SkillsPlusPlus
Add progression to your runs with skill upgrades
Date uploaded | 2 years ago |
Version | 0.5.0 |
Download link | Volvary-SkillsPlusPlus-0.5.0.zip |
Downloads | 78843 |
Dependency string | Volvary-SkillsPlusPlus-0.5.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1903README
Risk of Rain 2 - Skills++ Mod
Please note that due to CWMlolzlz's continued absence, I am moving to a new discord channel as of 0.4.1. I will still be in the original discord but I will be redirecting feedback/bug reports to the new discord for better control. You can find the new discord below
What's new in 0.5.0
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Updated the way the mod finds the names of skills to hopefully alleviate future problems with implementing new skills. (For modders: Skill Names now finds the Object.Name of the SkillDef rather than skilldef.skillname. If your mod was using different names for those two, please update your Skills++ integration to use the correct name.)
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Fixed an error that prevented Engi's turrets from getting their buffs.
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Fixed some tooltip issues regarding Huntress' second utility skill and Void Fiend picking up Acrid's tooltips by mistake.
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Added Not Yet Implemented messages to the unsupported vanilla skills to reduce confusion.
What's new in 0.4.5
- Added more protection against NullReferenceErrors and added error logging to some to track the issue.
Installation
Extract the mod's files to your BepInEx/plugins
folder.
Usage
While ingame your will earn skill points at certain levels that can be used to purchase upgrades to your characters skills. By default, your first skill point is earned upon reaching level five, and subsequently rewards every fifth level.
You can change the number of levels between skill points within the gameplay settings in Risk of Rain 2. Changes to this setting will be applied at the start of each run.
To redeem points open the info screen (hold TAB by default) and click the skill you would like to buy. Upgrades do not carry over between runs so you will be starting from scratch every time.
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When you have levelled up enough to buy a skill the icons will change to have a yellow border.
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Opening the info screen will present 'Buy' buttons over the top of skills that can be purchased.
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Clicking on any of the 'Buy' buttons will spend a single point and the skill will upgrade.
Modded characters
Go and check out all of these characters and give them some love!
If you have added Skills++ to your own modded character let me know and I will add it here.
Controllers
Using controllers is now support for purchasing upgrades for your skills. In order to begin using it you must bind your desired control to entering the buying mode. You can find the binding at the end of all the gamepad controls.
While ingame just press and the bound button and activate the skill you wish to upgrade.
Disabling survivors
Console commands have been added to disable and reenable Skills++ for selected survivors. You can use this to exclude survivors that conflict with Skills++.
The two commands are:
spp_disable_survivor <survivor name>
Disables Skills++ for the named survivorspp_enable_survivor <survivor name>
Re-enables Skills++ for the named survivor
Example usage:
spp_disable_survivor Artificer
By default all characters will be enabled for Skills++. The enable command is there to re-enable a survivor if the conflict no longer exists.
Feedback and bug reports
The best way to give feedback or raise bugs is through my modding discord. I welcome everyone who uses Skills++ to drop by and share your thoughts.
FAQ
When playing multiplayer my/friend's game doesn't work. What is going wrong?
Skills++ does have multiplayer support but there may still be gaps in the logic. The best action to resolve this is to raise it in the modding discord with as much info as possible
Will Skills++ support modded characters?
Yes. There is support for third party code to integrate with the Skills++ system. Guides are available here alongside the mod's source code.
Skills++ makes the game a cakewalk. Do you recommend any other mods to balance the game?
I'd highly recommend harb's Diluvian Difficulty mod. It adds two extra difficulties to the game that should level the playing fields a bit more.
Special thanks
A very special thanks to the following people. They have been amazing people providing feedback and bug reports for the mod
- K'Not Devourer of Worlds
- Maxi
- TEA
Upgrade descriptions
Upgrade descriptions are also shown ingame when hovering over a skill's icon.
Jump to character
Commando
Skill | Description | |
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Double Tap | +20% rate of fire and +15% recoil reduction per level |
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Phase Round | +30% damage and +30% projectile velocity per level |
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Phase Blast | +30% bullets fires and +20% blast range per level |
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Tactical Dive | Grants +0.75 seconds of invulnerability per level |
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Tactical Slide | +0.125s slide duration. Converts +6% movespeed while sliding as attack speed, damage and armor |
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Supressive Fire | +30% bullets fired per level |
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Frag Grenade | +20% explosion damage and +20% blast radius per level |
Huntress
Skill | Description | |
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Strafe | +20% range and +20% proc chance per level |
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Flurry | +10% range and +1 arrow fired per level. Crits fire twice as many arrows |
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Laser Glaive | +1 bounce, +10% damage, and +10 units of bounce range per level |
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Blink | Grants +1 second per level or full crit time |
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Phase Blink | Grants +0.5 seconds per level or full crit time |
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Arrow Rain | +25% area of effect and +20% damage per level |
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Ballista | +1 bullet and +20% damage per level |
Bandit
Skill | Description | |
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Burst | +1 bullet and +5% damage per level |
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Blast | +20% damage, +10% proc chance, and +20% stability per level |
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Serrated Dagger | +20% hitbox size and +20% damage per level |
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Serrated Shiv | +1 projectile per two levels. +10% damage per level |
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Smoke Bomb | +1 base movement speed while invisible. +15% hitbox size and +20% damage per level |
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Lights Out | +10% to +30% damage per level, based on remaining enemy health |
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Desperado | +1% Execute threshold |
MUL-T
Skill | Description | |
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Auto-Nailgun | +20% damage and +4 bullets to final burst per level |
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Rebar Puncher | +15% rate of fire and +10% damage per level |
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Scrap Launcher | +1 stock, +20% damage, and +15% blast radius per level |
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Power-Saw | +20% rate of fire, +20% damage, and +30% blade hitbox size per level |
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Blast Cannister | +3 child bombs, +20% spread radius, +20% child blast radius, and +20% damage per level |
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Transport Mode | +10% duration, +10% speed, and +30% damage per level |
