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UsagiCorp-StopTimerAfterTeleporter-1.0.1 icon

StopTimerAfterTeleporter

Stops the timer after the teleporter, bruv

Date uploaded 9 months ago
Version 1.0.1
Download link UsagiCorp-StopTimerAfterTeleporter-1.0.1.zip
Downloads 526
Dependency string UsagiCorp-StopTimerAfterTeleporter-1.0.1

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108

README

What

A mod based on the R2 boilerplate that just 'disables' the global timer after the charging of the teleporter is complete. This doesn't actually disable it per se, but more accurately stores the time at the event of onTeleporterCharged and loads it after activating the portal.

It's not perfect, but it's extremely lightweight and non-intrusive, and it doesn't break anything.

Why tho

I want to chill for a bit after the teleporter, check the printers, scrap some stuff without feeling the constant anxiety of the timer ticking, reminding me that the sword of Damocles is gently hanging over me.

Is this balanced?

Nah, but it doesn't break the game either. Consider it a small boon to counteract the european in your team with 400 MS that is 20 items behind.

Multiplayer?

Yes, it works the same in MP as in SP.

CHANGELOG

1.0.2

Modified the code so any way of exiting the level restores the timer. As long as the timer was saved in that level of course, to avoid strange time warp shenanigans.

1.0.1

Updated the readme with some more info

1.0.0

Initial release, I think