Withor-RandomItems icon

RandomItems

Adds a bunch of items. Hopefully more balanced now.

By Withor
Last updated 3 years ago
Total downloads 21170
Total rating 3 
Categories Mods Items
Dependency string Withor-RandomItems-1.1.2
Dependants 2 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.44 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.44

README

Overview


Currently adds 9 new items, most of them being terribly balanced. To help me make them less terrible, please join my discord server and tell me how much of an idiot I am: https://discord.gg/HkMm7eZx8W

1.1.2


  • Fixed a couple typos

1.1.1


Bugfixes:

  • Spectral Slug no longer deals infinite damage
  • Fixed Bloodlust instantly killing you with enough psgs or transcendence
    • Also gave it a cooldown to allow shield recovery

1.1.0


Changes:

  • Added Fresh Meat

  • Added Adaptive Lamina (idea by Hifu)

  • Added Bloodlust

  • Added Hardlight Plating (idea by Hifu)

  • Temporarily removed Healing Root

  • Triangle:

    • Bounces: 4(+1) -> 2(+2)
    • Damage: 50% total damage -> 50% base damage
    • Chance: 20% -> 10% for every 100% base damage dealt
    • Range: 10 (+4) -> 20 (+8)
  • Frozen Flame:

    • Duration: 4s -> 6s (damage unchanged)

Bugfixes:

  • Spectral Slug now uses a different buff than Bandit’s Desperado, meaning enemies won’t remove your tokens if they get it in void fields for example (the icon is still the same)

Known issues:

  • Hardlight Plating does nothing during Mult’s Transportmode, no idea how to fix this rn

Items


Frozen Flame

Tier: White On Hit: 15% (+15% per stack) chance to ignite an enemy for 200% base damage. Hitting an enemy with 5 or more stacks of ignite creates an ice explosion dealing 200% base damage and applying 80% slow. Each ignite stack above the threshold increases the explosion radius by 1m (+0.3m per stack).

Queen's Beverage

Tier: Green On Hit: 10% (+10% per stack) chance to apply stacking beetle juice, reducing enemies attackdamage, attackspeed and movementspeed by 5% per debuff stack. Stacks up to 10 times.

Spectral Slug

Tier: Green On Hit: Apply stacking tokens. After applying 10 (+5 per stack) tokens create a powerful explosions dealing damage based on the amount of tokens and applying cripple in a 10m (+5m per stack) radius.

Glacial Tome

Tier: Green On Hit: 10% chance to apply 80% slow. On Kill: If the enemy had 80% slow creates an ice explosion dealing 150% base damage and freezing enemies in a 5m (+5m per stack) radius.

Triangle

Tier: Green On Hit: 10% chance per 100% base damage dealt to fire a bouncing poison syringe dealing 50% base damage to up to 2 (+2 per stack) targets within 20m (+8m per stack). The damage scales with the amount of slows on the enemy.

Fresh Meat

Tier: White On Kill: Gain 2 Regen for 2s (+2s per stack).

Adaptive Lamina

Tier: Green Passive: Gain 5 armor and an additional 0.5 (+0.5 per stack) per % of missing health.

Bloodlust

Tier: Lunar On Kill: Heal for 5% (+5% per stack) max hp. Passive: While above 10% max hp enter a blood frenzy increasing attackspeed, movementspeed and jump height by 50%, but draining your health at a rate of 3.33% (+3.33% per stack) per second.

Hardlight Plating

Tier: Green Passive: Gain +1 (+1 per stack) regen per 10m/s velocity.