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Swap | Upon activating gain +1 second of bonus attack speed and +1 second equipment cooldown per level |
Engineer
Skill | Description | |
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Bouncing Grenades | +1 and +2 to the minimum and maximum grenades fired per level |
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Pressure Mines | -10% arming time, +20% damage, +20% blast radius, and +20% trigger radius per level |
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Spider Mines | +30% activation range and +20% damage per level |
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Bubble Shield | +15% duration and +15% size per level |
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Thermal Harpoons | +1 harpoon ammo, +20% damage, and +30% targetting range per level |
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TR12 Gauss Auto-Turret | +25% enemy detection range and +10% damage per level. +1 deployable turret per two levels |
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TR58 Carbonizer Turret | +15% damage, +25% proc chance, and +10% rate of fire per level. +1 deployable turret per two levels |
Artificer
Skill | Description | |
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Flame bolt | +2 stock and -10% stock recharge time per level |
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Plasma Bolt | +2 stock and -10% stock recharge time per level |
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Charged Nano-Bomb | +20% damage and +10% max charge time per level |
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Charged Nano-Spear | +20% damage and +10% max charge time per level |
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Snapfreeze | +30% wall damage, +15% wall duration, and +20% wall length per level |
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Flamethrower | +20% range, +25% flame radius, and +20% damage per level |
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Ion Surge | +25% damage and +30% area of effect per level |
Mercenary
Skill | Description | |
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Laser Sword | +20% damage, and +15% attack speed per level |
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Whirlwind | +25% damage and +25% larger hitbox per level |
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Rising Thunder | +25% damage per level. +1 stock per two levels |
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Blinding Assault | +20% damage, and +0.5 seconds extra delay before reset |
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Focused Assault | +20% hitbox size, and +15% proc chance per level |
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Eviscerate | +30% chain range, +15% attack speed, and +10% proc chance per level |
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Slicing Winds | +20% attack speed and +20% damage per level |
REX
Skill | Description | |
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DIRECTIVE: Inject | +1 syringe and +10% damage per level |
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DIRECTIVE: Drill | +10% damage, +10% duration, and +20% radius per level |
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Seed Barrage | +20% radius and +20% damage per level |
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DIRECTIVE: Disperse | +30% range, +20% angle, +20% debuff duration per level |
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Bramble Volley | +20% range, +20% angle, +20% damage per level |
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DIRECTIVE: Harvest | +20% damage, +10% radius, +1% life steal on marked enemy per level |
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Tangling Growth | +20% damage, +20% radius, +10% healing rate per level |
Loader
Skill | Description | |
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Knuckleboom | +1% barrier gained and +20% damage per level |
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Grapple Fist | +30% hook range per level. |
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Spiked Fist | +15% hook range and +20% damage per level |
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Charged Gauntlet | +10% max charge, +20% base damage, and +15% velocity based damage per level |
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Thunder Gauntlet | +15% damage and +20% cone range per level |
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M551 Pylon | +20% damage, +20% range, and +20% rate of fire per level |
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Thunder Slam | +5% damage, +10% to +100% range based on travel distance, and +25% leap height per level |
Acrid
Skill | Description | |
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Vicious Wounds | +20% normal damage, +25% combo finisher damage, and +15% attack speed per level |
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Neurotoxin | +20% damage, +30% projectile speed, and +30% blast radius per level. +1 stock per two levels |
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Ravenous Bite | +20% damage and +1 stock per level |
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Caustic Leap | +20% blast damage, +30% acid pool damage, and +20% acid pool size per level |
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Frenzied Leap | +25% blast damage and +15% refunded time per level |
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Epidemic | +5 infection bounces, +20% infection range, and +20% on hit damage per level |
Captain
Skill | Description | |
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Vulcan Shotgun | +20% shell count and +10% damage per level |
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Power Tazer | +40% blast radius and +20% damage per level |
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Orbital Probe | +20% blast radius and +20% damage per level |
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OGM-72 'DIABLO' Strike | -1 second drop time, -15% cooldown duration and +4% friendly fire prevention range per level |
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Beacon: Healing | +20% healing range per level |
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Beacon: Shocking | +30% shock range per level |
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Beacon: Resupply | +1 resupply stock per level |
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Beacon: Hacking | +20% hacking speed and +20% hacking range per level |
Railgunner
Skill | Description | |
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XQR Smart Round System | +10%rate of fire and +20%` range |
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M99 Sniper | +1 max empowered round and +1 stock every 2 levels |
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HH44 Marksman | +1 temporary armor per kill. Turns into +0.25s movement speed boost after zoom out |
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Concussion Device | +0.5s slowfall on hit and +15% throw range |
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Polar Field Device | +10% global damage on affected enemies, +15% range, and +15% throw range |
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Supercharge | +10% proc chance, +20% crit multiplier, and -5% cooldown duration |
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Cryocharge | +2s frostfire burn and -10% cooldown duration |
Lunar Items
Skill | Description | |
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Hungering Gaze | +2 stock per level and +20% damage per level. As Heretic, +0.25 base damage per level |
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Slicing Maelstrom | +1 maelstrom tick per second and +15% hitbox size per level. As Heretic, +3 base armor per level |
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Shadowfade | +10% speed bonus and +15% healing ticks. As Heretic, +3% max health per level |
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Ruin | +5% damage and +20% Ruin stack odds per attack, per level. As Heretic, +0.25 base attack speed per level |