500% damage within a 10m radius.
- Projectile is affected by gravity
Utility
Fiery Leap:
(... - 5s cooldown)
Leap to the enemy and and burn the ground on impact. The impact does 500% damage and pulls enemies into the burning zone and slows them down. Every tick does 50% damage (15 Ticks in 3s - leading up to possible 1250% damage).
- Has a 12,5m impact blast radius
Detonation:
(... - 7,5s cooldown)
Cast an explosion that deals 1250% damage in a 1m - 12,5m radius (75m maximum distance).
- Radius starts at 1m and grows to 12,5m in 2s. Attackspeed lowers the time to a minimum of 0,5s
Special
Flamebreath:
(2,5s base duration - 7.5s cooldown)
Fire a flamebreath that deals 50% damage per tick for 2,5 seconds (20 ticks/s). Every Firebuff stack increases the tick count. Every bullet fired increases the ignite percentage by 1%. Gain armor boost while using Flamebreath. (35m maximum distance)
- You get slowed down while firing, but also gain an armor boost and more charactermass to better withstand enemy attacks
- Hold down button for use, cancelled by releasing button
Explosion:
(2s base charge duration - 8s cooldown)
Explode and deal 2500% damage in a 25m radius. Damage and radius increase (1% damage and 0.1m radius) for every Fire Buff stack.
- Charge duration reduces with attack speed
- You get slowed down while charging up, but also gain an armor boost and more charactermass to better withstand enemy attacks
Summon
(15s duration - 25s cooldown)
Summon a horde of Lemurians that help you for 15s.
- The base damage of the Lemurians is 50% of your own damage stat and increases with Fire Buff Stacks (1% for every Fire Buff stack)
- They are also able to crit, based on your crit percentage
Known Issues
-
Flame Breath
on client has a little lag regarding projectile spawnlocation, on static enemies this doesn't really matter though -
Summon
ed Lemurians may need to be attacked first to fight back -
Item Displays still missing, need to fix theese
##To Do
- fixing bugs
Changelog
7.0.
- fixed for anniversary update
- remember: - added support for BetterUI
6.1.3
(never released)
- added aim prediction line to
Exploding Fire Ball
(third secondary) - added support for BetterUI
Fire Ball
base speed increased from 100 to 125- removed Transformation
6.1.2
- changed some
Flame Breath
effects
6.1.0
- base crit chance now 1%
- changed
Summon
behaviour, instead of more minions, the 5 minions will get stronger. also made them little, duration and cooldown increased to 15s and 25s - added keywords, descriptions, lore, ending message and tips
- added Lunar Skin
Big Thanks
Thanks to the whole developer community for helping me with stupid things! And for helping me fix stuff, Item Displays and and and... thanks to Rob. Also thanks to xoxfaby for BetterUI, and thanks to KingEnderBrine, for giving me tips and helping me set up dependency stuff in this case.